MrFriendly

Officially Dead Inside
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Feb 23, 2020
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I guess you played the "Dales" route, which is the harem one. In the Carol solo love one, you can have sex with her. That means you need to ignore Amy as a romantic interest. Thing is, one affectionate choice for Amy and you're on the harem route.
Ah, okay. The main problem I have with the writing is that if you want to play someone who is nice and want to compliment people you are choosing "Love". Would be nice if the MC could just be a nice guy without wanting to romance people or locking out content.

So to see any lewd content I have to ignore the sister? The person who quite literally takes a bullet for the MC?

Is that all I missed? It really doesn't seem worth playing through again if that is all I missed in terms of content. To me this game is on the cusp of being great, right now it is interesting but lacks content.
 
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Mr_Sel

Member
Mar 16, 2018
168
383
only Muvluv have sex, and you can totally take it out without changing a 1% of the novel and everybody would rate it the same.
Can't really agree here - IMO it would be rated much, much higher. Without silly ero-jumpsuits and the whole harem vibe it could have been one of the best sf stories available on Steam. As much as I love this VN , it's not something you can simply recommend to normies ;)

On the side note: it's probably just me but Caithlyn feels a lot like Jeanette from VtM: Bloodlines (which is a good thing).
 
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EZ8lt

Engaged Member
Dec 24, 2019
2,494
5,562
Ah, okay. The main problem I have with the writing is that if you want to play someone who is nice and want to compliment people you are choosing "Love". Would be nice if the MC could just be a nice guy without wanting to romance people or locking out content.

So to see any lewd content I have to ignore the sister? The person who quite literally takes a bullet for the MC?

Is that all I missed? It really doesn't seem worth playing through again if that is all I missed in terms of content. To me this game is on the cusp of being great, right now it is interesting but lacks content.
You can download the gallery mod and check what you missed. Amy and one of the Baron girl (the blond one) has some more content, none of them are sex though.
 

MrFriendly

Officially Dead Inside
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Feb 23, 2020
5,875
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You can download the gallery mod and check what you missed. Amy and one of the Baron girl (the blond one) has some more content, none of them are sex though.
Thank you! I think I will do that. As I said this game has potential, it just needs some polishing of the language, streamlining, and content. Don't want to hope for anything because I know the Dev hasn't been around a lot.
 
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veqvil

Active Member
Game Developer
Oct 23, 2017
757
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First of all a big thanks to all the new peeps giving this game a shot! (Even if you like it or not I'm humbled to see people play it) :D

MrFriendly First, thanks for the kind comments even though it seems my game has caused you some headache xD

As for the content accessibility: There currently is quite the culprit where you will miss out content on almost all lewd content if you go after both Amy and Carol at the same time.

This is something I adjusted for the next update, where it is at least obvious for the player, that if you decide to go both at the same time, you won't see Amy Solo content and Carol solo content (Decent amount of adult stuff)
(Also this allows the player to make a savegame on that exact moment, so you can just load it to replay other paths).

The next update (0.08.5) also won't focus on the main story progression just for the sake of balancing out dating content (there are a lot of characters in the game and therefore way more romance stuff I need to do, letting the main story take a backseat for one update will allow things to catch up).

Cedo0099 I usually don't react to reviews as I want them to be "untouched" from the Dev xD, but a Thank you for playing and reviewing the game! :D

Ayhsel Got to love your respectful approach! :D Awesome! Those posts showcased a peaceful and friendly discussion! :D
Generally speaking, I'm always super honored to have someone enjoying the story part of the game! This is still an adult VN in the making but I really hoped to work on something that can be interesting on its own.


There still a LOT of problems with LaS, and it didn't help that the game was on hold for a long time, but I got my checklist of things I want to improve and obviously there is way way more content on both dating/adult content and main story :D
 

Ayhsel

Chocolate Vampire
Donor
May 9, 2019
4,889
16,247
First of all a big thanks to all the new peeps giving this game a shot! (Even if you like it or not I'm humbled to see people play it) :D

MrFriendly First, thanks for the kind comments even though it seems my game has caused you some headache xD

As for the content accessibility: There currently is quite the culprit where you will miss out content on almost all lewd content if you go after both Amy and Carol at the same time.

This is something I adjusted for the next update, where it is at least obvious for the player, that if you decide to go both at the same time, you won't see Amy Solo content and Carol solo content (Decent amount of adult stuff)
(Also this allows the player to make a savegame on that exact moment, so you can just load it to replay other paths).

