Is this just a bit of Halloween fun or are you considering some Superpowered crossover? Just curious.
Nice. She definitely looks more toned in the last 2. I can see abs in the last 2. Her tits look perkier in the last 2 as well but maybe that's just the clothing. The last one almost looks like you're using an implant setting since those tend to look rounder and firmer. Looking forward to fitness mom or whatever the new stuff isCurrent progression of Diane
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Yeah, her model becomes more fit when she turns Health Nut, and she maintains it in the Instagram Mother AT. There's another AT that branches off Healthnut I'll be adding in 0.03.00 where she maintains some of her figure, but not all of it, so she'll lose a bit of deffinition, but still not revert back to the original Mother shape. One of the benefits of this game design is I can make evolving character models like thisNice. She definitely looks more toned in the last 2. I can see abs in the last 2. Her tits look perkier in the last 2 as well but maybe that's just the clothing. The last one almost looks like you're using an implant setting since those tend to look rounder and firmer. Looking forward to fitness mom or whatever the new stuff is
That'd be cool. Paint me sick to death of VN's.Cool! The game will turn the idea of dating simulators!
I'm not sick of VN's, I just rarely find one that the story is worth more than the setup of the characters. Mostly because the 'most daring' authors give you lame 'blind dead end' stories that don't really provide any value in the dead end. (other authors basically just make kinetic novels) The choices generally loop back on themselves other wise, or serve little purpose. Most VN's are just a conduit for porn, which is fine, but ultimately boring.That'd be cool. Paint me sick to death of VN's.
Looking forward to it.Yeah I had issues with that version. Hopefully I've overcome those issues with the version I am about to release later this week, when I updated the version of Unity I was working in.
So no update this weekend?Yeah I had issues with that version. Hopefully I've overcome those issues with the version I am about to release later this week, when I updated the version of Unity I was working in.