Mod Others Completed Love Potion Disaster Mod Edition [v3.2] [RedEye Samurai]

4.80 star(s) 12 Votes

What should I focus on first besides completing Stage 5?

  • Finish the Pregnancy Mod

    Votes: 34 44.2%
  • Add the ability to choose different skins for characters

    Votes: 9 11.7%
  • Add a new character

    Votes: 34 44.2%

  • Total voters
    77
  • Poll closed .
Feb 3, 2023
151
298
Well, in the stage 6 he will get more pussy to fuck, because most of enemys will be female.

Also for interested, belowe I send a enemys for stage 6 that I made recently. They design can always change while making stage 6.

View attachment 2846960

View attachment 2846961
Dam look at the 2nd enemy, Stage 6 will make Tails' balls drop harder than the affordability of food in Europe.
 
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Jul 16, 2022
138
221
Yoo that's a really hot idea, I might make some animations of that when Im back from vacation ;)
Thanks (y). I thought it was a pretty wild idea lol, but that would be interesting to see it realized visually.

Well, in the stage 6 he will get more pussy to fuck, because most of enemys will be female.

Also for interested, belowe I send a enemys for stage 6 that I made recently. They design can always change while making stage 6.

View attachment 2846960

View attachment 2846961
Alright! More female enemies. Stage 6 is already looking good :cool:
 

Dusty78

Newbie
Feb 25, 2023
29
32
hello, I have a comment to make about the 3rd mini game (the one after the 4th boss). It's very nice, but I'm having a bit of trouble assessing the depth with the hammer. It would be interesting to add a shadow on the ground to be able to gauge where the hammer is.

I'd like to vote for the poll, but... since I'm new to this forum I don't understand how to do it (I can't find a link to access it ^^'). As for the preggo mod, does it mean that the character gives birth to enemies?

By the way, I've got another question: if you're adding a new character, I imagine you've already decided who you're going to use? I'd just think that (maybe, one day) it would be interesting to put Surge in the game. Because for once we'd have a bad girl among the playable characters. But maybe her power would overlap with Zeta's.
 

RedEye Samurai

Active Member
Jul 14, 2022
611
2,154
hello, I have a comment to make about the 3rd mini game (the one after the 4th boss). It's very nice, but I'm having a bit of trouble assessing the depth with the hammer. It would be interesting to add a shadow on the ground to be able to gauge where the hammer is.
I will see what I can do with it.

I'd like to vote for the poll, but... since I'm new to this forum I don't understand how to do it (I can't find a link to access it ^^'). As for the preggo mod, does it mean that the character gives birth to enemies?
It's more like a mod that make all characters pregnant. And because of that you will give a birth after some amount of sex anims. However this mod is on hold.

By the way, I've got another question: if you're adding a new character, I imagine you've already decided who you're going to use? I'd just think that (maybe, one day) it would be interesting to put Surge in the game. Because for once we'd have a bad girl among the playable characters. But maybe her power would overlap with Zeta's.
The new character will be Asami, and about the Surge. She will appear as Boss in stage 6.
 
Feb 3, 2023
151
298
hello, I have a comment to make about the 3rd mini game (the one after the 4th boss). It's very nice, but I'm having a bit of trouble assessing the depth with the hammer. It would be interesting to add a shadow on the ground to be able to gauge where the hammer is.

I'd like to vote for the poll, but... since I'm new to this forum I don't understand how to do it (I can't find a link to access it ^^'). As for the preggo mod, does it mean that the character gives birth to enemies?

By the way, I've got another question: if you're adding a new character, I imagine you've already decided who you're going to use? I'd just think that (maybe, one day) it would be interesting to put Surge in the game. Because for once we'd have a bad girl among the playable characters. But maybe her power would overlap with Zeta's.
Zeta comes off as a mature bad girl, Rouge as a mature bitch, Amy as a horny teen, Blaze as a sexy, kinda innocent looking but also horny teen, Cream as the clueless small victim that get's gangraped, Tails as the innocent victim boy, and Zu is just braindead fuckmeat girl
 

Dusty78

Newbie
Feb 25, 2023
29
32
interesting, really looking forward to the next update.

and I didn't see that the vote had already been closed, sorry my bad.
 