The next update (0.08.5) also won't focus on the main story progression just for the sake of balancing out dating content (there are a lot of characters in the game and therefore way more romance stuff I need to do, letting the main story take a backseat for one update will allow things to catch up).

Cedo0099 I usually don't react to reviews as I want them to be "untouched" from the Dev xD, but a Thank you for playing and reviewing the game! :D

Ayhsel Got to love your respectful approach! :D Awesome! Those posts showcased a peaceful and friendly discussion! :D
Generally speaking, I'm always super honored to have someone enjoying the story part of the game! This is still an adult VN in the making but I really hoped to work on something that can be interesting on its own.


There still a LOT of problems with LaS, and it didn't help that the game was on hold for a long time, but I got my checklist of things I want to improve and obviously there is way way more content on both dating/adult content and main story :D
Well Thank so much, kind sir! I will take this attention you are giving me to say love what you are doing here! Unlimited potential for a wonderful game!
 

MrFriendly

Officially Dead Inside
Donor
Feb 23, 2020
5,875
14,449
First of all a big thanks to all the new peeps giving this game a shot! (Even if you like it or not I'm humbled to see people play it) :D

MrFriendly First, thanks for the kind comments even though it seems my game has caused you some headache xD

As for the content accessibility: There currently is quite the culprit where you will miss out content on almost all lewd content if you go after both Amy and Carol at the same time.

This is something I adjusted for the next update, where it is at least obvious for the player, that if you decide to go both at the same time, you won't see Amy Solo content and Carol solo content (Decent amount of adult stuff)
(Also this allows the player to make a savegame on that exact moment, so you can just load it to replay other paths).

The next update (0.08.5) also won't focus on the main story progression just for the sake of balancing out dating content (there are a lot of characters in the game and therefore way more romance stuff I need to do, letting the main story take a backseat for one update will allow things to catch up).

Cedo0099 I usually don't react to reviews as I want them to be "untouched" from the Dev xD, but a Thank you for playing and reviewing the game! :D

Ayhsel Got to love your respectful approach! :D Awesome! Those posts showcased a peaceful and friendly discussion! :D
Generally speaking, I'm always super honored to have someone enjoying the story part of the game! This is still an adult VN in the making but I really hoped to work on something that can be interesting on its own.


There still a LOT of problems with LaS, and it didn't help that the game was on hold for a long time, but I got my checklist of things I want to improve and obviously there is way way more content on both dating/adult content and main story :D
Thank you! I honestly didn't even realize there was a Carol only or an Amy only route, I just went with both. I have a serious issue with saying no to fictional women, my dick wants it all :ROFLMAO:

As long as I know that the main storyline will get some attention after the next update. I also want to know what happens with Lily, like what is so wrong with her that she needs to have surgery? Or if the MC can get a job to help pay bills. More about his father's research. Helping Amy to walk. There are so many threads I want to see progress besides the alien family next door.

Anyway, I hope nothing I said sounded overly critical. I feel like I am waiting for something to happen right now.
 

Draakaap23

Dying is always an option
Donor
Jul 5, 2017
1,160
2,700
Forgot to reply to this the last time.
Have to admit, the sandbox part of the game def brought a lot of headache for me as a developer and as well to many players.

Back in those days (I think it was 0.04 or 0.05 where I introduced it) it was mostly driven by the possibility to have much more room for the players to discover things (granted that was very ambitious for being not a productivity machine like some other real devs out there *cough*Pinkcake*cough*).

But the silver lining is how much I learned from creating/implementing "sandbox" into LaS. I learned a lot about coding and especially keeping things clean and organized. I grew as a developer from that and maybe having a full map with tons of possible dating locations could come in handy one day (Don't get me wrong, this is not a dating sim but more navigatable locations is always fun).

For now, I did spend a lot of time inside 0.08.5 to help make the sandbox more approachable and transparent e.g. having less clicking by adding quick jump icons. Also having Character Icons showcasing where they currently are, hopefully, will help the player to navigate better through the game.

As for things a player could miss out on not being there on time: This is not what I find Ideal myself. E.g.

But I did change those tasks a little with 0.08.5 and will strongly avoid these for future content.
The goal is to make sure a player has a high chance to get it all, and if he keeps an eye on the quest log 100% gets it all.
Thank you for the response, always nice to get a look into the chef's kitchen :D
Might I recommend to be careful about the way you want to utilize the quest-log, you do not want to turn that into a 'built-in-walkthrough', there are 'games' out there which have turned into glorified IKEA porn manuals because of how poorly the sandbox part is handled in conjunction with lack of story-hints towards players. As a player, having to check a quest-log all the time about what to do next is just taking away player-agency and it just means you are adding extra mouse clicks where they are not needed because you now have turned your sandbox game into something linear, (aka: follow directions from the IKEA manual, i mean the questlog, OR miss out on content) but all with unnecessary steps: Could have just made a more standard VN, saves players time and keeps the story going without constant breakups where you need to 'navigate' a map.

