- Nov 21, 2022
- 121
- 291
TL;DR: It was meant as a joke, I thought the sarcasm was obvious, minigames can suck a butt. Respectfully, with respect.I'm all for spitballing ideas.![]()
, minigames, meh...
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I was just goofing around, hinting at a much bemoaned feature of another popular game. It seems to have not been entirely recognized for the obvious sarcasm I thought it was, but, I'm not entirely opposed to choices having minor changes in outcomes. Obviously you're doing that in a large way, where a choice may have a dramatic effect on outcomes, but I do think some aspects of "party planning" or whatever the case may be can be interesting; in that it adds to the level of investment. Of course the issue then arises with increasing a developer's workload, which I think most people can agree is all around a loss, since it slows progression.
Minor things like drink choices or something (purely an example) might change a line or two of dialogue and a handful of renders. Something like, say, outfits, is way more time investment for developing. Going further, scenes being locked away behind choice is even more extreme, potentially adds to replayability but decreases linear content. Like a choose your own adventure book, but the timesink grows exponentially from a development standpoint.