- Jul 14, 2022
- 573
- 2,059
I was thinking about the topic of losing something in side missions and came to the conclusion that maybe all minigames/side missions will cost the player a certain amount of money. If we win, for example, we will gain something else in addition to the extra money, and if we don't, we will only lose the money we used to play the minigame. I gave up on the idea of losing lives, because while, for example, we lose all of them then the game will end for us at the point where we died. Because of this, when we return again to our save we will appear in the last one on which we ended, for example, in the minigame itself. I could program it so that such an error does not occur, but still the player would lose a lot in my opinion.