I till think that all feedback is good to listen to. The Dev just needs to balance it against the needs of the story and their vision of the game. Its okay to change what you are going to do based on feedback, Its also okay not to, and its okay to just slightly tweak things. After all, if 40 people say "Hey we hated this part" why would you jam more of that in? The smarter move would be to go "hrm, what did people not like about this? Can I tweak it to be better? If not, can I make that part avoidable so everyone is happy?" Sure, don't listen to every asshole with a keyboard, but don't just ignore everyone and steam right ahead with your fingers in your ears. Otherwise, who are you making the game for? It isnt the audience if you don't listen to them at all. lol.
All in all, I think
AgentGames and
Sihil are doing a good job over all. Especially with separating the NTR from non-NTR into different paths, so many games do not do this and have 1 route for both which is an inevitable clusterfuck because things do not make sense narratively because you have to account for both the Cuck and Alpha decisions. All three routes feel distinct and different. Well, at least corruption and Good paths, I havent played NTR path.
But I can assume by comments here! lol.