It is cool that you as a dev learn a lot coding wise and such from it, in the long run that stuff will always benefit you on whatever projects come next, but is it really something that makes this game better? I mean, why keep working in story hints into dialog between characters if you can just dump it in the questlog? Saves a lot of time and I get it, but it wrecks the storyflow and any engagement that comes with that.
There are plenty of people that like that kind of hand holding, looking at how popular games like Max Life, Corruption, Mythic Manor and a few others are. I just could never get into those, no matter how hot the characters are in those games. Then there is Milfy city, that game used to have a younger sister, she just disappears from the game when you complete her questline, it is just embarrassingly bad (sandbox)game design IMO. It made me think I am just a hamster having to jump through hoops to get to the next scene. I completely lose interest in the story and characters if every progressing action gets turned into the same steps:
1. check the manual questlog,
2. read where to go next,
3. open the map,
4. go to said location, trigger next hoop dialog-part.
5. afterwards, start with 1 again.

Good writing and interesting characters can make up for a lot of other shoddy things (poorly made renders, buggy code, sandbox, etc) but that game play loop I just described just as easily massacres all of the good things as well, because it breaks immersion from the story. It works the other way as well: Why pay attention to any of it, if i can just skip it and follow the built-in manual?
Simply said: "Gotta stop masturbating, because I gotta read the manuals next step and navigate a map first before I can continue." And whichever way you take that, it makes your game less for it.
 

Moose_Tracks

Member
Oct 12, 2017
106
171
I mean, why keep working in story hints into dialog between characters if you can just dump it in the questlog?
Solid feedback which offers a nice introspective look at things, but I think you answered your own question I quoted above.

Simply put, because it takes into consideration the different types of players progressing through the game, meaning the ones who want to absorb everything as it was intended vs the ones who are just looking to progress with minimal friction. Dev life isn't always an envious position and I think the decision to implement an in-game guide is a great example of that. Of course the creator wants those playing to read through everything and digest it all in an organic way, but some of the player base prefers alternate options.

Not to mention it really shines in a game like this with so many characters/paths, and especially during replays when looking for routes you haven't explored yet and you forget a task during events you've previously seen, but it's required to advance before you can move on. A quick reference guide is handy and is something I've even used in such scenarios.

I must say though, the beauty in the way which this quest log has been implemented is as long as you're paying attention during the dialogues I highly doubt you'll ever need to reference the guide whatsoever. Things can remain 'untainted' and the quest log is reduced to just an icon in the top right as opposed to a huge box of text full of spoilers.

I also believe the map mechanics will make things less linear as we delve deeper into the game, especially with the planned character icons coming in the near future. Since we'll know where everyone will be, I'm assuming we can visit different characters in differing locations in any order we choose(?). Speculative, but seems reasonable and would be nice to see.
 

MattoElias

Member
Sep 3, 2017
117
271
This is the game i love most out of all of them :) if there was a time machine i would give it to Veqvil so he could go to the future and get the finished version and let us play the finished Da Vinci like masterpiece. Cant wait too see the full story unfold. The characters are all insanely hot especially the mom. Keep up the good work. When this Corona thing blows over a bit i will throw some Moolah at you to support my favorite creator
 

Squark ⚧❤️

Conversation Conqueror
Jun 16, 2017
7,149
7,936
if there was a time machine i would give it to Veqvil so he could go to the future and get the finished version
This would create a paradox situation in which the finished version was never made because he wasn't around to do it in the first place. ;)
 

Ayhsel

Chocolate Vampire
Donor
May 9, 2019
4,889
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This would create a paradox situation in which the finished version was never made because he wasn't around to do it in the first place. ;)
That is logically not true. The idea that you cannot change the past, cause in that timeline then you don't travel back in time to change the past undoing the change (the core at the grandfather paradox) is false.
You can change the past, but the change in timeline has to be self fulfilling. You need to change the past into a timeline that generates its own future trip to the past with the same result. So while the very first trip to the past could have change it, all the other trips to the past are to sustain the new timeline. In an essence your new timeline has to have a fixed point in the timetravelling event that generates it.

