EvolutionKills

Well-Known Member
Jan 3, 2021
1,111
3,601
I like some of the characters, and the writing isn't half bad, even if this is an overtly grindy experience.

But fuck me, if the art doesn't ruin the experience.

The best art in this game is the backgrounds. They're skillfully done, have their perspective in order, and come in daytime/nighttime version with seasonal variants for the outdoors. All are competently done, if not terribly imaginative. Sadly however, they are the high watermark for that art. The lewd scenes only WISH they could be in the same ballpark as the background art. The fucking background art.

All of the lewd scenes are peak Deviant Art amateur hour shit-show. Consistent art style? Who the fuck needs it! Hope you like every character looking at least three different ways, because there are multiple commissioned artists and none of them agree with each other! There's bad western cartoon style, bad high-schooler copying anime style, and finally the horribly mangled human-ish shaped blobs of putty that pass for most of the lewd scenes (some of them are so bad, they're almost Cronenberg levels of body horror). Zero consistency.

They couldn't even get the same artist to do all of the dialogue paperdolls, so you have doe-eyed anime-esque Bree...

Screenshot 2022-04-19 022715.png

...right next to very not-anime-esque Audrey,...

Screenshot 2022-04-19 022622.png

...and they look like they're from entirely different games or universes. One has relatively thick linework, whereas the other has almost no line work and relies entirely on shading; it's two very different art styles that just don't mesh well. Also Bree's hair changes from disheveled curls to full on hair-drills, depending on who's drawing here in any given scene. Fucking pick one, and stick with it.

Sweet holy fuck, the art is so fucking bad. I could teach a college level 101 art class using this game's art as a baseline for how NOT to draw humans, their proportions, or perspective in general. Not a single fuck was given for any of the lewd scenes. Couldn't even be bothered to find a clip on PornHub to at least get an idea about what two people actually look like when they're fucking. Nope. Couldn't even do that. Looking at actual porn for reference was too much work for the artists drawing this embarrassing shit.

Screenshot 2022-04-19 015532.png

This is what you get when you commission a 17 year old anime fan who doodles Naruto all over their notes in high school. This artist is very poorly aping anime design cues, like the male MC's fucking air-breather agape mouth. They've also clearly never had a life drawing class, or anything even resembling a college level course focused on drawing people or human anatomy. I should know, I was an art major in college (Art Institute of Pittsburgh, BS in Game Art & Design). The line work is bad, the perspective is weird, and the proportions are goofy. Again, peak Deviant Art amateur hour.

Still not convinced?

Screenshot 2022-04-19 020654.png

Look at that.

What. The. Actual. FUCK.

Everything about that is fucked up. Perspective? Who the fuck needs it! Proportions? What's that! This one is even more personally galling, as I am an avid motorcycle rider. Whoever drew this has never ridden a motorcycle. Hell, they may not have ever ridden a bicycle. They sure as shit didn't bother to Google search for an image of someone riding a motorcycle, or hell, even just a motorcycle. This is the half-remembered fever dream drawn by someone who had never seen a bike themselves, but instead had a motorcycle described to them by a drunk homeless person on the street at 3am, and used that barely coherent screed as their working reference. No fucking idea HOW a person sits on or actually interacts with a motorcycle (where are the fucking foot pegs?). They are not two people sitting on a bike going down the road, but rather two flat pancakes copy-pasted over top of a blob pretending to be a bike. What is up with the fucking amorphous blob of black and red that's supposed to be the rear of the bike?

20210606_132226.jpg

I get that not everyone just has a bike or two lying around to take picture of themselves for reference, but motorcycles aren't exactly hard to Google.



That's the real kicker. Every fucking time things are about to get interesting and spicy, the horrible art just derails the entire experience. It is distractingly bad, easily overpowering whatever scene it is placed in. I just can't 'get into it' during the lewd scenes, because while the writing is pretty decent (not great, Pale Carnations this is not), I can't get over how fugly it all is.

Also, the male MC always looks like a goddamn tool. Plus, he comes in about a half dozen different shades of tan and brown, because again, zero fucking consistency with the art. Hell, he changes color in the same scene sometimes!

Screenshot 2022-04-19 025053.png

Screenshot 2022-04-19 025112.png

Is my dude orange or brown? FFS...
 
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Shad0wk1ng09

Newbie
Modder
Sep 30, 2018
50
72
honestly, and this is coming form an artist, i think there are multiple artists doin the game art not jsut one person. there a very different techniques on several of the girls and even with Mike. i mean, they are close enough to get away with it. there are a few that kinda bug me, one being sasha's "angry" dragonball face and the minira (not sure the spelling) blonde hair head.. its just way off palette
 

Andrealphus

Engaged Member
Donor
Game Developer
Aug 17, 2017
2,063
3,960
I like some of the characters, and the writing isn't half bad, even if this is an overtly grindy experience.

