- Aug 31, 2021
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- 147
Really good now just need to change the sex scenes into these new spritesThe enemy line-up for stage 1 has arrived:
View attachment 2382850
Really good now just need to change the sex scenes into these new spritesThe enemy line-up for stage 1 has arrived:
View attachment 2382850
Man, how do you do all this kind of stuff so fast?, at this rate you will remaster the whole game all by yourself, do consider doing your own mod?, im sure you could do something very awesomeThe enemy line-up for stage 1 has arrived:
View attachment 2382850
I would love to see a whole new game made with Frafro art at this point lolMan, how do you do all this kind of stuff so fast?, at this rate you will remaster the whole game all by yourself, do consider doing your own mod?, im sure you could do something very awesome
your work is incredibleThe enemy line-up for stage 1 has arrived:
View attachment 2382850
Maybe make the other ones a little bit smaller? That way Rouges one will look bigger i supposeWell they have been enlarged compared to other figures anyway. So I don't know if it is needed. In addition, I don't know if Rouge's spine would be able to support such large milkers xd
I'm not able to edit the previous message...so sorry for replaying to my self.Maybe make the other ones a little bit smaller? That way Rouges one will look bigger i suppose
if it is possible it should only be relegated to bosses, having to make different animations for every enemy would be way too tiringIt kinda irks me that we never see two separate enemies fuck you together like in Hailey's treasure adventure. Is it possible to code in in the first place?
I know about it. This is intentional because in the new version of Openbor I cannot use the nohud command. Therefore, I use something else and change the level type. However, when the type is set to 2 and removes the hud then for some reason after wanting to exit the game. Instead of going to the menu, we get to the next level but without our character and the game bugs. I will have to think more over the type and fix it somehow.As further suggestions for this awesome work, I would like to point at certain details that could be improved upon (if it's possible and relatively simple of course, those are details):
- The ability to put the game on pause is missing in some areas/levels/game mods. Although this is sometimes inconsequential like during the beach scene with Robotnik or negligible during cinematics, this proves much more inconvenient when playing mini-games for example, notably the first minigame "Ovum Invaders" (I'm sorry if it has another official name XD) which is quite long (it's duration is not a problem, I'd say it's probably the best duration, it's just the lack of the pause).
I will try again to review all available items in the game and check their hitbox.- Some hitbox of items aren't wide enough, for example, I had to try three times before getting Ghost Girl's book in her secret room. It doesn't softlock anything, but it is a bit troubling.
- In a similar manner, some hitboxes are too close. I ended up exiting the store unwillingly with Zeta as I tried to buy an extra life, the first attack hitbox hitting the exit sign, despite the "buy 1 life" button being clearly closer to Zeta.
I'll take a look at the cutscenes and see where such errors are still found. I created all cutscenes since the previous version, so I still have the save files for them.- Also, slight grammar mistake, coming from the original game: At the end of Stage 4 Pumpkin Kingdom, during the cutscene, Eggman says "have you been beaten Sonic". If I'm not wrong, this should be "did you beat Sonic?" or "you beat Sonic?" I don't know if this is something you can correct easily or no since it's part of the original cutscene.
Not only those are merely suggestions, but they are also quite minor, don't sweat the small stuff if it isn't easy to correct/change. Just keep the good work going however you see it fit.![]()
I'm afraid not. Generally this script works so that when eneyms is close to the player it triggers the grabattack animation. This one, inflicts damage to the player, making him invisible, and at the same time changes the enemy's animation to sex animation (and selects depending on the captured player). So, I don't think it is possible to set it somehow at the moment. The only thing I can think of is to somehow make that when we are caught then another enemy can use grabattack on us and at the same time check if we are already in some animation. If so it will make the opponent with whom we have sex animation invisible. On the other hand, the opponent will trigger an animation, which is selected depending on the captured player and the hidden opponent. Although this is, in my opinion, too much laundry at little cost. Especially since I don't know if such a thing will work out.It kinda irks me that we never see two separate enemies fuck you together like in Hailey's treasure adventure. Is it possible to code in in the first place?
To be honest, I don't know if there is that much point in redoing it. I'll think about it later.Maybe make the other ones a little bit smaller? That way Rouges one will look bigger i suppose
Personally, I would leave Tails and Cream original because they are fetishes: Tails - Shota, Cream - loli/cub, because they should not be made more adult for the sake of big fetishes in the game. And because of these fetishes, Cream and Tails are the most interesting characters in the game for me, because I love shota/loli/cub etc.For Tails, I'd go less leg chunky and more masculine considering he is the only male on the character list so far.
Tails is shota?Personally, I would leave Tails and Cream original because they are fetishes: Tails - Shota, Cream - loli/cub, because they should not be made more adult for the sake of big fetishes in the game. And because of these fetishes, Cream and Tails are the most interesting characters in the game for me, because I love shota/loli/cub etc.
I checked zeta on the sonic fanon wiki and she is... 16 years old...Then again if we go by Canon ages most of the characters here are underage with rouge and probably zeta as the exception
cyborg. she was fully organic oncebut they are animals, for example some animals aged diferently from the humans, they reach adulthood more fast than the others, imagine a mouse with more than one or two years and probably three years, the mouse is probably very old to continue living some more years or days so... each animal has different life spans, so tails can probably be an adult, probably a young teenager boy or a young man.
if zeta have 16 years old, let's try to multiply for a life spans of an equidna, probably for a equidna it's probably an adult but depends... what is zeta, ¿a living creature with a soul with some mechanical parts in their body or she is just a lifeless machine created by someone and reprogramed with emotions like ''belle the tinkerer''?.![]()