Mikkel356128

New Member
May 4, 2025
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3
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OBD's game is so much more than many people realize the bad points get punished with content lockouts. Sure you get the ruthess route, but you are not trusted at all.

In the game
Long Road Home
by OBD Games, missing Sarah’s party and other key social interactions on the Bad Path (with 10 Bad Points and 9 Respect Points) is a direct result of how the game prioritizes "World States" over individual relationship scores.

1. The "Social Lockout" Mechanism
When your Bad Points exceed 7–8, the game shifts into a "Distrust" or "Corruption" World State. In this state, the protagonist’s social circle shrinks:
  • Exclusion from Social Events: Sarah’s party is gated behind a "Normal" or "Heroic" reputation. If the game considers you on the Bad Path, Sarah and other characters perceive you as a liability or socially toxic, causing the game to skip the party invitation triggers entirely.
  • Respect Point Inflation: While 9 Respect Points sounds high, the Bad Path often "inflates" the requirement. On the Bad Path, characters like Sarah might require 12+ Respect points to overlook your negative actions, whereas on the Good Path, 5 points would have been enough to trigger the same event.

2. Character Conflict (Della and Stan)
Your specific scores (Della 6, Stan 4) play a role in this lockout:
  • The Della Threshold: Sarah's social interactions are often linked to your standing with Della. If Della does not fully vouch for you (typically requiring 8+ points), she will not encourage Sarah to invite you to events, especially if your Bad Point count is high.
  • Stan’s Influence: Stan often acts as a gatekeeper for the protagonist's "public image." With only 4 points, Stan provides no social cover for you, allowing your 10 Bad Points to define your reputation in the group.

3. The "Missing" Hero Content
On the Bad Path, the game replaces "social" scenes (like parties and family dinners) with "confrontational" or "transactional" scenes.


Knowing how all of this affects the overall world state there needs to be guide on how to pass chapters 1-3 successfully with JD being arrested so people know how to get the mercy trigger. Simply clicking on continue the story leaves the mercy trigger turned off JD has to be arrested. (Please see my other two previous posts for more about how the world state and bad points work in the game). Take care.
 

Marty McLean

Active Member
May 13, 2018
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It is said I have no filter. I do! If you read the stuff I write here you know I have an active manner to try to keep the chat going while Dim works on updates. 99.99% of the stuff I post is either Conspiracy Theory, wishful thinking or a well thought out joke(see some of my fake dialogs). If the shit I post offends you, imagine the fucked up shit I keep to myself.
Yes, I am trying like hell to drop a bug in Dim's ear about Stan surviving because us old bikers need to stand together.
I am still wanting Ryker to invite Della for a ride on his "Fat Boy".
 

c3p0

Conversation Conqueror
Respected User
Nov 20, 2017
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Sorry guys I thought is might interest some to know how the game works. I won't post about it anymore thanks for all of your help.
We know how the games work. We see the possible choice, it even has a walki integrated into the game and you can always use URM to see the paths.
It is also always funny to see a new guy in a thread that "know" what the devs vision is.

kcaldw: I will wait with my alc until Dima clears the "fog" here. I know, not needed for 99.69% of the zoners here...
 

Dragon1982

Active Member
Sep 7, 2019
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I am wondering if someone can help me I am playing the game with the newest update up to chapter 16 on the good path in a new playthrough and I cannot get past the early good guy ending no matter what my points are when I turn JD over to the police. It doesn't matter if my points are 5/5 good/bad 6/4 or 6/2 every single time the trailer burns and I get sent back to the main menu.