But fuck me, if the art doesn't ruin the experience.

The best art in this game is the backgrounds. They're skillfully done, have their perspective in order, and come in daytime/nighttime version with seasonal variants for the outdoors. All are competently done, if not terribly imaginative. Sadly however, they are the high watermark for that art. The lewd scenes only WISH they could be in the same ballpark as the background art. The fucking background art.

All of the lewd scenes are peak Deviant Art amateur hour shit-show. Consistent art style? Who the fuck needs it! Hope you like every character looking at least three different ways, because there are multiple commissioned artists and none of them agree with each other! There's bad western cartoon style, bad high-schooler copying anime style, and finally the horribly mangled human-ish shaped blobs of putty that pass for most of the lewd scenes (some of them are so bad, they're almost Cronenberg levels of body horror). Zero consistency.

They couldn't even get the same artist to do all of the dialogue paperdolls, so you have doe-eyed anime-esque Bree...

View attachment 1764898

...right next to very not-anime-esque Audrey,...

View attachment 1764899

...and they look like they're from entirely different games or universes. One has relatively thick linework, whereas the other has almost no line work and relies entirely on shading; it's two very different art styles that just don't mesh well. Also Bree's hair changes from disheveled curls to full on hair-drills, depending on who's drawing here in any given scene. Fucking pick one, and stick with it.

Sweet holy fuck, the art is so fucking bad. I could teach a college level 101 art class using this game's art as a baseline for how NOT to draw humans, their proportions, or perspective in general. Not a single fuck was given for any of the lewd scenes. Couldn't even be bothered to find a clip on PornHub to at least get an idea about what two people actually look like when they're fucking. Nope. Couldn't even do that. Looking at actual porn for reference was too much work for the artists drawing this embarrassing shit.

View attachment 1764873

This is what you get when you commission a 17 year old anime fan who doodles Naruto all over their notes in high school. This artist is very poorly aping anime design cues, like the male MC's fucking air-breather agape mouth. They've also clearly never had a life drawing class, or anything even resembling a college level course focused on drawing people or human anatomy. I should know, I was an art major in college (Art Institute of Pittsburgh, BS in Game Art & Design). The line work is bad, the perspective is weird, and the proportions are goofy. Again, peak Deviant Art amateur hour.

Still not convinced?

View attachment 1764885

Look at that.

What. The. Actual. FUCK.

Everything about that is fucked up. Perspective? Who the fuck needs it! Proportions? What's that! This one is even more personally galling, as I am an avid motorcycle rider. Whoever drew this has never ridden a motorcycle. Hell, they may not have ever ridden a bicycle. They sure as shit didn't bother to Google search for an image of someone riding a motorcycle, or hell, even just a motorcycle. This is the half-remembered fever dream drawn by someone who had never seen a bike themselves, but instead had a motorcycle described to them by a drunk homeless person on the street at 3am, and used that barely coherent screed as their working reference. No fucking idea HOW a person sits on or actually interacts with a motorcycle (where are the fucking foot pegs?). They are not two people sitting on a bike going down the road, but rather two flat pancakes copy-pasted over top of a blob pretending to be a bike. What is up with the fucking amorphous blob of black and red that's supposed to be the rear of the bike?

View attachment 1764894

I get that not everyone just has a bike or two lying around to take picture of themselves for reference, but motorcycles aren't exactly hard to Google.



That's the real kicker. Every fucking time things are about to get interesting and spicy, the horrible art just derails the entire experience. It is distractingly bad, easily overpowering whatever scene it is placed in. I just can't 'get into it' during the lewd scenes, because while the writing is pretty decent (not great, Pale Carnations this is not), I can't get over how fugly it all is.

Also, the male MC always looks like a goddamn tool. Plus, he comes in about a half dozen different shades of tan and brown, because again, zero fucking consistency with the art. Hell, he changes color in the same scene sometimes!

View attachment 1764913

View attachment 1764916

Is my dude orange or brown? FFS...
Sorry you don't like the art ^^
- Yes we are aware of the inconsistencies but no there are not dozens of artists working on this (currently there are 2 and at most there was 3)
- All of the dialogue art for all the girls are from the same artist
 

Shad0wk1ng09

Newbie
Modder
Sep 30, 2018
50
72
Sorry you don't like the art ^^
- Yes we are aware of the inconsistencies but no there are not dozens of artists working on this (currently there are 2 and at most there was 3)
- All of the dialogue art for all the girls are from the same artist
evolutionkills may not like the art, i kinda do, though some needs work. few touch up here and there makes all the difference. i know all about that, im in the process of redoing all the oni art from rogue-like so its more compatible with out new code base..
 

