ritual, I say. Where are them virgins?Dimitri57 one lost soul thinks he know what you intended with the game, can you clear it up, cause either he is more stubborn than you or just a troll.
I don't know but if this keeps up I may need to make myself a few drinks.ritual, I say. Where are them virgins?
Why does Bible Black come into my mind?ritual, I say. Where are them virgins?
Only a few drinks? I would say more is needed to simple drink until you can't care any more...I don't know but if this keeps up I may need to make myself a few drinks.![]()
We know how the games work. We see the possible choice, it even has a walki integrated into the game and you can always use URM to see the paths.Sorry guys I thought is might interest some to know how the game works. I won't post about it anymore thanks for all of your help.
Dima finally got his notebook back? I thought that thing was still lost like the Ark of the Covenant?kcaldw: I will wait with my alc until Dima clears the "fog" here. I know, not needed for 99.69% of the zoners here...
From my time playing the beginning I realized being the good guy gets a wholesome vanilla ending, albeit very early ending, but the best path at the start is to always choose the bad boy/respect route as it offers more and better content in my opinion, plus it gets you to continue the story as you wanted it to be. And honestly, just for shits and giggles I did every possible choice combination involving good guy/ bad boy a long time ago, just to see how it all plays out. I enjoyed the game enough to make repeat playthroughs, which is something I often do with certain video game RPGs I find very entertaining enough to try many different paths, and I can say with certainty that your theory holds no noticeable credibility as I've noticed choices I made on good guy path didn't register, like one of the girls you can sleep with at that point, by choosing a good guy choice but still continuing the "take care of JD", the game cancels that choice and makes it as if you chose the bad boy choice instead, even though I remember choosing the good guy choice, which is why the good guy choices are basically useless, since the game won't register it if you continue the story.I am wondering if someone can help me I am playing the game with the newest update up to chapter 16 on the good path in a new playthrough and I cannot get past the early good guy ending no matter what my points are when I turn JD over to the police. It doesn't matter if my points are 5/5 good/bad 6/4 or 6/2 every single time the trailer burns and I get sent back to the main menu.
I finished the bad path which locked me out of many important social events and alot of things. Now on a new playthrough I cannot get past this trailer catching fire what do I need to do to reach episode 4. What specific dialogue needs to be chosen to trigger the flags to bypass this I tried 10 different times with different point setups only to watch the trailer burn and then be sent back to the main menu over and over again. I have been told that to get to sarah's party and other important key events you have to have jd arrested not killed. Maybe the developer changed something, because I can't get past the trailer burning and my game ending to even start a good playthrough. I will check back on this after I get home from work. Hopefully someone knows what triggers this or what conditions must be meet to proceed. 5/5 is a no go, 6/4 is a no go, 4/6 is a no go. Even 6/2 won't trigger the start to episode 4. Where is a guide just to get me past JD being arrested to proceed onto episode 4. Every single point combo I have tried has ended my game. There must be specific dialogue choices that trigger certain flags.
Nah, but if he needs his notebook back for that, Gordon will give it to him.Dima finally got his notebook back? I thought that thing was still lost like the Ark of the Covenant?
Yeah definitely not what I was saying.Nope I'm not gonna argue with you over that but its not quite like that the abuse is not fresh nor still on going.
Not to make light of it but as far as she seems concerened its done with atleast for now she just wants distance from him.
She no longer acts like a victim and even though she knows she was a victim she doesn't feel one anymore.
And that situation as you put it no longer exist's to repeat myself she delt with it.
She delt with it by herself that shows strength and resiliance on top of which she wants him to take her with him.
And I do take umbridge with the way you wrote " Someone who's in that situation also isn't someone I want to sleep with".
Sounds almost like you think she's not worth haveing sex with because she was a victim.
And I don't think thats what you meant.
So no I don't find it as strange as you do.