Last edited:

BASH76

Newbie
Jan 3, 2023
75
31
Seeing that it surge, it will be the boss of level 6. Is kitsunami going to be a sub-boss or the enemy that will accompany surge? as the boss of level 4 that would be the werehog and the ghost girl
 

RedEye Samurai

Active Member
Jul 14, 2022
611
2,154
Howdy, belowe I send a test version of stage 6 (only background with some effect). That you can test and say what you think. You can also write what in your opinion could be added or changed in it.

 
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ThatMintMan

Newbie
Aug 19, 2017
34
54
Howdy, belowe I send a test version of stage 6 (only background with some effect). That you can test and say what you think. You can also write what in your opinion could be added or changed in it.

The lightning flashes are pretty harsh on the eyes. And my colorblind eyes don't do too well on the background. Blends in a little. Maybe some stronger contrast with the colors? I'm not good at color theory so I am really bad at suggestions on that note.
 
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Jul 16, 2022
138
221
The lightning flashes are pretty harsh on the eyes. And my colorblind eyes don't do too well on the background. Blends in a little. Maybe some stronger contrast with the colors? I'm not good at color theory so I am really bad at suggestions on that note.
I concur with this statement. The flashes for the lighting seem to happen a bit more rapidly than expected, maybe it could be toned down with how frequently it happens?. Also, I assume this isn't the final color scheme either? Brighter colors could add some more vibrancy.

Howdy, belowe I send a test version of stage 6 (only background with some effect). That you can test and say what you think. You can also write what in your opinion could be added or changed in it.
Just out of curiosity, will we be able to walk on the sidewalk at some point? a minor thing, but I was just curious.
Also some suggestions/opinions here
#1. I was also thinking the enemies could bust out of a window or door giving a dynamic entrance before jumping into fight. Like the beat'em up games I played in the 90's (thought it would look cool.)
#2. What do you think about having the windows of the buildings light-up (yellow tint)? You can have silhouettes of Npc's getting it on ;) . Or since there are a couple of alleyways, how about Npc's getting it on as we pass by?
#3. Living in the City from Sonic R would be a good background soundtrack for this level. Instrumental of course:
 
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RedEye Samurai

Active Member
Jul 14, 2022
611
2,154
great map, What enemy will be there Stage 6 :D
The enemys that I plan for this stage are:
1. Police woman.
2. Horny mobian female/male
3. Bouncer
4. Stripper
5. Surge

The lightning flashes are pretty harsh on the eyes. And my colorblind eyes don't do too well on the background. Blends in a little. Maybe some stronger contrast with the colors? I'm not good at color theory so I am really bad at suggestions on that note.
I concur with this statement. The flashes for the lighting seem to happen a bit more rapidly than expected, maybe it could be toned down with how frequently it happens?. Also, I assume this isn't the final color scheme either? Brighter colors could add some more vibrancy.


Just out of curiosity, will we be able to walk on the sidewalk at some point? a minor thing, but I was just curious.
Also some suggestions/opinions here
#1. I was also thinking the enemies could bust out of a window or door giving a dynamic entrance before jumping into fight. Like the beat'em up games I played in the 90's (thought it would look cool.)
#2. What do you think about having the windows of the buildings light-up (yellow tint)? You can have silhouettes of Npc's getting it on ;) . Or since there are a couple of alleyways, how about Npc's getting it on as we pass by?
#3. Living in the City from Sonic R would be a good background soundtrack for this level. Instrumental of course:
I already add some changes to that stage, like more bright colors for both buildings and leds. The rain and clouds will don't move with camera and I also add some mobians in background.
 
4.80 star(s) 12 Votes