Mod Others Completed Love Potion Disaster Mod Edition [v3.2] [RedEye Samurai]

4.80 star(s) 11 Votes

What should I focus on first besides completing Stage 5?

  • Finish the Pregnancy Mod

    Votes: 34 44.2%
  • Add the ability to choose different skins for characters

    Votes: 9 11.7%
  • Add a new character

    Votes: 34 44.2%

  • Total voters
    77
  • Poll closed .

SALAME LEXS

New Member
Nov 15, 2022
10
8
emm someone help me how to download the new update of the mod because I have downloaded it and I can not compress it and it says that it is an even file please if someone knows how to decompress that type of file tell me :3
 

BOLNICHKA39

Member
Jul 27, 2021
113
69
When will evil tails and evil cream attack animations be added to the game? In the arena, it is very pleasant to watch the attacks of evil characters on ordinary characters, this adds spice to the game
 

RedEye Samurai

Active Member
Jul 14, 2022
589
2,112
gonna be honest and a bit rude right now, this new update has a lot of bugs, but like, A LOT and most of them put you in a deathlocke forcing to start a new game, theres sounds that are missing and although the redesign of the enemys is great it contrast a lot when you trigger a sex animation and it sudently changes to their old version, what this thing need is an new update focused on fixing this bugs
The error with death locke has been corrected and the version with this fix is already introduced for download on the first page of the post.

D

Does this version also have a data file for wannabe modders to experiment with and personalize?
No, as of now only the .pak file is available. However, it is possible to unpack it. On the first page you will find the "other stuff" section, where there is a link to download it. It's called "[Tool] .Pak Unpacker:"

less a bug and more a potental oversite in projectiles i was dinking around in the arena and noticed that the chao's projectile can potentaly stunlock the player if multiple chao are in play and cant reach the player. just in case you decide to use that system to place a turrent someplace that uses projectiles to stun the player for a set up and theirs no other foes to capatalize on it.
From the next update there should no longer be this problem with projectile spamming by opponents.

emm someone help me how to download the new update of the mod because I have downloaded it and I can not compress it and it says that it is an even file please if someone knows how to decompress that type of file tell me :3
On the first page of the post is the "instruction" section, there is a description of how exactly to download the game.

When will evil tails and evil cream attack animations be added to the game? In the arena, it is very pleasant to watch the attacks of evil characters on ordinary characters, this adds spice to the game
I have no plans to create new characters yet. Until I introduce the evil character into story mode,
 

Konpon

Active Member
Jun 30, 2020
600
607
Quick question for everyone. What animations would you guys like to see for the enemies in Stage 1? Keep in mind that every animation execpt for the tentacle is shared over all characters.
Just post which enemy you want to see changed and a short description of the animation you want to see,but keep it consistent with the chosen enemy's capabilities.
You can however make it as out of the box or weird as possible, and I'll pick of them, (Still thinking on what I'm gonna base my choice, we'll see).
Maybe get Cheese involved with Cream x Tentacles. Aside from that... it is true that most of the scenes in that stage have a shared animation, aside from the tentacles, and one of the Tails x Grounder scenes. Gonna try giving some thought on it
 

kickersboy07

Member
Aug 31, 2021
145
147
Quick question for everyone. What animations would you guys like to see for the enemies in Stage 1? Keep in mind that every animation execpt for the tentacle is shared over all characters.
Just post which enemy you want to see changed and a short description of the animation you want to see,but keep it consistent with the chosen enemy's capabilities.
You can however make it as out of the box or weird as possible, and I'll pick of them, (Still thinking on what I'm gonna base my choice, we'll see).
Nah just keep most of the things the same, maybe better fps and thats it
 
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WeebLoop

Well-Known Member
Sep 8, 2020
1,966
898
Quick question for everyone. What animations would you guys like to see for the enemies in Stage 1? Keep in mind that every animation execpt for the tentacle is shared over all characters.
Just post which enemy you want to see changed and a short description of the animation you want to see,but keep it consistent with the chosen enemy's capabilities.
You can however make it as out of the box or weird as possible, and I'll pick of them, (Still thinking on what I'm gonna base my choice, we'll see).
One of the animations i see pretty meh, is the Zeta x Tentacles B. Instead of the Milking Zeta x Tentacles animation, I'd like to see one with breast sucking instead.
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BlazeEnthusiast