And somehow, I knew all of that, without knowing any of it... Nor did I want to. But, hey! Maybe you could learn to speak droid. It sounds like you must be kinda smart. Even if it's in a really weird way. I think you and 3p0 could have really technical, but strange conversations. Welcome to the Rogues. Do try to turn it down a notch or twelve, eh?Yes sir I just discovered that and now I feel bad for even posting the question. I did not know the developer removed the gate check so I was looking for the old path forward which was completely unachievable now. I was going off of an old guide from older builds expecting the story to continue from JD being arrested. Apparently that was a thing in older builds, but it is no longer in the code. The only path forward now is to kill JD to reach chapter 4.
In
Long Road Home
, the specific gate logic you are remembering (a check for roughly 8–10 "good" points) was a mechanic in earlier versions of the game that has since been modified or effectively deactivated in the current v0.16/v0.17 builds.
What changed with the "Good Points" Gate
In older builds, the game used a good_points counter to decide if JD should be arrested or killed.
- The Original Logic: If you had a high enough "Good" score (usually 8 or 9), the game forced the JD-in-prison path.
- The Current Logic: As the game transitioned into a more episodic format, the "Good Path" (prison) became a hard conclusion for the Chapter 1–3 content block. Instead of being a "gate" you pass through to see more, it now serves as a narrative wall because the subsequent "Good Path" content for Chapter 4 hasn't been implemented in the main script yet.
Why you feel "lost" regarding the ending
The reason it feels like the game ends abruptly for a "Good Guy" is that the content development is uneven:
- Killing JD (Dark Path): This branch has significantly more content currently playable, including Sarah's party and further story beats.
- Jailing JD (Good Path): This branch is currently a "dead end." Reaching 8 or 9 good points triggers this ending, but since there is no Chapter 4 script for this branch, the game returns you to the main menu.
How to continue in the current build
To access the "additional content" (like the party and later scenes) in v0.16, you effectively have to fail the Good Guy check:
Summary: You haven't missed a gate; you've reached a part of the story that the developer hasn't finished for that specific moral path. If you want to keep playing past the arrest scene right now, you must take the more violent path.
- Lower your Good Points: You need to make choices that keep your good points below the threshold (avoiding that 8/9 point trigger).
- Choose to Kill JD: This is the only flag that currently bypasses the "Main Menu" return and allows the script to continue into the next set of events.
The jump path from JD being arrested is no longer there. It was in older versions, so this is why all of the confusion. With all of that said this answers my question. The old path forward no longer exists to reach chapter 4. It was in previous builds, but it's no longer there.
How the builds changed over time:
In the current v0.16 and v0.17 builds of
Long Road Home
, the mercy trigger (which used to check your good_points to determine if you could move forward) has effectively been converted into a hard stop.
Here is why that trigger no longer "moves you forward" as of 2026:
- The "Good Guy" Lock: The developer modified the script so that if you meet the mercy/good point requirements (8+ points), you are funneled into the "JD in Prison" ending. In the current release of Chapters 1–3, this path is coded to return you to the main menu because the subsequent "Prison arc" content for Chapter 4 has not been finished yet.
- The "Action Path" Priority: Most of the new content in recent updates (like v0.16) has focused on the path where JD is killed. Because that branch has actual script files to load (like Sarah's party), the game "allows" you to continue. If you choose mercy, the game hits the end of its available "good" script and terminates.
How to get past the "Main Menu" wall:
If you want to see the rest of the game's current content, you have to bypass the "mercy" trigger entirely:
Essentially, as of 2026, the "Good Path" is a complete story block for Chapters 1–3, while the "Dark Path" is the only way to access the expanded content in the later episodes.
- Lower your Good Score: You must have fewer than 8 good points by the time you reach the JD confrontation.
- Choose the "Kill" Option: This is currently the only flag that keeps the game from returning to the main menu.
Not really about bubble wrap, she's living with the man who anally raped her. She can live any way she likes. But she in that moment makes it very clear that her desire for the player character is completely wrapped up in fear for her survival from a disgusting predator.So what? Wrap her up in bubble wrap and not let her live her life as she sees fit? She's a survivor; not some damsel in distress that needed rescuing nor some white knight you only get in Hollyweird and Hallmark movies. Not every victim of abuse is the same; they're all as unique as every other human on the planet. Even the most broken of people deserve to have a shot of what they consider a "normal" life to them.