I finished the bad path which locked me out of many important social events and alot of things. Now on a new playthrough I cannot get past this trailer catching fire what do I need to do to reach episode 4. What specific dialogue needs to be chosen to trigger the flags to bypass this I tried 10 different times with different point setups only to watch the trailer burn and then be sent back to the main menu over and over again. I have been told that to get to sarah's party and other important key events you have to have jd arrested not killed. Maybe the developer changed something, because I can't get past the trailer burning and my game ending to even start a good playthrough. I will check back on this after I get home from work. Hopefully someone knows what triggers this or what conditions must be meet to proceed. 5/5 is a no go, 6/4 is a no go, 4/6 is a no go. Even 6/2 won't trigger the start to episode 4. Where is a guide just to get me past JD being arrested to proceed onto episode 4. Every single point combo I have tried has ended my game. There must be specific dialogue choices that trigger certain flags.
From my time playing the beginning I realized being the good guy gets a wholesome vanilla ending, albeit very early ending, but the best path at the start is to always choose the bad boy/respect route as it offers more and better content in my opinion, plus it gets you to continue the story as you wanted it to be. And honestly, just for shits and giggles I did every possible choice combination involving good guy/ bad boy a long time ago, just to see how it all plays out. I enjoyed the game enough to make repeat playthroughs, which is something I often do with certain video game RPGs I find very entertaining enough to try many different paths, and I can say with certainty that your theory holds no noticeable credibility as I've noticed choices I made on good guy path didn't register, like one of the girls you can sleep with at that point, by choosing a good guy choice but still continuing the "take care of JD", the game cancels that choice and makes it as if you chose the bad boy choice instead, even though I remember choosing the good guy choice, which is why the good guy choices are basically useless, since the game won't register it if you continue the story.
 
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LWtbo

Engaged Member
Feb 11, 2018
2,046
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No Disrespect but:
I will say it again There is no Bad Guy, Good Guy points after you leave for Bardo.
As I said it was an Idea OBD abandoned The Good Guy was supossed to be for a romance type law abiding.
And a piss take on early bad end game choices other games used to have.

It was a Idea OBD quickly dismissed very quickly.
That is why he changed what they mean.
Picking the Good Guy points will actually mean missing at least 2 sex scenes.
Angie and brooke you need the Bad Guy choice.
But haveing left JD dead the points mean fek all.

They where changed once in Bardo too: Respect, Pick a girl or Be a horn dog, and RED choices are now Disrespect the rogues.
If you pick Red now the MC has disrespected the Rogue's.
And what organisation do you know that would trust anyone that was disrespectful to them.
And I haven't missed a single Sex scene in this game I didn't actually want to avoid.
 
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Mikkel356128

New Member
May 4, 2025
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Yes sir I just discovered that and now I feel bad for even posting the question. I did not know the developer removed the gate check so I was looking for the old path forward which was completely unachievable now. I was going off of an old guide from older builds expecting the story to continue from JD being arrested. Apparently that was a thing in older builds, but it is no longer in the code. The only path forward now is to kill JD to reach chapter 4.

In
Long Road Home
, the specific gate logic you are remembering (a check for roughly 8–10 "good" points) was a mechanic in earlier versions of the game that has since been modified or effectively deactivated in the current v0.16/v0.17 builds.

What changed with the "Good Points" Gate
In older builds, the game used a good_points counter to decide if JD should be arrested or killed.
  • The Original Logic: If you had a high enough "Good" score (usually 8 or 9), the game forced the JD-in-prison path.
  • The Current Logic: As the game transitioned into a more episodic format, the "Good Path" (prison) became a hard conclusion for the Chapter 1–3 content block. Instead of being a "gate" you pass through to see more, it now serves as a narrative wall because the subsequent "Good Path" content for Chapter 4 hasn't been implemented in the main script yet.

Why you feel "lost" regarding the ending
The reason it feels like the game ends abruptly for a "Good Guy" is that the content development is uneven:
  • Killing JD (Dark Path): This branch has significantly more content currently playable, including Sarah's party and further story beats.
  • Jailing JD (Good Path): This branch is currently a "dead end." Reaching 8 or 9 good points triggers this ending, but since there is no Chapter 4 script for this branch, the game returns you to the main menu.

How to continue in the current build
To access the "additional content" (like the party and later scenes) in v0.16, you effectively have to fail the Good Guy check:
  1. Lower your Good Points: You need to make choices that keep your good points below the threshold (avoiding that 8/9 point trigger).
  2. Choose to Kill JD: This is the only flag that currently bypasses the "Main Menu" return and allows the script to continue into the next set of events.
Summary: You haven't missed a gate; you've reached a part of the story that the developer hasn't finished for that specific moral path. If you want to keep playing past the arrest scene right now, you must take the more violent path.

