Armin

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Dec 16, 2017
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I just read through that dialogue again to make sure I was remembering it correctly. She spells out what you need to do pretty explicitly... twice. Once she has done that, Belle tells you what you need to do... twice. In total, you're told what to do four times within a span of a few minutes. I think that should be enough. They don't tell you to solve the murder either. They tell you to figure out what Samarra figured out and tell her about it.
Keep in mind that someone might get those hints and then save/close the game only coming back some days later. (haven't played that part of the game in a while so I don't remember if there's already a repeatable explanation somewhere)
 

Belle

Developer of Supermodel & Long Live the Princess
Game Developer
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Keep in mind that someone might get those hints and then save/close the game only coming back some days later. (haven't played that part of the game in a while so I don't remember if there's already a repeatable explanation somewhere)
All you'd need to do then is visit Samarra and see the ability to present evidence to her. Part of my design for this game is that I want to avoid a quest log and let people figure out things dynamically. I use clues to help the player keep track of things that might happen over a longer period of time, even if those clues aren't used directly in puzzles.

In my opinion, reminders aren't necessary for the quest to keep Primrose out of prison since it happens over a short period of time, is constantly referred to between actions (as in how much time you have left), and is explained in great detail. Add in the ability to get reminders simply by visiting the principal actors, and there is enough there already.

For the parts of the game where neither of these systems is sufficient, Belle might pop up to give you a reminder of what to do or to point you in the right direction. For example, if some time has passed in the game and you have yet to figure out how to increase Perversity, Belle will give you a hint to get you started.

And seriously, if you put away an adventure game while you're in the middle of it and pick it up again after a lengthy break, you're going to struggle no matter what.
 
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Seipherwood

Member
Sep 8, 2017
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So any tips on getting Primrose's last scene as a girlfriend? Im assuming its the anal scene but she just keeps saying her daddy said only dirty girls do that or something.
 

jikorde

Member
Mar 4, 2018
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So any tips on getting Primrose's last scene as a girlfriend? Im assuming its the anal scene but she just keeps saying her daddy said only dirty girls do that or something.
Anal has nothing to do with the last scene, as you can't anal Primrose yet. Like I said before, scene 5 is friends with benefits only.
 

Guardra

Member
May 29, 2018
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not sure if did something wrong but i followed the guide yet i dont have any money to train agility
 

magus448

Well-Known Member
May 22, 2018
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You can get some from working at the library, hunting, or helping out at Callie's shop.
 

SuddenReal

Well-Known Member
Jun 21, 2017
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Yes, version of the game have nothing to the % completion of the game. That's kinda obvious, isn't it?

But, let's assume it have. Let's assume version 0.18 means the game is completed in 18%. You know what that means? That means we played only small part of the game and we still have 82% of it to explore, to meet many new characters, to find thier secrets, to please them, to read amazing story...
Yes, but let's assume it's not (which isn't hard because it's not a percentage). That would mean it is possible we have played more than a small part of the game and there is less than 82% to explore and so on. I'm not saying I know what Belle's planned release is, but I doubt we'll be seeing up to version 0.99 until we see full release. So why confuse the matter more? Don't set unrealistic expectations because you just know there will be some idiot who'll complain that a game is completed after version 0.25 even though there still should have been 75% more content because "someone" once said that you could assume version numbers meant percentage.
 
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Belle

Developer of Supermodel & Long Live the Princess
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Yes, but let's assume it's not (which isn't hard because it's not a percentage). That would mean it is possible we have played more than a small part of the game and there is less than 82% to explore and so on. I'm not saying I know what Belle's planned release is, but I doubt we'll be seeing up to version 0.99 until we see full release. So why confuse the matter more? Don't set unrealistic expectations because you just know there will be some idiot who'll complain that a game is completed after version 0.25 even though there still should have been 75% more content because "someone" once said that you could assume version numbers meant percentage.
I don't bother catering to people who cannot accept simple rules and expectations. This is a lesson I picked up as a software developer over the years. For example, if you give an estimated time of arrival (ETA) for a release of something, someone will always, inevitably, take it as a guarantee and a promise. You cannot take people like that seriously, and you can't just stop giving out ETAs because you don't want to deal with it. It's best just to ignore that kind of sentiment altogether and let it be that person's problem instead, and that's the approach I have. If someone starts complaining about the stuff you mentioned, it's not my problem and I won't let it become one.
 

