- Jul 14, 2022
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Well, I try to add as much stuff as possible, but in a short period of time. I don't want my updates to take ages, because I don't want you to wait an eternity for something new to come out. Yet sometimes this is not feasible, most notably when designing new animations for stage 5.Gotta say, you work incredibly fast with these animation given how complex some of them are.
One question btw: If you had the chance to add one more character Red, who would it be?
As for the character, if I had the time and skills to add someone it would probably be Sticks the Badger. This is a character in which I could try to add new mechanics and interesting sex scenes.
Yes, although today I will show how the new stages look, so only then you will be able to see.wait so that means stage 1 and stage 2 is finished so can i have a peak
i prefer the first option to have it like a surprise when a new update appears downloadable but the second option is good to give some advide too when we see what you have in mind so we can try to see if we can add something with it.
It would be incredible if the second option passed and I know that for many, seeing the development of future updates in any game is very tempting, but I think that if part of the development is published before releasing it, it loses much of the sense of downloading it since you have seen great part of the content in the publications, I think that at least the sex scenes should not be shown so as not to feel that we are playing something that we have already seen
I thought I would do something like this. I'll be posting from time to time some changes to the game, such as the look of a map, some item, etc. things that are less intrusive, and also I'll add, for example, two or one new animation.A middle ground is probably for the best, show off some but keep others (especially more surprising ones like an entirely new enemy) under wraps.