One of the things I've enjoyed was picking up OBS and AfterEffects to make stuff for the game. As I sit here building the release version of the game, I thought I'd share some of the videos I've made up through the last year, and talk a little about them.
One of the first things I did was start recording myself working. I've got a slightly weird workflow; the characters are rendered in DAZ, then animated in Spine, which lets me play them back at 60fps in Unity.
I do this for both the animating headshots (usually ~300 frames / expression, to stop the blinking from being too obvious) and the bodies (usually ~90 frames per idle cycle). Here's Emily, the primary LI, going through some of her emotions. Most characters have only 3-5 emotion, but Emily ended up with 15.
Here's a full timelapse of one of her outfits from DAZ->Spine->Unity->Scripting. Even with Timelapse on it ends up being quite long, so probably best for anyone especially interested in this:
I then started experimenting with Adobe After Effects (AE). Initially I used
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; someone's put together a project, and you 'fill in the blanks'; in this small promo video I made for Patreon someone else had set up the 'book', and I merely filled out the pages. It was a nice way to learn about AE; the people putting together are usually masters at their craft, and as a programmer deeply out of my depth I spent a lot of time trying to decipher what was going on.
As I grew (a little) more familiar with AE, I started doing my own stuff. This started its life as an animating icon for my
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site, and eventually grew into the main in-game logo. It's using the free
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from Video Co-Pilot (those guys are pretty much a must-watch for anyone interested in AE in general).