The dragon fight *should* be unwinnable, but it seems there's a possibility to break progression on it. I've added a fix to it for the latest internal beta; you can try that out here (any savegame before the end will do). I've got another couple of issues reported here that I want to fix before doing a new full set of mirrors, but for anyone that ran into problems with the dragon (or molly locking), this should fix it.
0.4.6
PC:
Mega
OSX :
Mega
Linux :
Mega
Android:
Mega
Changelist:
- Added guards to prevent discards, lightning-stun, etc from disrupting planned combat dialog
- Fixed auto-saves for start of day events (was broken by the new experimental 'save at the start of each day' code; accessible from the save/load UI)
- Redid the end of act screen
- Muted loading-screen video until I can track down what's going on with the high volume
- Fixed a bug where the remainder of a hint-card could cause an exception when using Molly as the chosen
- Act complete's autosave added to the save-list without having to restart the game
- Easter Egg added, triggers after day 55 drinking at Grassmarket at night
- Dragon loadout modified
- Wraith loadout modified
- Fixed Ice Elemental Grunt having an fire4 gem for straight flush
- Redid Sarah's office outfit