- Aug 22, 2022
- 154
- 22
thanks but will it be addedThey look good to me, I didn't spend much time redesigning stage 4, so your changes will help.
It would be incredible if the second option passed and I know that for many, seeing the development of future updates in any game is very tempting, but I think that if part of the development is published before releasing it, it loses much of the sense of downloading it since you have seen great part of the content in the publications, I think that at least the sex scenes should not be shown so as not to feel that we are playing something that we have already seenOh, and I have a question for you all. Would you prefer, to see the changes, such as new animations only with the release of the game, or as some developers on twitter of such games do, share pre-release appearance of the changes I have already created, such as a set of sex animations for some enemy, the appearance of a new map, etc.?
A middle ground is probably for the best, show off some but keep others (especially more surprising ones like an entirely new enemy) under wraps.Oh, and I have a question for you all. Would you prefer, to see the changes, such as new animations only with the release of the game, or as some developers on twitter of such games do, share pre-release appearance of the changes I have already created, such as a set of sex animations for some enemy, the appearance of a new map, etc.?
i agree with you, show some, but keep others in secretA middle ground is probably for the best, show off some but keep others (especially more surprising ones like an entirely new enemy) under wraps.
Doesn't matter, the animation for it is gone from v5.8 and earlier from the originalWell, I don't know what this mechanic looked like in the original game, back in the day, but if I were to do it, it would probably be something like this.
1. Make the boss have an Script added, which with each start of the animation of the walking would draw a number from 1 to 10, if the number draws, for example, 1 then several mines will be spawn on the map at different time intervals.
-- OR --
2. Make the boss could throw projectiles in the same way as sucubus, or incubus (you would then have to write a script that made the mine a projectile, or take the script from the projectile rose from sucubus).
-- OR --
3. Add a timer to the "update.c" script, which would turn on with the start of the level. when the timer reaches the right number then spawn the mine and reset itself. You can always still add that the timer instead of a specific number would only check a variable and change it depending on the amount of hp of the boss, for example, if 100%hp - 0, 50%hp - 20 sec, and so on. Plus, add a short draw number from the range of, for example, 60 - 200 for the X axis of the mine respawn.
I'm more interested in the second option, it would be useful to keep the interest in the modOh, and I have a question for you all. Would you prefer, to see the changes, such as new animations only with the release of the game, or as some developers on twitter of such games do, share pre-release appearance of the changes I have already created, such as a set of sex animations for some enemy, the appearance of a new map, etc.?
I'm kinda more partial for the first option, if you're referring to build releases. I'd rather experience the changes in-game than just be spoiled about what I'm downloading the updates for. If you just start releasing your in-progress stuff here, I'll probably end up muting this thread.Oh, and I have a question for you all. Would you prefer, to see the changes, such as new animations only with the release of the game, or as some developers on twitter of such games do, share pre-release appearance of the changes I have already created, such as a set of sex animations for some enemy, the appearance of a new map, etc.?
Well, I try to add as much stuff as possible, but in a short period of time. I don't want my updates to take ages, because I don't want you to wait an eternity for something new to come out. Yet sometimes this is not feasible, most notably when designing new animations for stage 5.Gotta say, you work incredibly fast with these animation given how complex some of them are.
One question btw: If you had the chance to add one more character Red, who would it be?
Yes, although today I will show how the new stages look, so only then you will be able to see.wait so that means stage 1 and stage 2 is finished so can i have a peak
i prefer the first option to have it like a surprise when a new update appears downloadable but the second option is good to give some advide too when we see what you have in mind so we can try to see if we can add something with it.
It would be incredible if the second option passed and I know that for many, seeing the development of future updates in any game is very tempting, but I think that if part of the development is published before releasing it, it loses much of the sense of downloading it since you have seen great part of the content in the publications, I think that at least the sex scenes should not be shown so as not to feel that we are playing something that we have already seen
I thought I would do something like this. I'll be posting from time to time some changes to the game, such as the look of a map, some item, etc. things that are less intrusive, and also I'll add, for example, two or one new animation.A middle ground is probably for the best, show off some but keep others (especially more surprising ones like an entirely new enemy) under wraps.