- Nov 15, 2022
- 10
- 9
emm someone help me how to download the new update of the mod because I have downloaded it and I can not compress it and it says that it is an even file please if someone knows how to decompress that type of file tell me :3
The error with death locke has been corrected and the version with this fix is already introduced for download on the first page of the post.gonna be honest and a bit rude right now, this new update has a lot of bugs, but like, A LOT and most of them put you in a deathlocke forcing to start a new game, theres sounds that are missing and although the redesign of the enemys is great it contrast a lot when you trigger a sex animation and it sudently changes to their old version, what this thing need is an new update focused on fixing this bugs
No, as of now only the .pak file is available. However, it is possible to unpack it. On the first page you will find the "other stuff" section, where there is a link to download it. It's called "[Tool] .Pak Unpacker:"D
Does this version also have a data file for wannabe modders to experiment with and personalize?
From the next update there should no longer be this problem with projectile spamming by opponents.less a bug and more a potental oversite in projectiles i was dinking around in the arena and noticed that the chao's projectile can potentaly stunlock the player if multiple chao are in play and cant reach the player. just in case you decide to use that system to place a turrent someplace that uses projectiles to stun the player for a set up and theirs no other foes to capatalize on it.
On the first page of the post is the "instruction" section, there is a description of how exactly to download the game.emm someone help me how to download the new update of the mod because I have downloaded it and I can not compress it and it says that it is an even file please if someone knows how to decompress that type of file tell me :3
I have no plans to create new characters yet. Until I introduce the evil character into story mode,When will evil tails and evil cream attack animations be added to the game? In the arena, it is very pleasant to watch the attacks of evil characters on ordinary characters, this adds spice to the game
Maybe get Cheese involved with Cream x Tentacles. Aside from that... it is true that most of the scenes in that stage have a shared animation, aside from the tentacles, and one of the Tails x Grounder scenes. Gonna try giving some thought on itQuick question for everyone. What animations would you guys like to see for the enemies in Stage 1? Keep in mind that every animation execpt for the tentacle is shared over all characters.
Just post which enemy you want to see changed and a short description of the animation you want to see,but keep it consistent with the chosen enemy's capabilities.
You can however make it as out of the box or weird as possible, and I'll pick of them, (Still thinking on what I'm gonna base my choice, we'll see).
Nah just keep most of the things the same, maybe better fps and thats itQuick question for everyone. What animations would you guys like to see for the enemies in Stage 1? Keep in mind that every animation execpt for the tentacle is shared over all characters.
Just post which enemy you want to see changed and a short description of the animation you want to see,but keep it consistent with the chosen enemy's capabilities.
You can however make it as out of the box or weird as possible, and I'll pick of them, (Still thinking on what I'm gonna base my choice, we'll see).
One of the animations i see pretty meh, is the Zeta x Tentacles B. Instead of the Milking Zeta x Tentacles animation, I'd like to see one with breast sucking instead.Quick question for everyone. What animations would you guys like to see for the enemies in Stage 1? Keep in mind that every animation execpt for the tentacle is shared over all characters.
Just post which enemy you want to see changed and a short description of the animation you want to see,but keep it consistent with the chosen enemy's capabilities.
You can however make it as out of the box or weird as possible, and I'll pick of them, (Still thinking on what I'm gonna base my choice, we'll see).
The blaze x tentacle where she gives a bj is kinda boring. Maybe change it to look like the game over gif that she has for stage 1.Quick question for everyone. What animations would you guys like to see for the enemies in Stage 1? Keep in mind that every animation execpt for the tentacle is shared over all characters.
Just post which enemy you want to see changed and a short description of the animation you want to see,but keep it consistent with the chosen enemy's capabilities.
You can however make it as out of the box or weird as possible, and I'll pick of them, (Still thinking on what I'm gonna base my choice, we'll see).
Does the unpacker work on android?The error with death locke has been corrected and the version with this fix is already introduced for download on the first page of the post.
No, as of now only the .pak file is available. However, it is possible to unpack it. On the first page you will find the "other stuff" section, where there is a link to download it. It's called "[Tool] .Pak Unpacker:"
From the next update there should no longer be this problem with projectile spamming by opponents.
On the first page of the post is the "instruction" section, there is a description of how exactly to download the game.