New Member
Nov 29, 2022
14
15
Quick question for everyone. What animations would you guys like to see for the enemies in Stage 1? Keep in mind that every animation execpt for the tentacle is shared over all characters.
Just post which enemy you want to see changed and a short description of the animation you want to see,but keep it consistent with the chosen enemy's capabilities.
You can however make it as out of the box or weird as possible, and I'll pick of them, (Still thinking on what I'm gonna base my choice, we'll see).
The blaze x tentacle where she gives a bj is kinda boring. Maybe change it to look like the game over gif that she has for stage 1.
 
Feb 25, 2022
328
129
The error with death locke has been corrected and the version with this fix is already introduced for download on the first page of the post.



No, as of now only the .pak file is available. However, it is possible to unpack it. On the first page you will find the "other stuff" section, where there is a link to download it. It's called "[Tool] .Pak Unpacker:"



From the next update there should no longer be this problem with projectile spamming by opponents.



On the first page of the post is the "instruction" section, there is a description of how exactly to download the game.



I have no plans to create new characters yet. Until I introduce the evil character into story mode,
Does the unpacker work on android?
 

Despaku

Newbie
Sep 19, 2022
31
56
Quick question for everyone. What animations would you guys like to see for the enemies in Stage 1? Keep in mind that every animation execpt for the tentacle is shared over all characters.
Just post which enemy you want to see changed and a short description of the animation you want to see,but keep it consistent with the chosen enemy's capabilities.
You can however make it as out of the box or weird as possible, and I'll pick of them, (Still thinking on what I'm gonna base my choice, we'll see).
not for stage 1, but can we get Werehog x lah(ghost girl) in the future? Werehogxlah.JPG
 
Jul 26, 2020
327
811
Quick question for everyone. What animations would you guys like to see for the enemies in Stage 1? Keep in mind that every animation execpt for the tentacle is shared over all characters.
Just post which enemy you want to see changed and a short description of the animation you want to see,but keep it consistent with the chosen enemy's capabilities.
You can however make it as out of the box or weird as possible, and I'll pick of them, (Still thinking on what I'm gonna base my choice, we'll see).
In general? More expressive animations, and not as static like the actual ones.
 

Johnstell

Newbie
Apr 6, 2019
30
46
I think the buzz bomber's blowjob animation could be changed to a similar one from the Nightmare.
The buzz bomber could be tilted backwards or at 90 degrees and since buzz bombers don't have arms or hands to grab the player, the player could hold on to the buzz to keep from falling while the buzz rapes the player.
sex51.gif

I remembered that from version 1.5 to 2.8 in the original game the animations of zeta with the tentacle changed several times. Maybe some of these can be used as a reference to change some of the animations for other characters.
sex34.gif sexa12.gif sex23.gif
Here I leave the folders with the graphics
View attachment Project X Tent.rar
 
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Aggro

Newbie
May 30, 2017
93
62
Quick question for everyone. What animations would you guys like to see for the enemies in Stage 1? Keep in mind that every animation execpt for the tentacle is shared over all characters.
Just post which enemy you want to see changed and a short description of the animation you want to see,but keep it consistent with the chosen enemy's capabilities.
You can however make it as out of the box or weird as possible, and I'll pick of them, (Still thinking on what I'm gonna base my choice, we'll see).
I did some thinking about the animations regarding the enemies for the first stage here.

- Grounder

To be honest the animations here for him kinda come off as lazy but to call it such would be disingenuous and unfair as with most of these they are some off the earliest animations made using what they had. The first idea I had was to replace his drills with rotating dildo vibes for his animations. Then the animation where he drills from above could be alternating double pen as he has two arms with a creampie finish with impreg defeat. The nose one I think if it's just a dildo is fine, as I find him fucking the cast by using a literal knob on his nose Pinocchio style funny.

