If you've played frontiers you'd know he's not an actual god, just an alienI don't see how putting a plant inside a garden is the worst idea in the world over a god of destruction that would be completely random besides Chao having been in the stage previously.
This update is incredible, it's so fun to play with blaze plus and the combos, don't even mention it, good job redeye <3,don't worry about the bugs or errors, sooner or later they will be corrected![]()
Frafro. In addition, a new mini-game "Whac-A-Mole" has been added, in which we will have to hit pop-up player characters with a hammer. The store system has also been revised. From now on it will not appear on every stage. Instead, we'll have to rescue Vanilla first, and when we do that, we'll be able to access the store from the world map. Other new features include new sounds for both characters and enemies. Of the bigger novelties, the new combo system is also worth mentioning. From now on our character can hit an opponent who is in the air. In addition, when using special attack we can shorten our attack animation. This is based on the fact that if we use a special attack and hit an opponent, we have the opportunity to use another special attack and thus interrupt the current animation, starting a new one. You can read more about the changes in the change log.
Howdy, another update has been added to the game. This time it introduces a new appearance of the opponents thanks to
Change Log
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noThoughts on a mod about futa werewolf-kind versions of playable characters?
Does this version also have a data file for wannabe modders to experiment with and personalize?![]()
Frafro. In addition, a new mini-game "Whac-A-Mole" has been added, in which we will have to hit pop-up player characters with a hammer. The store system has also been revised. From now on it will not appear on every stage. Instead, we'll have to rescue Vanilla first, and when we do that, we'll be able to access the store from the world map. Other new features include new sounds for both characters and enemies. Of the bigger novelties, the new combo system is also worth mentioning. From now on our character can hit an opponent who is in the air. In addition, when using special attack we can shorten our attack animation. This is based on the fact that if we use a special attack and hit an opponent, we have the opportunity to use another special attack and thus interrupt the current animation, starting a new one. You can read more about the changes in the change log.
Howdy, another update has been added to the game. This time it introduces a new appearance of the opponents thanks to
Change Log
You don't have permission to view the spoiler content. Log in or register now.
theres times you have to press 3 times the left or the right key to do the dash attack, if you die by getting pregnant the death animation will not play and you will be stuck, deathlocke, there will be times when the motobug will punch you and you will not be able to get up, another deathlocke, the lazer of the pregnancy thing is not aligned with itself, and i found all that just playing 10 minutesIf you have found any bugs in the game, I would appreciate it if you would write about them here or preferably on discord and if possible add some screenshots or describe when such a bug occurs.
It's the same with anything that has projectiles. You can easily be locked down by many things that can perform their actions frequently enough. Which is why all the AI does most of the time is walking around, and not acting as much.less a bug and more a potental oversite in projectiles i was dinking around in the arena and noticed that the chao's projectile can potentaly stunlock the player if multiple chao are in play and cant reach the player. just in case you decide to use that system to place a turrent someplace that uses projectiles to stun the player for a set up and theirs no other foes to capatalize on it.
yup still thought it was worth bringing up thoughIt's the same with anything that has projectiles. You can easily be locked down by many things that can perform their actions frequently enough. Which is why all the AI does most of the time is walking around, and not acting as much.
The error with death locke has been corrected and the version with this fix is already introduced for download on the first page of the post.gonna be honest and a bit rude right now, this new update has a lot of bugs, but like, A LOT and most of them put you in a deathlocke forcing to start a new game, theres sounds that are missing and although the redesign of the enemys is great it contrast a lot when you trigger a sex animation and it sudently changes to their old version, what this thing need is an new update focused on fixing this bugs
No, as of now only the .pak file is available. However, it is possible to unpack it. On the first page you will find the "other stuff" section, where there is a link to download it. It's called "[Tool] .Pak Unpacker:"D
Does this version also have a data file for wannabe modders to experiment with and personalize?
From the next update there should no longer be this problem with projectile spamming by opponents.less a bug and more a potental oversite in projectiles i was dinking around in the arena and noticed that the chao's projectile can potentaly stunlock the player if multiple chao are in play and cant reach the player. just in case you decide to use that system to place a turrent someplace that uses projectiles to stun the player for a set up and theirs no other foes to capatalize on it.
On the first page of the post is the "instruction" section, there is a description of how exactly to download the game.emm someone help me how to download the new update of the mod because I have downloaded it and I can not compress it and it says that it is an even file please if someone knows how to decompress that type of file tell me :3
I have no plans to create new characters yet. Until I introduce the evil character into story mode,When will evil tails and evil cream attack animations be added to the game? In the arena, it is very pleasant to watch the attacks of evil characters on ordinary characters, this adds spice to the game
Maybe get Cheese involved with Cream x Tentacles. Aside from that... it is true that most of the scenes in that stage have a shared animation, aside from the tentacles, and one of the Tails x Grounder scenes. Gonna try giving some thought on itQuick question for everyone. What animations would you guys like to see for the enemies in Stage 1? Keep in mind that every animation execpt for the tentacle is shared over all characters.
Just post which enemy you want to see changed and a short description of the animation you want to see,but keep it consistent with the chosen enemy's capabilities.
You can however make it as out of the box or weird as possible, and I'll pick of them, (Still thinking on what I'm gonna base my choice, we'll see).
Nah just keep most of the things the same, maybe better fps and thats itQuick question for everyone. What animations would you guys like to see for the enemies in Stage 1? Keep in mind that every animation execpt for the tentacle is shared over all characters.
Just post which enemy you want to see changed and a short description of the animation you want to see,but keep it consistent with the chosen enemy's capabilities.
You can however make it as out of the box or weird as possible, and I'll pick of them, (Still thinking on what I'm gonna base my choice, we'll see).
One of the animations i see pretty meh, is the Zeta x Tentacles B. Instead of the Milking Zeta x Tentacles animation, I'd like to see one with breast sucking instead.Quick question for everyone. What animations would you guys like to see for the enemies in Stage 1? Keep in mind that every animation execpt for the tentacle is shared over all characters.
Just post which enemy you want to see changed and a short description of the animation you want to see,but keep it consistent with the chosen enemy's capabilities.
You can however make it as out of the box or weird as possible, and I'll pick of them, (Still thinking on what I'm gonna base my choice, we'll see).
The blaze x tentacle where she gives a bj is kinda boring. Maybe change it to look like the game over gif that she has for stage 1.Quick question for everyone. What animations would you guys like to see for the enemies in Stage 1? Keep in mind that every animation execpt for the tentacle is shared over all characters.
Just post which enemy you want to see changed and a short description of the animation you want to see,but keep it consistent with the chosen enemy's capabilities.
You can however make it as out of the box or weird as possible, and I'll pick of them, (Still thinking on what I'm gonna base my choice, we'll see).