In this setting, we could give the time machine to Veqvil and the finished version of the game, and also give him instructions on how to acquire a time machine and go back again in time to himself and receive again the finished version and give to himself instructions to repeat the process in the future.
 
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Squark ⚧❤️

Conversation Conqueror
Jun 16, 2017
7,149
7,936
That is logically not true. The idea that you cannot change the past, cause in that timeline then you don't travel back in time to change the past undoing the change (the core at the grandfather paradox) is false.
You can change the past, but the change in timeline has to be self fulfilling. You need to change the past into a timeline that generates its own future trip to the past with the same result. So while the very first trip to the past could have change it, all the other trips to the past are to sustain the new timeline. In an essence your new timeline has to have a fixed point in the timetravelling event that generates it.

In this setting, we could give the time machine to Veqvil and the finished version of the game, and also give him instructions on how to acquire a time machine and go back again in time to himself and receive again the finished version and give to himself instructions to repeat the process in the future.
I love it when people get involved like this.
 
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a.i.w.a.

Active Member
Jun 15, 2018
832
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blablabla.jpg



Unlocked
[dev NEWS] Status update on 0.08.5!
Let's kick things off with a short status update on 0.08.5!
Becky rework
First the boring part: As mentioned in the game there was a planned rework for Becky and this is finished 99%!
Since I was doing Becky submission content, I thought it was an opportunity to rework some scenes and also plant the seeds for a different paced Becky (both Love and Submission paths).
The rework was, to be honest, a huge pain in the a** and probably the last time I tackle something as big as this.
(I know how most of you guys feel about reworking older stuff but I couldn't help myself. This was the biggest thorn in my eye and I am so happy that I finally got rid of it. Also, this allows for future content to be played out way more fun and interesting!)
Generally, though, I will from now on avoid reworking and only do little bits here and there as long as they are necessary.

New Content
Becky Submission is almost done and I later also switched back and forth between Becky Submission and Mira Love content.
I sometimes felt stuck on Becky's content even though I am so close to finishing it and switching things up was a way to keep things fresh.
Also somehow the Mira content feels way easier for me to create while with Becky I tend to reconsider stuff a lot.
Anyways I hope that both paths will be fun to play ;)
Besides that I finished all the planned improvements/bug-fixes both visually and coding wise, also I am confident to get the coding done relatively fast.
(This is thanks to how I entirely reworked the code for 0.08 and now I can have a way better shot at keeping things clean and simple for me and also save game compatible for the player!)

Caitlyn secondary vote (HMM)
I am honestly not sure if I have the time to squeeze in Caitlyn looking at how behind I am already due to some decision making struggles (I had to scrap and change many parts of the scripts and plans I created in the first month).
Again let's see how things turn out later and if it's possible to get the Caitlyn love path in this update (I work hard to be able to achieve the latter but I don't know if that's enough).
While it's still open if Caitlyn will make it or not, you can leave your thoughts below if you hypothetically were willing to wait for Caitlyn or rather not.

Conclusion
We are already 2 months and 11 days into the update and every day that passes makes me really nervous as I wasn't as fast as I hoped to be at least at this given time, but all I can do is to keep pushing it.
I still have very inconsistent days here and there but lately, it's getting better and better (feels like I am starting to warm up after the long break between 0.07 and 0.08).
I'm also dying to see how this romance-only update will get received by you guys, though I am already glad that I was able to focus on updating characters and let that content kinda catch up.
So far (besides Carol and a little bit of Amy) the game has left most characters untouched (literally XD). I want to change that and balance things out.

Opinion Poll results
To my surprise, there were quite a lot of people who were fine with the idea that I use Patreon as a diary, and while that might be overkill, I think I should definitely step up the activity here, even if it means that it's not always status updates on the game.
I would still try to make posts meaningful or at least somehow interesting to read but most importantly I mark them with prefixes.
  • Posts with a [dev NEWS] prefix are game related and focus on game progress and plans.
  • Posts with a [dev BLOG] prefix will are more just me rambling about how I want to grow as a 3D "artist" and all the things I wish I was able to do for future games and as a developer. Also, I might talk about tech and THE UGLY NEW GEFORCE SHROUDS.
This way I hope you guys can quickly differentiate what you want to read, in case you are more interested in LaS than my thoughts (very, very understandable xD).
Also, any other Prefix suggestions instead of [dev NEWS] and [dev BLOG] are highly appreciated! (Both kinda sound weird xD)
Cheers! :D
 
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