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[dev NEWS] Status update on 0.08.5!
Let's kick things off with a short status update on 0.08.5!
Becky rework
First the boring part: As mentioned in the game there was a planned rework for Becky and this is finished 99%!
Since I was doing Becky submission content, I thought it was an opportunity to rework some scenes and also plant the seeds for a different paced Becky (both Love and Submission paths).
The rework was, to be honest, a huge pain in the a** and probably the last time I tackle something as big as this.
(I know how most of you guys feel about reworking older stuff but I couldn't help myself. This was the biggest thorn in my eye and I am so happy that I finally got rid of it. Also, this allows for future content to be played out way more fun and interesting!)
Generally, though, I will from now on avoid reworking and only do little bits here and there as long as they are necessary.
New Content
Becky Submission is almost done and I later also switched back and forth between Becky Submission and Mira Love content.
I sometimes felt stuck on Becky's content even though I am so close to finishing it and switching things up was a way to keep things fresh.
Also somehow the Mira content feels way easier for me to create while with Becky I tend to reconsider stuff a lot.
Anyways I hope that both paths will be fun to play
Besides that I finished all the planned improvements/bug-fixes both visually and coding wise, also I am confident to get the coding done relatively fast.
(This is thanks to how I entirely reworked the code for 0.08 and now I can have a way better shot at keeping things clean and simple for me and also save game compatible for the player!)
Caitlyn secondary vote (HMM)
I am honestly not sure if I have the time to squeeze in Caitlyn looking at how behind I am already due to some decision making struggles (I had to scrap and change many parts of the scripts and plans I created in the first month).
Again let's see how things turn out later and if it's possible to get the Caitlyn love path in this update (I work hard to be able to achieve the latter but I don't know if that's enough).
While it's still open if Caitlyn will make it or not, you can leave your thoughts below if you hypothetically were willing to wait for Caitlyn or rather not.
Conclusion
We are already 2 months and 11 days into the update and every day that passes makes me really nervous as I wasn't as fast as I hoped to be at least at this given time, but all I can do is to keep pushing it.
I still have very inconsistent days here and there but lately, it's getting better and better (feels like I am starting to warm up after the long break between 0.07 and 0.08).
I'm also dying to see how this romance-only update will get received by you guys, though I am already glad that I was able to focus on updating characters and let that content kinda catch up.
So far (besides Carol and a little bit of Amy) the game has left most characters untouched (literally XD). I want to change that and balance things out.
Opinion Poll results
To my surprise, there were quite a lot of people who were fine with the idea that I use Patreon as a diary, and while that might be overkill, I think I should definitely step up the activity here, even if it means that it's not always status updates on the game.
I would still try to make posts meaningful or at least somehow interesting to read but most importantly I mark them with prefixes.
- Posts with a [dev NEWS] prefix are game related and focus on game progress and plans.
- Posts with a [dev BLOG] prefix will are more just me rambling about how I want to grow as a 3D "artist" and all the things I wish I was able to do for future games and as a developer. Also, I might talk about tech and THE UGLY NEW GEFORCE SHROUDS.
This way I hope you guys can quickly differentiate what you want to read, in case you are more interested in LaS than my thoughts (very, very understandable xD).
Also, any other Prefix suggestions instead of
[dev NEWS] and
[dev BLOG] are highly appreciated! (Both kinda sound weird xD)
Cheers!