- May 11, 2017
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Post #156 for your answer.The only point to criticis would be:You don't have permission to view the spoiler content. Log in or register now.
Post #156 for your answer.The only point to criticis would be:You don't have permission to view the spoiler content. Log in or register now.
I run a Macbook pro and had no issues with it , however in my experience, when this error occurs on a Mac it is usually a permissions issue. I have only seen this up until now with RAR compressed games. However if this is the issue, this script should fix it. It is easy to run and you might want to keep it handy for other games:The mac version (downloaded from MEGA) will not execute. I just get a warning that the application can't be opened.
Oh crap. I actually posted a fix for this issue several years ago. That did it. I've never seen it outside of .rar files, either. Thanks.I run a Macbook pro and had no issues with it , however in my experience, when this error occurs on a Mac it is usually a permissions issue. I have only seen this up until now with RAR compressed games. However if this is the issue, this script should fix it. It is easy to run and you might want to keep it handy for other games:
https://f95zone.to/threads/permission-fixer-for-mac-and-linux.24233/
but first...have you tried right clicking on the game file to bring up the contextual menu and selecting "Open" from there? Mac usually will not allow first time open from 3rd party software without the special permission granted by this path.
(or by using the Terminal ...and Terminal users already know what to do)
Shit happens bro... glad I could remind you lmao! Have a good time now!Oh crap. I actually posted a fix for this issue several years ago. That did it. I've never seen it outside of .rar files, either. Thanks.
Tiny question about the MC's backround as I found a little inconsistency:
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Weird. I grabbed your save-file, clicked Quick Load. Chloe pops up and starts the next sequence. There's nothing weird in the log file or other stuff.I think this is the save file. I'm pretty sure i finished conversation with Chloe, she gave me a beer and dialog ended after that, can't click on her anymore.
I'm so confused, deleted everything and started over stuck at same place, can you send me save file after that scene?Weird. I grabbed your save-file, clicked Quick Load. Chloe pops up and starts the next sequence. There's nothing weird in the log file or other stuff.
View attachment 492586
That's really really weird. Here's me playing from your savegame. Does your game also highlight the character (they grow a tiny bit bigger) when you mouse-over them? I also attached a savegame from immediately after this.I'm so confused, deleted everything and started over stuck at same place, can you send me save file after that scene?
Yes this save worked, icons are back i can save and load fine.That's really really weird. Here's me playing from your savegame. Does your game also highlight the character (they grow a tiny bit bigger) when you mouse-over them? I also attached a savegame from immediately after this.
View attachment 492632
First pass implementation of the hint effect. I think controlling the alpha from a sine-wave on this is probably not the best solution, and I'm still unsure if I should fade out the cards at the hand, or highlight them some other way. Still, it should make life a little easier on people who don't understand poker rules.Maybe a better idea would be to follow what the connect 3+ type games do and after a little time has passed without a move do a little flash of the best cards and best placing for them. So the person can still play/learn even if they are bad, or like you mentioned a "suggest" but that could also have one of the allies say "use me" of course with more dialogue.
Fading out looks like they are being played so it may slightly confuse the player, instead maybe have them sit higher vertically in hand to show these cards to be played.First pass implementation of the hint effect. I think controlling the alpha from a sine-wave on this is probably not the best solution, and I'm still unsure if I should fade out the cards at the hand, or highlight them some other way. Still, it should make life a little easier on people who don't understand poker rules.
View attachment 492695
Oooh. I like that idea, stealing it.Fading out looks like they are being played so it may slightly confuse the player, instead maybe have them sit higher vertically in hand to show these cards to be played.
In theory I *could* randomly pick a choice, I guess. Though randomizing the order is less trouble I should probably have a solution for "no valid move" as well... not quite sure what that would be (and it can't be an auto-discard, since allied powers would have an impact there).Other thing I would think might be good is that it isn't the same cards being shown in the same spot (how the king is always top left in the flash and jack bottom right), just have which card can go there switch between the two if you can.
Looks much nicer now.Oooh. I like that idea, stealing it.
In theory I *could* randomly pick a choice, I guess. Though randomizing the order is less trouble I should probably have a solution for "no valid move" as well... not quite sure what that would be (and it can't be an auto-discard, since allied powers would have an impact there).
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So, the original inspiration for the Poker minigame was an old mobile game called Sword & Poker (the original premium games, not the F2P abomination).Allies will become more useful, however as of now only 3 exist which if I remember correctly none have any change to your cards.
So telling the player to heal/burn/defend can be its own thing. So for now, telling them to discard would be right in the not available moves but code the future portion of it to mention try the changing powers/allies when they pop in.
I can see most of what you say.So, the original inspiration for the Poker minigame was an old mobile game called Sword & Poker (the original premium games, not the F2P abomination).
In that game you had spells you could cast, but most of them were meta-magic. Examples would be
* Replace the center of the board with a joker
* Pick up a card from the board, replace it with a card from your hand
* Use 1-2 cards from the enemy's hand instead of your own
* sort the cards in the center by suit or by value.
In Act II all these kinds of actions will be represented by Sorcery. There's a couple of sorcerers hanging around (most obviously Chloe), and as they level up they get access to more of these powers.
The human mind can't really visualize and understand magic; the board is just how MC visualizes the possible things his magic can affect right now. Sorcery's power is related to the underlying currents of magic; they can nudge (or get nudged by) the currents to change probabilities and reality. So for example, placing a Joker in the center of the board isn't *actually* placing a joker anywhere, it's influencing the strength of the flow of magic locally. Nothing that says whatever nudge a sorcerer adds is only to your benefit... "Their power is too fickle, and far too often their gifts comes with sharp edges."I can see most of what you say.
I guess I will ask a mechanics question. If you use an ally sorc and they do a thing like the ones you mentioned, how is that explained? Like changing the board to have that joker, yes the MC can use it but so can the enemy. So it makes it a bit weird on the explanation why your sorc may be helping the enemy, especially since how the enemy views the battle is different yet the sorc's stuff still benefits them.
Yeah, sorcerers are potentially quite hazardous to the environment, and the people around them. Usually the actual sorcerer tends to walk away unscathed from whatever they've done, though. Some nudge or inspiration makes them move just to the right place at the right time.Reminds me a bit of Wild Mages. Which of course you put down quickly because having chaotic magic around is never good. "oh you want to light that candle" (City is now burning, candle remains unlit)...
Is your magic inspiration from any specific game or self made? (Mage: The ascension, etc.)Spent some time working on the Sorcery actions today.
Here I test out the first 4 sorcerous actions:
1. Replace one of your cards (at random) with a joker
2. Replace the center of the board with a joker
3. Sort the cards by suit
4. Sort the cards by value
Together these elements allow us to change up the game flow. Each action trigger from conversations; there's two types of conversations for each action.. one that's played the first time you use the spell, one that's played subsequently (when you just want it to execute quickly).