- Jul 14, 2022
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- 2,154
Dam look at the 2nd enemy, Stage 6 will make Tails' balls drop harder than the affordability of food in Europe.Well, in the stage 6 he will get more pussy to fuck, because most of enemys will be female.
Also for interested, belowe I send a enemys for stage 6 that I made recently. They design can always change while making stage 6.
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Thanks . I thought it was a pretty wild idea lol, but that would be interesting to see it realized visually.Yoo that's a really hot idea, I might make some animations of that when Im back from vacation
Alright! More female enemies. Stage 6 is already looking goodWell, in the stage 6 he will get more pussy to fuck, because most of enemys will be female.
Also for interested, belowe I send a enemys for stage 6 that I made recently. They design can always change while making stage 6.
View attachment 2846960
View attachment 2846961
I will see what I can do with it.hello, I have a comment to make about the 3rd mini game (the one after the 4th boss). It's very nice, but I'm having a bit of trouble assessing the depth with the hammer. It would be interesting to add a shadow on the ground to be able to gauge where the hammer is.
It's more like a mod that make all characters pregnant. And because of that you will give a birth after some amount of sex anims. However this mod is on hold.I'd like to vote for the poll, but... since I'm new to this forum I don't understand how to do it (I can't find a link to access it ^^'). As for the preggo mod, does it mean that the character gives birth to enemies?
The new character will be Asami, and about the Surge. She will appear as Boss in stage 6.By the way, I've got another question: if you're adding a new character, I imagine you've already decided who you're going to use? I'd just think that (maybe, one day) it would be interesting to put Surge in the game. Because for once we'd have a bad girl among the playable characters. But maybe her power would overlap with Zeta's.
WHATabout the Surge. She will appear as Boss in stage 6.
Zeta comes off as a mature bad girl, Rouge as a mature bitch, Amy as a horny teen, Blaze as a sexy, kinda innocent looking but also horny teen, Cream as the clueless small victim that get's gangraped, Tails as the innocent victim boy, and Zu is just braindead fuckmeat girlhello, I have a comment to make about the 3rd mini game (the one after the 4th boss). It's very nice, but I'm having a bit of trouble assessing the depth with the hammer. It would be interesting to add a shadow on the ground to be able to gauge where the hammer is.
I'd like to vote for the poll, but... since I'm new to this forum I don't understand how to do it (I can't find a link to access it ^^'). As for the preggo mod, does it mean that the character gives birth to enemies?
By the way, I've got another question: if you're adding a new character, I imagine you've already decided who you're going to use? I'd just think that (maybe, one day) it would be interesting to put Surge in the game. Because for once we'd have a bad girl among the playable characters. But maybe her power would overlap with Zeta's.
Redeye said he isn't gonna be addedSeeing that it surge, it will be the boss of level 6. Is kitsunami going to be a sub-boss or the enemy that will accompany surge? as the boss of level 4 that would be the werehog and the ghost girl
RedEye already showed how the enemies will be in the discord servergreat map, What enemy will be there Stage 6
The lightning flashes are pretty harsh on the eyes. And my colorblind eyes don't do too well on the background. Blends in a little. Maybe some stronger contrast with the colors? I'm not good at color theory so I am really bad at suggestions on that note.Howdy, belowe I send a test version of stage 6 (only background with some effect). That you can test and say what you think. You can also write what in your opinion could be added or changed in it.
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I concur with this statement. The flashes for the lighting seem to happen a bit more rapidly than expected, maybe it could be toned down with how frequently it happens?. Also, I assume this isn't the final color scheme either? Brighter colors could add some more vibrancy.The lightning flashes are pretty harsh on the eyes. And my colorblind eyes don't do too well on the background. Blends in a little. Maybe some stronger contrast with the colors? I'm not good at color theory so I am really bad at suggestions on that note.
Just out of curiosity, will we be able to walk on the sidewalk at some point? a minor thing, but I was just curious.Howdy, belowe I send a test version of stage 6 (only background with some effect). That you can test and say what you think. You can also write what in your opinion could be added or changed in it.
Words cannot express how much nostalgia you just flooded my brain with. This would be an absolutely great addition.#1. I was also thinking the enemies could bust out of a window or door giving a dynamic entrance before jumping into fight. Like the beat'em up games I played in the 90's (thought it would look cool.)
The enemys that I plan for this stage are:great map, What enemy will be there Stage 6
The lightning flashes are pretty harsh on the eyes. And my colorblind eyes don't do too well on the background. Blends in a little. Maybe some stronger contrast with the colors? I'm not good at color theory so I am really bad at suggestions on that note.
I already add some changes to that stage, like more bright colors for both buildings and leds. The rain and clouds will don't move with camera and I also add some mobians in background.I concur with this statement. The flashes for the lighting seem to happen a bit more rapidly than expected, maybe it could be toned down with how frequently it happens?. Also, I assume this isn't the final color scheme either? Brighter colors could add some more vibrancy.
Just out of curiosity, will we be able to walk on the sidewalk at some point? a minor thing, but I was just curious.
Also some suggestions/opinions here
#1. I was also thinking the enemies could bust out of a window or door giving a dynamic entrance before jumping into fight. Like the beat'em up games I played in the 90's (thought it would look cool.)
#2. What do you think about having the windows of the buildings light-up (yellow tint)? You can have silhouettes of Npc's getting it on . Or since there are a couple of alleyways, how about Npc's getting it on as we pass by?
#3. Living in the City from Sonic R would be a good background soundtrack for this level. Instrumental of course:You must be registered to see the links