I have no plans to create new characters yet. Until I introduce the evil character into story mode,
I'm afraid this app may not work on android.Does the unpacker work on android?
Any alternatives?I'm afraid this app may not work on android.
not for stage 1, but can we get Werehog x lah(ghost girl) in the future?Quick question for everyone. What animations would you guys like to see for the enemies in Stage 1? Keep in mind that every animation execpt for the tentacle is shared over all characters.
Just post which enemy you want to see changed and a short description of the animation you want to see,but keep it consistent with the chosen enemy's capabilities.
You can however make it as out of the box or weird as possible, and I'll pick of them, (Still thinking on what I'm gonna base my choice, we'll see).
In general? More expressive animations, and not as static like the actual ones.Quick question for everyone. What animations would you guys like to see for the enemies in Stage 1? Keep in mind that every animation execpt for the tentacle is shared over all characters.
Just post which enemy you want to see changed and a short description of the animation you want to see,but keep it consistent with the chosen enemy's capabilities.
You can however make it as out of the box or weird as possible, and I'll pick of them, (Still thinking on what I'm gonna base my choice, we'll see).
I did some thinking about the animations regarding the enemies for the first stage here.Quick question for everyone. What animations would you guys like to see for the enemies in Stage 1? Keep in mind that every animation execpt for the tentacle is shared over all characters.
Just post which enemy you want to see changed and a short description of the animation you want to see,but keep it consistent with the chosen enemy's capabilities.
You can however make it as out of the box or weird as possible, and I'll pick of them, (Still thinking on what I'm gonna base my choice, we'll see).
Oh, i also was searching for the old PXLPD filesI think the buzz bomber's blowjob animation could be changed to a similar one from the Nightmare.
The buzz bomber could be tilted backwards or at 90 degrees and since buzz bombers don't have arms or hands to grab the player, the player could hold on to the buzz to keep from falling while the buzz rapes the player.
View attachment 2395673
I remembered that from version 1.5 to 2.8 in the original game the animations of zeta with the tentacle changed several times. Maybe some of these can be used as a reference to change some of the animations for other characters.
View attachment 2395679 View attachment 2395680 View attachment 2395683
Here I leave the folders with the graphics
View attachment 2395775
Well, maybe finding a recoding in her diary (in the ghost lady's room) would be neat surprise to those who find itShe's not a playable character so I don't see how this would be possible.
An idea i got for that would be redesigning the concept of the Raptor Rider from the Lost World Stage, but, instead there could be 1 enemy entity with 2 different sprites integrated, like a grounder mounting a moto bug or a Chao riding a spider/horse. That way we can have 1 enemy with multiple characters involved in the sex.The second animation with Bokkun seems interesting, but as mentioned before, we can't have multiple people rape one character, so I need some inspiration for the both of them individually.
Very true. There isn't really any intercrural stuff so I think it would be fine for the motorbug but you might want to save that idea for later with something else. Also, to clarify the Bokkun animation would be a separate animation from the Decoe and Bocoe robot spitroast (which isn't possible, sorry) just a second one for the guy that exploits the fact he flies around. I don't really have anything for those two off the top of my head outside of some uninspired stuff unfortunately. (Pronebone, Piledriver mating press, spawning cables for "tentacle" rape, forced handjob or boobjob or something.)Great Ideas, really love the phrase "knob nose". Keeping the Motobug animation is good, but I don't know if people think it would be a little uninspired. The second animation with Bokkun seems interesting, but as mentioned before, we can't have multiple people rape one character, so I need some inspiration for the both of them individually.
Maybe as a combat tactic, when Werehog Sonic tries to lunge at you, if you align yourself with Lah, they can both collide? Some Friendly Fire can be useful like that for a couple other enemies, too.She's not a playable character so I don't see how this would be possible.
Well Friendly Fire is possible to introduce. However, I don't know how much it would work with opponents. It would be possible to set opponents to have the ability to inflict damage to other companions. However, I don't know if it wouldn't make it sothat in addition to attacking the player, opponents would simply, attack each other.Maybe as a combat tactic, when Werehog Sonic tries to lunge at you, if you align yourself with Lah, they can both collide? Some Friendly Fire can be useful like that for a couple other enemies, too.