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st0

Newbie
Dec 7, 2019
26
6
Hey guys, everytime I try to start the game, it fucks up all the windows on my other monitors, and looks really bad, like REALLY BAD (resolution wise)

I have a widescreen 4k monitor, and two normal Full HD ones.

same thing happens, wether I start it on the 4k or the Full HD one....

If I switch between fullscreen or windowed via the game options, it gets even worse, and my whole screen is zoomed by like 300%....

Any idea how to fix this?

I honestly wouldnt mind playing it in windowed mode, if it looked like a normal window, but not if it zooms in the whole screen, and jumbles around everything else I use on other monitors (which should never happen in windowed mode of any program...)
Not sure if this is a related issue or not, but for me every time I upgrade to a new release version first I have to run the registry editing script that ships with the game or else my full screen resolution is all messed up. 4K of course has its own special issues but I'm not really a Windows guy so I can't really comment on that. If running that script doesn't fix it, your video driver might have features to help out with scaling issues, so maybe that's a decent second place to take a look.
 

saitosa

New Member
May 10, 2020
10
2
You can accomplish this in two different ways.
The first way is to edit an equipable directly to buff your stats.
I'll use the Musket as an example:


This folder has the stat additions for weapons.


This here is the stat blocks for it.
If you want big attack?
Code:
        "attribute_name": "atk_plus",
        "attribute_type": "max",
        "adjustor": "+",
        "adjustment": "3"
Change the value after "Adjustment" to whatever. Preferably something really ridiculously high. No guaruntees values that are too high wont crash your game though.

Another way to do it would be to edit a skill directly- but that's a hassle.

You can use this method to also give yourself extra stamina or health, or even make it so you literally cannot go below [x] amount of health:
For instance you could change the default "Pigtails" hair equip item to set my minimum possible health to 1 with a block of code, so I cant die.
(Also can do that with Stamina, if you want to get raped forever for whatever reason. Which I did. Out of morbid curiosity.)
And then once you unequip, suddenly your stats return to normal. (In my case, I'd die.)
oh man. this actually works. thanks this is going to make the game easier on me. (on a side note in I think it kind broke the game just little. XD but its a small price to pay.)
 

Erwindrenn

New Member
Feb 11, 2022
5
1
Try editing effects>Skill>BroadSwordNormal(T1,T2)
like this
View attachment 1654832

View attachment 1654833

Damage may depend on skill, my english is not good bro, sorry
Yeah, I already looked into increasing the attack bonus from weapons. I'm mainly interested in making the combat trait itself less useless. I added more trait points per level and I'd like to buff the combat trait so it has more impact than items or skills on overall damage, but i'm starting to think that it's just buried deep in the code somewhere. I haven't been able to find any file that might hint to the atk calculation just from the combat trait itself.
 

lilnyko

New Member
May 30, 2020
4
0
Any idea which variables affect normal damage done by sex? The idea of "death by snu snu" is funny to me, and I generally wouldn't usually complain, but I'd like to make it so that it only does stamina damage or somethin.
 

Erwindrenn

New Member
Feb 11, 2022
5
1
Any idea which variables affect normal damage done by sex? The idea of "death by snu snu" is funny to me, and I generally wouldn't usually complain, but I'd like to make it so that it only does stamina damage or somethin.
I haven't personally made or tested any changes to sex attack, but I believe the formula is in the file data>scripts>editables>150_game_character_battlesexsystem.rb
I would start by changing the line 21 where it says, "($game_player.actor.atk/3)" so I would start by changing that and tesying the changes. KEEP A BACKUP COPY IN CASE IT MESSES UP YOUR GAME SOMEHOW.

I've been making my way through the code the past few days and I think the calculation itself is based off your atk and I haven't found a way to increase gains to it directly without adding atk bonuses to equipment or skills

Hope this helps
 
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Erwindrenn

New Member
Feb 11, 2022
5
1
Any idea which variables affect normal damage done by sex? The idea of "death by snu snu" is funny to me, and I generally wouldn't usually complain, but I'd like to make it so that it only does stamina damage or somethin.
I also wanted to add that you can change stamina damage of sex atk skills in the data>effects>skills folder, again I haven't messed with sex attack in general but I have been able to remove stamina damage from othrr skills. I believe the ones you're gonna want are the basicsexservice and basicwhoresexservice sets of skills
 

RBG77

New Member
Feb 10, 2022
1
1
In my tests I hadn't seen this, when I get to this part I press enter and the options appear to choose whether I want to leave or stay, you can tell me what version of your LonaRPG is and if possible tell me at least one of the maps that gives this error for me to try to solve?
The cementery isn't working along with some other areas .... I'm currently using version 0.6.4.2
 
Dec 8, 2019
22
9
Is the cheat mod working with version 0-6-6-0 beta with no problems? at least with no major problems i mean

EDIT: nvm i was stupid and didn't notice that the game now has a f10 console
 

Erwindrenn

New Member
Feb 11, 2022
5
1
Alright, so I finally found where atk and def calculations are determined.