The jump path from JD being arrested is no longer there. It was in older versions, so this is why all of the confusion. With all of that said this answers my question. The old path forward no longer exists to reach chapter 4. It was in previous builds, but it's no longer there.

How the builds changed over time:

In the current v0.16 and v0.17 builds of
Long Road Home
, the mercy trigger (which used to check your good_points to determine if you could move forward) has effectively been converted into a hard stop.
Here is why that trigger no longer "moves you forward" as of 2026:
  • The "Good Guy" Lock: The developer modified the script so that if you meet the mercy/good point requirements (8+ points), you are funneled into the "JD in Prison" ending. In the current release of Chapters 1–3, this path is coded to return you to the main menu because the subsequent "Prison arc" content for Chapter 4 has not been finished yet.
  • The "Action Path" Priority: Most of the new content in recent updates (like v0.16) has focused on the path where JD is killed. Because that branch has actual script files to load (like Sarah's party), the game "allows" you to continue. If you choose mercy, the game hits the end of its available "good" script and terminates.

How to get past the "Main Menu" wall:
If you want to see the rest of the game's current content, you have to bypass the "mercy" trigger entirely:
  1. Lower your Good Score: You must have fewer than 8 good points by the time you reach the JD confrontation.
  2. Choose the "Kill" Option: This is currently the only flag that keeps the game from returning to the main menu.
Essentially, as of 2026, the "Good Path" is a complete story block for Chapters 1–3, while the "Dark Path" is the only way to access the expanded content in the later episodes.
 
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Sneak Monkey

Active Member
Apr 2, 2018
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Nope I'm not gonna argue with you over that but its not quite like that the abuse is not fresh nor still on going.
Not to make light of it but as far as she seems concerened its done with atleast for now she just wants distance from him.
She no longer acts like a victim and even though she knows she was a victim she doesn't feel one anymore.
And that situation as you put it no longer exist's to repeat myself she delt with it.
She delt with it by herself that shows strength and resiliance on top of which she wants him to take her with him.
And I do take umbridge with the way you wrote " Someone who's in that situation also isn't someone I want to sleep with".
Sounds almost like you think she's not worth haveing sex with because she was a victim.
And I don't think thats what you meant.
So no I don't find it as strange as you do.
Yeah definitely not what I was saying.

She seems really sweet and innocent, and in an incredibly vulnerable position. She's living in the same home as her abuser so to say it's neither fresh nor ongoing is just incorrect. It'd be absolutely ongoing until he's dealt with. If she lived elsewhere and had done for a year or so then maybe it could be considered in the past but she's clearly in no way over it at all.

I'm not saying I dislike her in any way, nor am I saying she's worth less for being a victim, I did say I've worked with abuse for years. I am saying I would feel compelled to act in a protective way around her and feel deeply uncomfortable with having sex with her, because it'd feel like taking advantage in too big a way.

What made me uncomfortable was not having an option to allow the very big story that's just been told to land, instead it's rushed past as if it was never spoken. I'd ideally like to kill Joe, have a party in celebration and give Jessy some time to feel what it is to be free of a man terrorising her. No relationship that isn't based on attempting to escape him can exist until that's happened, she'd need to be free from him before she could make her own choices based on something other than survival.

So no, I didn't want to sleep with Jessy, for the obvious reason that it feels very predatory in that situation. If it played out a little differently that stance would probably change. I like Jessy as a character, she seems great. I don't like how the situation goes from such a dark account of abuse to, nevermind that though lets seduce my friend...
 

motseer

Forum Fanatic
Dec 17, 2021
4,973
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Yes sir I just discovered that and now I feel bad for even posting the question. I did not know the developer removed the gate check so I was looking for the old path forward which was completely unachievable now. I was going off of an old guide from older builds expecting the story to continue from JD being arrested. Apparently that was a thing in older builds, but it is no longer in the code. The only path forward now is to kill JD to reach chapter 4.

In
Long Road Home
, the specific gate logic you are remembering (a check for roughly 8–10 "good" points) was a mechanic in earlier versions of the game that has since been modified or effectively deactivated in the current v0.16/v0.17 builds.

