- Sep 8, 2020
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Does that mean that every attack but the basic ones will now take energy? Because if it's, things will be more difficult hehe;;;Added taking energy to each attack special,
Does that mean that every attack but the basic ones will now take energy? Because if it's, things will be more difficult hehe;;;Added taking energy to each attack special,
Yeah, the special input attacks now cost energy to use. But you can cancel into each one now, too. Only the normal jump attack and regular string combo attack will recover energy (and the other command for trading health for energy).Does that mean that every attack but the basic ones will now take energy? Because if it's, things will be more difficult hehe;;;
If you have found any bugs in the game, I would appreciate it if you would write about them here or preferably on discord and if possible add some screenshots or describe when such a bug occurs.gonna be honest and a bit rude right now, this new update has a lot of bugs, but like, A LOT and most of them put you in a deathlocke forcing to start a new game, theres sounds that are missing and although the redesign of the enemys is great it contrast a lot when you trigger a sex animation and it sudently changes to their old version, what this thing need is an new update focused on fixing this bugs
Finally! Actual, on model, Chao feet and head! Personally, I think Stage 2 should be more dominated by Chao than the bugs and worms, especially since the second act of the stage is called Chao Garden. Should have some more Chao variants than simply recolors. Such as the Evil Chao. Maybe have those replace the spider or worm spawns? Unless there is a limit to how many enemy types can load in a zone. Though, I believe that is heavily self-imposed...Just made a new chao design. This guy's proportions are a lot closer to their original size:
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i though that the second phase was literally called Chaos Garden because of the actual chaos on itFinally! Actual, on model, Chao feet and head! Personally, I think Stage 2 should be more dominated by Chao than the bugs and worms, especially since the second act of the stage is called Chao Garden. Should have some more Chao variants than simply recolors. Such as the Evil Chao. Maybe have those replace the spider or worm spawns? Unless there is a limit to how many enemy types can load in a zone. Though, I believe that is heavily self-imposed...
Honestly, that Pirahna Plant should be some form of Chaos instead. But I digress...i though that the second phase was literally called Chaos Garden because of the actual chaos on it
If you've played frontiers you'd know he's not an actual god, just an alienI don't see how putting a plant inside a garden is the worst idea in the world over a god of destruction that would be completely random besides Chao having been in the stage previously.
This update is incredible, it's so fun to play with blaze plus and the combos, don't even mention it, good job redeye <3,don't worry about the bugs or errors, sooner or later they will be corrected
Frafro. In addition, a new mini-game "Whac-A-Mole" has been added, in which we will have to hit pop-up player characters with a hammer. The store system has also been revised. From now on it will not appear on every stage. Instead, we'll have to rescue Vanilla first, and when we do that, we'll be able to access the store from the world map. Other new features include new sounds for both characters and enemies. Of the bigger novelties, the new combo system is also worth mentioning. From now on our character can hit an opponent who is in the air. In addition, when using special attack we can shorten our attack animation. This is based on the fact that if we use a special attack and hit an opponent, we have the opportunity to use another special attack and thus interrupt the current animation, starting a new one. You can read more about the changes in the change log.
Howdy, another update has been added to the game. This time it introduces a new appearance of the opponents thanks to
Change Log
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noThoughts on a mod about futa werewolf-kind versions of playable characters?
Does this version also have a data file for wannabe modders to experiment with and personalize?
Frafro. In addition, a new mini-game "Whac-A-Mole" has been added, in which we will have to hit pop-up player characters with a hammer. The store system has also been revised. From now on it will not appear on every stage. Instead, we'll have to rescue Vanilla first, and when we do that, we'll be able to access the store from the world map. Other new features include new sounds for both characters and enemies. Of the bigger novelties, the new combo system is also worth mentioning. From now on our character can hit an opponent who is in the air. In addition, when using special attack we can shorten our attack animation. This is based on the fact that if we use a special attack and hit an opponent, we have the opportunity to use another special attack and thus interrupt the current animation, starting a new one. You can read more about the changes in the change log.
Howdy, another update has been added to the game. This time it introduces a new appearance of the opponents thanks to
Change Log
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theres times you have to press 3 times the left or the right key to do the dash attack, if you die by getting pregnant the death animation will not play and you will be stuck, deathlocke, there will be times when the motobug will punch you and you will not be able to get up, another deathlocke, the lazer of the pregnancy thing is not aligned with itself, and i found all that just playing 10 minutesIf you have found any bugs in the game, I would appreciate it if you would write about them here or preferably on discord and if possible add some screenshots or describe when such a bug occurs.
It's the same with anything that has projectiles. You can easily be locked down by many things that can perform their actions frequently enough. Which is why all the AI does most of the time is walking around, and not acting as much.less a bug and more a potental oversite in projectiles i was dinking around in the arena and noticed that the chao's projectile can potentaly stunlock the player if multiple chao are in play and cant reach the player. just in case you decide to use that system to place a turrent someplace that uses projectiles to stun the player for a set up and theirs no other foes to capatalize on it.
yup still thought it was worth bringing up thoughIt's the same with anything that has projectiles. You can easily be locked down by many things that can perform their actions frequently enough. Which is why all the AI does most of the time is walking around, and not acting as much.