From the main folder you go into modscripts>StatCheckOptimization

Lines 244 and 245 handle atk and def respectively

Personally I changed atk to "(self.combat*1.5) + self.atk_plus" to get 1.5 atk points per combat trait and on def I modified the def line to "(self.survival*0.5) + self.def_plus" that way I got .5 def for every point added to survival

I haven't done a ton of testing to see exactly how easy it makes things at high levels, so I may adjust them down more in the future.
 

lilnyko

New Member
May 30, 2020
4
0
I haven't personally made or tested any changes to sex attack, but I believe the formula is in the file data>scripts>editables>150_game_character_battlesexsystem.rb
I would start by changing the line 21 where it says, "($game_player.actor.atk/3)" so I would start by changing that and tesying the changes. KEEP A BACKUP COPY IN CASE IT MESSES UP YOUR GAME SOMEHOW.

I've been making my way through the code the past few days and I think the calculation itself is based off your atk and I haven't found a way to increase gains to it directly without adding atk bonuses to equipment or skills

Hope this helps
Thank you for the help!
 

lilnyko

New Member
May 30, 2020
4
0
I haven't personally made or tested any changes to sex attack, but I believe the formula is in the file data>scripts>editables>150_game_character_battlesexsystem.rb
I would start by changing the line 21 where it says, "($game_player.actor.atk/3)" so I would start by changing that and tesying the changes. KEEP A BACKUP COPY IN CASE IT MESSES UP YOUR GAME SOMEHOW.

I've been making my way through the code the past few days and I think the calculation itself is based off your atk and I haven't found a way to increase gains to it directly without adding atk bonuses to equipment or skills

Hope this helps
Unfortunately after a little testing, changing neither values seems to affect damage done to the target, though it might be a mistake on my end.
 

Tektaara

Member
Mar 15, 2021
309
465

I have watched this video that was posted here a while back and there are a couple issues with it, most notably getting caught (0:48) and also sprinting (0:41) which, even though nothing happened, I wouldn't recommend anyone imitate without knowing the effect.

(0:14) No point in sneaking at this point as none of the npcs are even hostile which, unless you go around caving people's heads in maybe with a big stick, won't happen until entering the back area of the bank. (0:38)
(0:28) No gain from sapping a guard that is so stationary it doesn't even even look around. Not to mention the guard had already woken up by the time he got back (1:03)
(0:33) Unecessary sapping again of completely stationary guard right in front of another guard. Pansy ass wooden door, still being an actual door which always have a tile height of 4 when closed, may have just prevented catastrophe.
bonk in broad daylight.png
(0:40) Sapping a completely stationary guard that never looks behind him. Letting the guard return to his original position would have been much safer, due to the spot behind him never being directly in front of any npcs view at any point.
(0:41) Sprinting, which sets $game_player.scoutcraft to -12 (value shown in save preview) regardless of anything else. This value is only updated once per second and, while it is technically possible to sprint inbetween updates, if you miss the timing then every nearby npc will be able to see lona.
(0:42) Sapping patrolling guard that cannot be sapped until past the vault (or it will block the way) at which point the distance to the vault is so short that sapping doesn't offer anything over the much safer alternative of throwing rocks which don't lose speed when thrown from stealth
(0:48) Spotted by walking right in front of noer citizen staring from accros the counter without sneak, which is something not even a moot wearing sur armor face paint and max dirt can get away with. At least use a rock to make them look away for a second or something before walking back.
(1:08) At this point, assuming the temporary MoralityDown effect has gone by, as (unclearly) indicated by the portrait a few seconds earlier, morality should have been at 25 and thus something had to be done to get past the guard, but personally i would have just thrown a rock. I don't know what it takes to safely sap npcs without repercussion, maybe someone can enlighten me, but afaik there is no rng involved in throwing rocks.

Below is a recorded attempt of my own. Talking to guards in order to show they're not hostile (anymore).

View attachment basic stealth.mp4

If anyone wants to rob the bank on doom, which is basically just hell only far more unforgiving and 1cc challenge (assuming no backups of save file), then maybe it's better to focus less on finding the perfect way to rob the bank and be more concerned with having a backup plan or two in case of failure. In the end I think that's what doom is all about. DDasar mentioned npcs not being able to open doors which I think is very noteworthy.
 
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