What changed with the "Good Points" Gate
In older builds, the game used a good_points counter to decide if JD should be arrested or killed.
  • The Original Logic: If you had a high enough "Good" score (usually 8 or 9), the game forced the JD-in-prison path.
  • The Current Logic: As the game transitioned into a more episodic format, the "Good Path" (prison) became a hard conclusion for the Chapter 1–3 content block. Instead of being a "gate" you pass through to see more, it now serves as a narrative wall because the subsequent "Good Path" content for Chapter 4 hasn't been implemented in the main script yet.

Why you feel "lost" regarding the ending
The reason it feels like the game ends abruptly for a "Good Guy" is that the content development is uneven:
  • Killing JD (Dark Path): This branch has significantly more content currently playable, including Sarah's party and further story beats.
  • Jailing JD (Good Path): This branch is currently a "dead end." Reaching 8 or 9 good points triggers this ending, but since there is no Chapter 4 script for this branch, the game returns you to the main menu.

How to continue in the current build
To access the "additional content" (like the party and later scenes) in v0.16, you effectively have to fail the Good Guy check:
  1. Lower your Good Points: You need to make choices that keep your good points below the threshold (avoiding that 8/9 point trigger).
  2. Choose to Kill JD: This is the only flag that currently bypasses the "Main Menu" return and allows the script to continue into the next set of events.
Summary: You haven't missed a gate; you've reached a part of the story that the developer hasn't finished for that specific moral path. If you want to keep playing past the arrest scene right now, you must take the more violent path.

The jump path from JD being arrested is no longer there. It was in older versions, so this is why all of the confusion. With all of that said this answers my question. The old path forward no longer exists to reach chapter 4. It was in previous builds, but it's no longer there.

How the builds changed over time:

In the current v0.16 and v0.17 builds of
Long Road Home
, the mercy trigger (which used to check your good_points to determine if you could move forward) has effectively been converted into a hard stop.
Here is why that trigger no longer "moves you forward" as of 2026:
  • The "Good Guy" Lock: The developer modified the script so that if you meet the mercy/good point requirements (8+ points), you are funneled into the "JD in Prison" ending. In the current release of Chapters 1–3, this path is coded to return you to the main menu because the subsequent "Prison arc" content for Chapter 4 has not been finished yet.
  • The "Action Path" Priority: Most of the new content in recent updates (like v0.16) has focused on the path where JD is killed. Because that branch has actual script files to load (like Sarah's party), the game "allows" you to continue. If you choose mercy, the game hits the end of its available "good" script and terminates.

How to get past the "Main Menu" wall:
If you want to see the rest of the game's current content, you have to bypass the "mercy" trigger entirely:
  1. Lower your Good Score: You must have fewer than 8 good points by the time you reach the JD confrontation.
  2. Choose the "Kill" Option: This is currently the only flag that keeps the game from returning to the main menu.
Essentially, as of 2026, the "Good Path" is a complete story block for Chapters 1–3, while the "Dark Path" is the only way to access the expanded content in the later episodes.
And somehow, I knew all of that, without knowing any of it... Nor did I want to. But, hey! Maybe you could learn to speak droid. It sounds like you must be kinda smart. Even if it's in a really weird way. I think you and 3p0 could have really technical, but strange conversations. Welcome to the Rogues. Do try to turn it down a notch or twelve, eh?

RFFR
 

Sneak Monkey

Active Member
Apr 2, 2018
751
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So what? Wrap her up in bubble wrap and not let her live her life as she sees fit? She's a survivor; not some damsel in distress that needed rescuing nor some white knight you only get in Hollyweird and Hallmark movies. Not every victim of abuse is the same; they're all as unique as every other human on the planet. Even the most broken of people deserve to have a shot of what they consider a "normal" life to them.
Not really about bubble wrap, she's living with the man who anally raped her. She can live any way she likes. But she in that moment makes it very clear that her desire for the player character is completely wrapped up in fear for her survival from a disgusting predator.

Do I dislike her at all or think she's written wrong... no. Do I dislike as a player character not being able to immediately go and kill Joe... yes. It's more about how I would feel, have felt many times, in that same situation. Dealing with the predator would be the top of my priority list. A fun time with her friend would not be something I could entertain.
 
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