16 in robutt years. She is a gynoid, after all.I checked zeta on the sonic fanon wiki and she is... 16 years old...
well... i will be seeing ya later after i escape from jail...
16 in robutt years. She is a gynoid, after all.I checked zeta on the sonic fanon wiki and she is... 16 years old...
well... i will be seeing ya later after i escape from jail...
Ok. I want to say that you did an awesome job on this, and I cannot wait for the line-up of stage 2's enemies.The enemy line-up for stage 1 has arrived:
View attachment 2382850
press the instalation spoiler tag and there should be 2 tutorials on how to download, one for android, one for windows, personally i'll hold off until next update to downloadYo how do I download the updated version of the game? It looks so much better
Nice! By the way, any chance that you can also use Pixeldrain as a file host, too?
Frafro. In addition, a new mini-game "Whac-A-Mole" has been added, in which we will have to hit pop-up player characters with a hammer. The store system has also been revised. From now on it will not appear on every stage. Instead, we'll have to rescue Vanilla first, and when we do that, we'll be able to access the store from the world map. Other new features include new sounds for both characters and enemies. Of the bigger novelties, the new combo system is also worth mentioning. From now on our character can hit an opponent who is in the air. In addition, when using special attack we can shorten our attack animation. This is based on the fact that if we use a special attack and hit an opponent, we have the opportunity to use another special attack and thus interrupt the current animation, starting a new one. You can read more about the changes in the change log.
Howdy, another update has been added to the game. This time it introduces a new appearance of the opponents thanks to
Change Log
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Can you add moaning to the enemies when they cum in the player in the next update please? (Bokkun, the Dolphin and the Incubus might be good) otherwise nice job, very hot update <3Nice! By the way, any chance that you can also use Pixeldrain as a file host, too?
Nope she is a cyborg. I think it's that she legit fell down a flight of stairs and was rebuilt to save her life.16 in robutt years. She is a gynoid, after all.
I dunno about you, but those had to be pretty uneven and craggly, and on some cliffside.Nope she is a cyborg. I think it's that she legit fell down a flight of stairs and was rebuilt to save her life.
gonna be honest and a bit rude right now, this new update has a lot of bugs, but like, A LOT and most of them put you in a deathlocke forcing to start a new game, theres sounds that are missing and although the redesign of the enemys is great it contrast a lot when you trigger a sex animation and it sudently changes to their old version, what this thing need is an new update focused on fixing this bugs
Frafro. In addition, a new mini-game "Whac-A-Mole" has been added, in which we will have to hit pop-up player characters with a hammer. The store system has also been revised. From now on it will not appear on every stage. Instead, we'll have to rescue Vanilla first, and when we do that, we'll be able to access the store from the world map. Other new features include new sounds for both characters and enemies. Of the bigger novelties, the new combo system is also worth mentioning. From now on our character can hit an opponent who is in the air. In addition, when using special attack we can shorten our attack animation. This is based on the fact that if we use a special attack and hit an opponent, we have the opportunity to use another special attack and thus interrupt the current animation, starting a new one. You can read more about the changes in the change log.
Howdy, another update has been added to the game. This time it introduces a new appearance of the opponents thanks to
Change Log
You don't have permission to view the spoiler content. Log in or register now.
Try reporting each bug right here, then. It helps to speed things along to report each bug you can easily reproduce in bulletpoints on a post. Just say which stage section it happens, which characters and enemies are affected, any scenario you have found that may be ruining your experience. You are in a prime spot to actually contribute to this mod. You can help by being more detailed on the issues.gonna be honest and a bit rude right now, this new update has a lot of bugs, but like, A LOT and most of them put you in a deathlocke forcing to start a new game, theres sounds that are missing and although the redesign of the enemys is great it contrast a lot when you trigger a sex animation and it sudently changes to their old version, what this thing need is an new update focused on fixing this bugs
Does that mean that every attack but the basic ones will now take energy? Because if it's, things will be more difficult hehe;;;Added taking energy to each attack special,
Yeah, the special input attacks now cost energy to use. But you can cancel into each one now, too. Only the normal jump attack and regular string combo attack will recover energy (and the other command for trading health for energy).Does that mean that every attack but the basic ones will now take energy? Because if it's, things will be more difficult hehe;;;
If you have found any bugs in the game, I would appreciate it if you would write about them here or preferably on discord and if possible add some screenshots or describe when such a bug occurs.gonna be honest and a bit rude right now, this new update has a lot of bugs, but like, A LOT and most of them put you in a deathlocke forcing to start a new game, theres sounds that are missing and although the redesign of the enemys is great it contrast a lot when you trigger a sex animation and it sudently changes to their old version, what this thing need is an new update focused on fixing this bugs
Finally! Actual, on model, Chao feet and head! Personally, I think Stage 2 should be more dominated by Chao than the bugs and worms, especially since the second act of the stage is called Chao Garden. Should have some more Chao variants than simply recolors. Such as the Evil Chao. Maybe have those replace the spider or worm spawns? Unless there is a limit to how many enemy types can load in a zone. Though, I believe that is heavily self-imposed...Just made a new chao design. This guy's proportions are a lot closer to their original size:
View attachment 2387586 View attachment 2387587 View attachment 2387585
i though that the second phase was literally called Chaos Garden because of the actual chaos on itFinally! Actual, on model, Chao feet and head! Personally, I think Stage 2 should be more dominated by Chao than the bugs and worms, especially since the second act of the stage is called Chao Garden. Should have some more Chao variants than simply recolors. Such as the Evil Chao. Maybe have those replace the spider or worm spawns? Unless there is a limit to how many enemy types can load in a zone. Though, I believe that is heavily self-imposed...
Honestly, that Pirahna Plant should be some form of Chaos instead. But I digress...i though that the second phase was literally called Chaos Garden because of the actual chaos on it