- Motorbug

The second animation with the mouth is kinda weird. I thought maybe there could be a reverse intercrural with a finish on the ass. I think it's interesting as a replacement to be honest. It would be similiar to the riding animation yet different enough for variety.

- Buzz Bomber

I don't really have any suggestions for this one as I think it's fine, but I like the idea of it burning the clothes off instead of a vacuum during the beginning. (Not my idea, but it's a good one). Maybe clean the animation up otherwise, I don't know.

I also had some ideas for a second animation for the bosses at the end for a bonus if anyone's interested. Bokkun could do a face fuck while floating in the air with that goofy expression he has. As for Bocoe and Decoe you could do a spit roast where whoever grabbed the play get's the vag and the other bot get's the mouth, the other boss could be hidden for the duration. I don't know how viable this really is but it's an idea nonetheless.

Just some thoughts.
 
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WeebLoop

Well-Known Member
Sep 8, 2020
1,966
898
I think the buzz bomber's blowjob animation could be changed to a similar one from the Nightmare.
The buzz bomber could be tilted backwards or at 90 degrees and since buzz bombers don't have arms or hands to grab the player, the player could hold on to the buzz to keep from falling while the buzz rapes the player.
View attachment 2395673

I remembered that from version 1.5 to 2.8 in the original game the animations of zeta with the tentacle changed several times. Maybe some of these can be used as a reference to change some of the animations for other characters.
View attachment 2395679 View attachment 2395680 View attachment 2395683
Here I leave the folders with the graphics
View attachment 2395775
Oh, i also was searching for the old PXLPD files :D
 
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WeebLoop

Well-Known Member
Sep 8, 2020
1,966
898
She's not a playable character so I don't see how this would be possible.
Well, maybe finding a recoding in her diary (in the ghost lady's room) would be neat surprise to those who find it

The second animation with Bokkun seems interesting, but as mentioned before, we can't have multiple people rape one character, so I need some inspiration for the both of them individually.
An idea i got for that would be redesigning the concept of the Raptor Rider from the Lost World Stage, but, instead there could be 1 enemy entity with 2 different sprites integrated, like a grounder mounting a moto bug or a Chao riding a spider/horse. That way we can have 1 enemy with multiple characters involved in the sex.
But the issue would be to find a reasonable pair of enemies that would look natural to be together
 

Aggro

Newbie
May 30, 2017
93
62
Great Ideas, really love the phrase "knob nose". Keeping the Motobug animation is good, but I don't know if people think it would be a little uninspired. The second animation with Bokkun seems interesting, but as mentioned before, we can't have multiple people rape one character, so I need some inspiration for the both of them individually.
Very true. There isn't really any intercrural stuff so I think it would be fine for the motorbug but you might want to save that idea for later with something else. Also, to clarify the Bokkun animation would be a separate animation from the Decoe and Bocoe robot spitroast (which isn't possible, sorry) just a second one for the guy that exploits the fact he flies around. I don't really have anything for those two off the top of my head outside of some uninspired stuff unfortunately. (Pronebone, Piledriver mating press, spawning cables for "tentacle" rape, forced handjob or boobjob or something.)
 
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Konpon

Active Member
Jun 30, 2020
600
607
She's not a playable character so I don't see how this would be possible.
Maybe as a combat tactic, when Werehog Sonic tries to lunge at you, if you align yourself with Lah, they can both collide? Some Friendly Fire can be useful like that for a couple other enemies, too.
 

RedEye Samurai

Active Member
Jul 14, 2022
589
2,112
Maybe as a combat tactic, when Werehog Sonic tries to lunge at you, if you align yourself with Lah, they can both collide? Some Friendly Fire can be useful like that for a couple other enemies, too.
Well Friendly Fire is possible to introduce. However, I don't know how much it would work with opponents. It would be possible to set opponents to have the ability to inflict damage to other companions. However, I don't know if it wouldn't make it sothat in addition to attacking the player, opponents would simply, attack each other.
 
4.80 star(s) 11 Votes