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3.80 star(s) 12 Votes

generaltzo

New Member
Aug 25, 2018
3
3
Why does she keep bouncing contentiously? You have no control over her when trying to jump
I didn't see any bouncing, unless you mean when she lands. The landing is a quite a bit sensitive, and maybe she should plant her feet with a bit more solidly. And perhaps default screen position for when she's idle, should be 3cm or so lower... like maybe put her head at the exact center of the screen, rather than her feet, and limit the screen scrolling. maybe have crouch be a permanent crouch until you stand up, instead of auto-stand as default.


How do you beat the blue slime boss at the last magma level?
you need to escape all the way back to the beginning. use dash. *a lot*


Hey guys,

could some one upload a save file?

I guess I'm too stupid to finish the magma-level :rolleyes:
Save file to C:\Users\<username>\AppData\LocalLow\OctoPussy\Lorain
hope it works for yall -- this is the v69 file (which I got via Patreon). No idea how Unity does its save games. Please let me know and I'll try and fix.



When I rejoin and load my save game, I'm not sure why but it seems like in v.69 when I stand overlapping the slime boss, I'm not getting damaged by his blades or anything, and this was not the case when I beat him before. Seems like only the sex scenes will cause any health damage. Also on the last heart lost, there should be a transition death scene, or animation, instead of a "you died".

I personally think Octopussy did a terrific job, better than I could do, with zero art ability and mediocre programming skills. Controls were smooth, but not Blizzard smooth (with $millions in programmer dev and testing time). If you want to compare with something like Lost Vikings, and the polish they (was Mike Morhaine part of that... I should Wikipedia) put into it, I think Silicon and Synapse had 3 developers.

The no weapons thing and strategic use of the shield is a nice touch but ultimately makes the game quite difficult, even with the forgiving ledge grab "hit box". Platformers usually have that kinda thing going for it in level design. Porn platformers? The difficulty for this game is mostly in the level layouts. Weird tricky jumps and not enough room for the monsters. But this is kind of where the shield comes into play: Take two hits and find a safe spot to regenerate (F). I used my map (M) constantly in the larger levels.

There was one pixelated game I just played that was brutal, wish I could remember which game it was. All the levels were a solid brown and you was this tiny character, mabye about 1/3 the size of Lorain.
 
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goser666

Newbie
Jul 2, 2017
16
3
I didn't see any bouncing, unless you mean when she lands. The landing is a quite a bit sensitive, and maybe she should plant her feet with a bit more solidly. And perhaps default screen position for when she's idle, should be 3cm or so lower... like maybe put her head at the exact center of the screen, rather than her feet, and limit the screen scrolling. maybe have crouch be a permanent crouch until you stand up, instead of auto-stand as default.




you need to escape all the way back to the beginning. use dash. *a lot*




Save file to C:\Users\<username>\AppData\LocalLow\OctoPussy\Lorain
hope it works for yall -- this is the v69 file (which I got via Patreon). No idea how Unity does its save games. Please let me know and I'll try and fix.



When I rejoin and load my save game, I'm not sure why but it seems like in v.69 when I stand overlapping the slime boss, I'm not getting damaged by his blades or anything, and this was not the case when I beat him before. Seems like only the sex scenes will cause any health damage. Also on the last heart lost, there should be a transition death scene, or animation, instead of a "you died".

I personally think Octopussy did a terrific job, better than I could do, with zero art ability and mediocre programming skills. Controls were smooth, but not Blizzard smooth (with $millions in programmer dev and testing time). If you want to compare with something like Lost Vikings, and the polish they (was Mike Morhaine part of that... I should Wikipedia) put into it, I think Silicon and Synapse had 3 developers.

The no weapons thing and strategic use of the shield is a nice touch but ultimately makes the game quite difficult, even with the forgiving ledge grab "hit box". Platformers usually have that kinda thing going for it in level design. Porn platformers? The difficulty for this game is mostly in the level layouts. Weird tricky jumps and not enough room for the monsters. But this is kind of where the shield comes into play: Take two hits and find a safe spot to regenerate (F). I used my map (M) constantly in the larger levels.

There was one pixelated game I just played that was brutal, wish I could remember which game it was. All the levels were a solid brown and you was this tiny character, mabye about 1/3 the size of Lorain.
Thx for the save!
 

Kinkkong21

Member
Apr 5, 2017
134
59
Anybody got a save right before the slime boss. The one I downloaded says that there is nothing left for you there when you click on the chamber.
 

Tlazol

Newbie
Oct 10, 2018
49
59
Why does she keep bouncing contentiously? You have no control over her when trying to jump
I'm having this same problem, whenever I load any level the character just spazzes out continuously 'bouncing' an inch off the ground no mater what input I press.
The only partial 'fix' I've managed is tabbing out, but the spazzing resumes if I jump.
 

156_163_146_167

Engaged Member
Jun 5, 2017
3,138
2,512
Apparently there's a new version on Patreon, v0.81. For some reason there's a 1$ post and a 15$ post about it. I wonder what the difference is.
 
D

Deleted member 946461

Guest
Guest
I am stuck in this form, and this map s Empty
Even going out to the menu, I don't change it form

View attachment 657991
I got here as well, but nothing happens. There's also a big room after opening three doors and bouncing off a launch pad that's completely empty. Not sure if my game is bugged or what.
 

Oniblonde

Member
Jun 5, 2017
187
351
I mean the animations and artwork are brilliant and all but...

I never got the whole platformer Hgame concept of "The H scenes are a punishment for failure" and you need to advance further into the game to see more. Strategically pick where you fail?

Isnt the whole point of an Hgame to see the scenes. Unless you are in it for the story....
 

RNDM

Engaged Member
Mar 10, 2018
2,641
3,947
I never got the whole platformer Hgame concept of "The H scenes are a punishment for failure" and you need to advance further into the game to see more. Strategically pick where you fail?

Isnt the whole point of an Hgame to see the scenes. Unless you are in it for the story....
I'm going to take this to mean you haven't had much exposure to H-RPGs in general and JP ones in particular.
 
3.80 star(s) 12 Votes