Thats okay i was just a bit confused about it. Well, to be honest i think Veq really bit into a big one with this and considering that Milfy takes 3 months each time with a team behind it i understand why this one takes this long. I'm not saying i wouldn't be happy with faster updates (we all are, we all want an update weekly lets be honest!) but i feel like that its pretty much understandable just not very fortunate for us.
Some titles are easier to update actually. It depends greatly on the type of the project the amount of content put into an update, the quality of renders, how much details appear on them (renders with barebone backgrounds can be made quicker but if you wish to add more you have to spend time with them), writing the story in a branching game takes time to figure out (as you have to actually invent it, its not something you know already regardless of knowing roughly what you want, hence the reason why a book take much more time than just writing it itself). Putting the whole thing together is again not like putting together a chair with clear insturctions at hand. And last but not least: Everyone has a different level of talent, affinity and skill to make this happen which translates into different time intervals between updates.
In the end we end up back where we have started though. We all would like to see updates as soon as possible! Hell, i think Veq himself wish to see updates as soon as possible :biggrin: but if this is what we got then there is nothing to be done with it. If this is the absolute best he can give i don't see how could anyone demand more from him. I certainly don't and play other titles the meantime while radioactive petunias perpare for the their next assault as they invade our... eh.. i digress :coldsweat: