Appreciate the work.
Some Points, I probably didn't notice all the changes yet so sorry in advance if misjudge something.
Not sure why you bothered to make some stuff like
- the overworld
What is the point of that or is there something planned? Adding some point in visiting past stages would be cool, but sounds like a lot of work to do anything meaningful with it, we already have Stage Select.
- Upgrade system
Makes the game easier than it already is. I think the problem is players improves faster than game getting more difficult.
Every time I replay PXLPD I get caught at the start until I figure how to position and escape. If enemies did more damage (didn't really notice) this would make some sense.
- Why is Zu immediately playable?
Isn't she supposed to be a secret unlockable character, designed after one of the Zeta Team members. Never managed to unlock her (didn't want to look up the conditions).
About the poll. Missed it but...
Adding more characters sounds great, but this is a lot of work for not so much value. It makes the game more complex because every new enemy has to be adjusted for one more character. I also can't think of a character the game is direly in need of (well Sonic ironically, but most people probably only care about the female characters).
The next most important/remarkable characters lacking are probably Sally, Tikal, Cosmo
Characters like Maria, Elise, Sage would probably a bit odd (lol).
Skins would also be great, but in the scenes they are naked anyways
Pregnancy Mode
I like it, why not include it into the main modded game? Make it a toggle option.
I think it would be cool, if you didn't start pregnant but become pregnant after the first insemination (KO)
Some suggestions.
(I try to limit it to stuff which hopefully wouldn't be too hard to implement)
Those are just ideas not meant as a necessity or required in all combinations
Enemies
Like aforementioned I think the game is already a bit to easy or rather becomes easier as you progress. The problem is that its easy to abuse jumping attacks and stunlocking enemies that rarely can do more than just straight up walk to you. Also escaping becomes too easy with some getting used to. Also walking into enemies vertically is super awkward.
Some positive counterexamples are the teleporting ghost girls or the second stage underwater boss (pink goo girl) who immediately grabs you and is also super fast.
Stun resistance: Instead of (just) having enemies with more health give them stun resistance (honestly might not work so well by how grabbing works)
Enemy variations (colored): give them bonus stats other than just more health e.g. faster, more dmg, harder to escape
Grabs: Reworking the system might be a good idea and there are many options to do this, but for now some less intrusive changes.
A resistance attribute, might work well with the upgrade system. Eg. starting out with 3, the 3rd grab will always be unescapable. A horse could deduct 2 points from resisting. Some other things could affect it too, like (new) enemy attacks or pressing special to late means you both get lewded and loose a resistance point. In theory the energy bar should already do it but you rarely run out of energy.
Give some enemies the ability to bypass the escape counter event (like the pink girl boss) and immediately do the lewds, possibly drain health and different escape condition.
Negative Traits for some specific attacks, player getting temporarily slower, lock jumping, lock special attack, lock normal attack, make next grab irresistible. Those could vanish automatically after some time or maybe another grab cures it, so a player who can't attack walks willingly into an enemy to get rid of it faster.
For possible new enemies: Maybe have them punish you for passing them sideways or jumping over them. Or give them range/charge attacks/grabs where the player is supposed to flank into them. Trick the player into using escape counter against one kind of enemy which has the opposite effect or punish him if he presses too late.
Items (used condom)
Got the idea yesterday that it might be neat to punish the player for blindly picking up items.
The used condom could work like this, that it always sets your health to half full.
It makes more sense considering how it is already covered in semen and full health essentially is an empty semen meter
I know Evil Mode mod exists to make the game more 'challenging', but I don't think making grabs unescapable and always nude is the right way to do it. The first thing just makes the game even more hit and run and the second desensitize him to the lewds.
Sorry for that wall o' text