LaS 0.06 status report!
Patrons only
May 7 at 2:45am
This week my beloved veqvidia nearly rendered 24/7 nonstop (yes I slowed down my code working for the sake of getting enough renders out)! My daily routine is to create enough scenes to occupy my computer with rendering and then dive in into the code again to work on some improvements, which I really would love to implement. I name you a few which you will very likely see in 0.06!
More hints in dialogue etc.
While I plan to reduce the amount of pixel-hunting and focus more and storytelling, I will also have more low-key hints inside dialogue and renders. I kinda did that in 0.05 already where the MC would go "I NEED WINE WHICH IS IN THE BASEMENT CPT CAPSLOCK! ARR!"
"Tool-tips"
That's something which actually should come out of the box with any sandbox map (but again I'm just a wanna-be-dev so lower your expectations lol). Also, I want to have tooltips for most of the things you can hover your mouse over (yes, even for Amy's toy xD).
More obvious "Content end"
I really failed to give any clear indication that something is not available right now, like e.g. the switches in the house. So far I'm planning to either grey out stuff or have a scene after the last available content telling you, that there won't be any new content if you keep clicking on Carol in the kitchen (or... maybe you need to keep clicking to access the super secret extra content?).
Extra buttons to reduce tiring navigation
This sounds so Engrish... but well you know what I mean. I'm talking about a map button you can click on once inside buildings and maybe some extra buttons where you jump straight to the bedroom etc.
Alright, that's it for now and I'm sorry for not posting anything last week and also keeping this one short. My head is really stuck in 0.06 and after finishing my to-do list, my brain usually is even more useless xD. Also, I'm sorry for being so "quiet" on discord, I try my best to get it done this month and I want to have enough time to polish and add improvements.
The other thing is that the progress screen takes away lots of writing material which is still a good thing IMO. I will keep trying to post weekly but if I don't have anything interesting to talk about I will just be quiet and get stuff done.
Cheers!
PS: Yes the render is grainy... but there are more to come and sacrifices had to be made (even though there won't be that many grainy renders this time... I hope xD)!