Mines got that in it atm ^^I'm still hoping for some mpreg stuff eventually but again, just me. I'd work on doing that stuff myself but I have IRL to focus on
I'll add weresonic as a playable character, if ya want ^^Good luck with it. I wonder how it would look if Weresonic were impregnated by the ghost girl XD
I want the enemies in his route to be all female. When he beats them, Make him rape the enemy females in his route.I'll add weresonic as a playable character, if ya want ^^
I will do a genderswap mode on mine too. But hope you can respect that won't be done for a looong timeI want the enemies in his route to be all female. When he beats them, Make him rape the enemy females in his route.
nah im doing it as if cum is leaking out (or for tails, be his cock calming down). ive also made oil and icor not able to impregnate on mine, just bc i thought itd be wierd for them cum types to impreg. im working on ideas for sex scene remakes on mine as well.Dunno, but it would be awesome for Pregmod.
You can try to add a script that makes the function:anyone know how i would make health regen a thing? wanted to add a slow hp regen into mine (to test)
Well, it's hard to say. I know that it is possible to create a file "loading.c" in which, we can put specific parameters about the loading screen. Although I don't know if it is possible to replace the visible graphics with something else.I wonder, is there a way for the loading screens to be character specific?
I've already considered redoing these animations to make them look less pixelated, though I don't know if I'll undertake it. For now, I'm finishing filling in the gaps in Stage 5, so when I'm done, maybe I'll try to do something about it.Sorry to bother you, but are you going to remake the Game Over screens for the characters? If so, would it he possible to alter the Tails game over scenes so he actually gets some pleasure?
Nothing against the previous artist, but ballbusting and emasculation aren't everyone's thing.
To be honest, they are not bad, but they could be replaced with something else. Once I came across some sites that have some sort of library with these types of sounds. So maybe later I'll try to do something with it.After all that discussion about the voice of the characters.
What are ya'll thoughts about the game SFX, more specifically, the Sexual SFX?
Hmm... I could try to add something like a victory screen when a mini game is won.Just ended to explore the latest version. And I enjoyed it a lot thanks to the new voices.
The new mini games are funny, ny favorite one is the sperm invaders for the dick part XD
(Recommendation) It needs a victory screen and during the Penis Apparition it would be a good idea to increase the amount of sperms in the screen, to make it look a final boss.
An interesting thing that happened to me in the Stage 1 is, If 2 or more of those robo-wasp are attacking you with the oil attack, your character will end up in a soft-block until you press D or the oil attack ceases
I checked this error on my own and yes, it turned out that a few lines of code are missing here. Apparently a few but most important because they define the position of the animation, its speed and whether it should be a loop. Patch will appear in the next update. but if anyone wants, below I give what you need to paste to make everything work.Hello, just reporting a bug. The robot-sperm impregnation animation doesn't play (the animation freezes on a beginning frame, maybe even the first one), freezing the player character and the enemy the player is currently interacting with. Doesn't seem to matter which robotic enemy is involved, or what player character is involved, just if the robot sperm animation plays. The normal impregnation animation does not have this problem.
Interestingly enough, everything else is completely unaffected. All other enemies on screen move around like normal, music still plays. Just the player character and interacting enemy become stuck.
being honest with you I had a slight problem with it at the very beginning. Namely, my main concept was to use the command "openborvariant("elapsed_time")" which allows us to retrieve the time since the creation of this variable. Thanks to this, the variable that would have it would act as a kind of Timer. The problem with this is that for some reason this time can't be reset to zero or counted down from scratch, which made my job difficult.anyone know how i would make health regen a thing? wanted to add a slow hp regen into mine (to test)
I think you should do a Road-Map, just to have things in order, AND, to show everyone what you are working currently at.I've already considered redoing these animations to make them look less pixelated, though I don't know if I'll undertake it. For now, I'm finishing filling in the gaps in Stage 5, so when I'm done, maybe I'll try to do something about it.
A way would be to either increase a little the cooldown between the oil attack or just giving a little immunity frame to the character/s affected by the stunAs for that soft-block. I'll look more into the enemy attack and try to improve it somehow so that there won't be such problems.
One way could be to makeThe problem with this is that for some reason this time can't be reset to zero or counted down from scratch, which made my job difficult