pim0

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Sep 20, 2018
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I don't bother catering to people who cannot accept simple rules and expectations. This is a lesson I picked up as a software developer over the years. For example, if you give an estimated time of arrival (ETA) for a release of something, someone will always, inevitably, take it as a guarantee and a promise. You cannot take people like that seriously, and you can't just stop giving out ETAs because you don't want to deal with it. It's best just to ignore that kind of sentiment altogether and let it be that person's problem instead, and that's the approach I have. If someone starts complaining about the stuff you mentioned, it's not my problem and I won't let it become one.
well spoken ;)
 
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goobdoob

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Dec 17, 2017
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I don't bother catering to people who cannot accept simple rules and expectations. This is a lesson I picked up as a software developer over the years. For example, if you give an estimated time of arrival (ETA) for a release of something, someone will always, inevitably, take it as a guarantee and a promise. You cannot take people like that seriously, and you can't just stop giving out ETAs because you don't want to deal with it. It's best just to ignore that kind of sentiment altogether and let it be that person's problem instead, and that's the approach I have. If someone starts complaining about the stuff you mentioned, it's not my problem and I won't let it become one.
Or people will listen to your estimate, then ignore it. This recently happened to me. I was told by my boss that my priority was project A. Finish it, then work on project B. So in our weekly (ugh) meeting I'd give status for project A, and inevitably the stakeholders for project B would ask what the status was, and when I was going to finish it. I got real tired of explaining every week that project B wasn't started, and wouldn't start until project A was done, and dealing with the "but we really need this!" comments. "Talk to my boss".
 
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A decent Boss would be standing behind you on this though, I know mine did in a few similar cases. She simply took over the meeting for a sec, apologized and reminded everyone WHY project A was the current priority. It can be that easy.
 

goobdoob

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A decent Boss would be standing behind you on this though, I know mine did in a few similar cases. She simply took over the meeting for a sec, apologized and reminded everyone WHY project A was the current priority. It can be that easy.
Yes, he did. But that didn't stop people from asking me about B during the week. /sigh
 

Saraf

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Mar 16, 2018
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I don't bother catering to people who cannot accept simple rules and expectations. This is a lesson I picked up as a software developer over the years. For example, if you give an estimated time of arrival (ETA) for a release of something, someone will always, inevitably, take it as a guarantee and a promise. You cannot take people like that seriously, and you can't just stop giving out ETAs because you don't want to deal with it. It's best just to ignore that kind of sentiment altogether and let it be that person's problem instead, and that's the approach I have. If someone starts complaining about the stuff you mentioned, it's not my problem and I won't let it become one.
Thats a good approach to take.
One should always keep in mind that some people have absolutely no clue about programming so some patience or a complete hands-off approach on side of the developer is normally the best way to go.
I had situations of clients perceiving a simple GUI mockup as the finished product simply because of inexperience of the subject.
 
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goobdoob

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Thats a good approach to take.
One should always keep in mind that some people have absolutely no clue about programming so some patience or a complete hands-off approach on side of the developer is normally the best way to go.
I had situations of clients perceiving a simple GUI mockup as the finished product simply because of inexperience of the subject.
I had managers do that! We told them that it was a GUI mockup, and they thought we were ready to ship. Never mind that the GUI wasn't done, and no work had been done on the junk under it that actually did the work. Or the databases to store our data...
 
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Saraf

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I had managers do that! We told them that it was a GUI mockup, and they thought we were ready to ship. Never mind that the GUI wasn't done, and no work had been done on the junk under it that actually did the work. Or the databases to store our data...
Yeah,its actually surprisingly common.
Its nice as a cautionary tale of how unknown such basic concepts are for the general public.
Makes me somewhat jealous of crowd/self-financed enterprises like LLtP which actually can take a hands off approach,something that sadly in general software development isnt exactly possible as most work is done contractually(even game development has shifted towards a very similar mindset in recent decades...which is sad but oh well,another topic).
 

DarkSithLord47

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Mar 10, 2019
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Quick question: are we gonna have any new content with Evelyn any time soon? seems to me she's been neglected for for way to long now...she deserves a big update in my oppinion
 

Belle

Developer of Supermodel & Long Live the Princess
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Quick question: are we gonna have any new content with Evelyn any time soon? seems to me she's been neglected for for way to long now...she deserves a big update in my oppinion
Like I've said previously, version 0.19.0 focuses on Evelyn. It is likely to be the largest update for the game yet.
 
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