EvolutionKills

Well-Known Member
Jan 3, 2021
1,111
3,601
- All of the dialogue art for all the girls are from the same artist
I am both horrified, and yet somehow, not at all surprised by that. I mean, sure, why not? Why shouldn't the same artist draw characters for the same game in two wildly different art style with different proportions? Bree's eyes are twice as large as Audrey's, so of course they were drawn by the same person.

I hope that for your sake at least, that whoever you commissioned for the artwork came cheap.
 

Mr.Heartbeat

Member
Dec 19, 2020
231
267
Sorry you don't like the art ^^
- Yes we are aware of the inconsistencies but no there are not dozens of artists working on this (currently there are 2 and at most there was 3)
- All of the dialogue art for all the girls are from the same artist
how about this idea? all three artist collab drawing all the lewd scene but for every individual character they do it solo.

although i can see the disadvantage of this idea but it might be consistent at the very least.

this also brings me a question, who is going to be your 3D modeler for the reboot?
 

EvolutionKills

Well-Known Member
Jan 3, 2021
1,111
3,601
No he does not and I like his art.
I would love to see your own game and work that is better in every way than Love & Sex :D
Please send me a link

I'm sorry, does every film critic need to be a film director too? Was Siskel & Ebert's film reviews invalid because they weren't also film makers? Of fucking course not.

So next time, don't play the 'what games are you making' card. It is an argument unbecoming anyone serious about their work.


That being said, you are well within your right to overpay for ugly art, slap it into a grindy dating sim, and charge people for it. If you can get enough people to actually pay money for that so that you can keep the lights on? More power to you. I'm not here to tell you how to live your life or how to make a living.

But, that fact alone doesn't make the art any less awful. Uwe Boll makes a living as a film director, but his movies are still bad.

The lewd art is bad. It just is, on multiple levels. Do you want me to do a full critique and rundown of what I've so far encountered? Because damn near every piece of lewd art is bad on some fundamental level, because the artist doesn't have a good grasp on the fundamentals themselves. Proportions are inconsistent, the style varies and is all over the place, there are often multiple planes of perspectives competing with each other, a poor grasp of human anatomy in general, and the list goes on.

IF you or your artist actually care about making better art, I'd be happy to do a more thorough critique; it is an important part of the process in improving any work. But if you aren't, then just sit there and be happy with the ugly art that you like. Not all art is good, nor does it need to be. But just fucking own it, and don't act butthurt cause you either like bad art or can't tell that the art you like is bad. Not every meat needs to be filet mignon, but there is nothing to be meaningfully gained in pretending ground beef is filet mignon.
 

monk_56

Active Member
Apr 26, 2021
659
2,689
I'm sorry, does every film critic need to be a film director too? Was Siskel & Ebert's film reviews invalid because they weren't also film makers? Of fucking course not.

So next time, don't play the 'what games are you making' card. It is an argument unbecoming anyone serious about their work.


That being said, you are well within your right to overpay for ugly art, slap it into a grindy dating sim, and charge people for it. If you can get enough people to actually pay money for that so that you can keep the lights on? More power to you. I'm not here to tell you how to live your life or how to make a living.

But, that fact alone doesn't make the art any less awful. Uwe Boll makes a living as a film director, but his movies are still bad.

The lewd art is bad. It just is, on multiple levels. Do you want me to do a full critique and rundown of what I've so far encountered? Because damn near every piece of lewd art is bad on some fundamental level, because the artist doesn't have a good grasp on the fundamentals themselves. Proportions are inconsistent, the style varies and is all over the place, there are often multiple planes of perspectives competing with each other, a poor grasp of human anatomy in general, and the list goes on.

IF you or your artist actually care about making better art, I'd be happy to do a more thorough critique; it is an important part of the process in improving any work. But if you aren't, then just sit there and be happy with the ugly art that you like. Not all art is good, nor does it need to be. But just fucking own it, and don't act butthurt cause you either like bad art or can't tell that the art you like is bad. Not every meat needs to be filet mignon, but there is nothing to be meaningfully gained in pretending ground beef is filet mignon.
I don't really have a good sense of the art situation re: devs- but I did notice a lot of the new scenes were done by an artist I don't think I've seen before and they are really nice. I.e. the new Kylie and Lexi doggie scenes- all the new office harem stuff. Big step up from previous.

The more PG scenes- cuddles, spanks, date events like pool, photo-booth ect are probably still the best art- but the lewd art is definitely improving.

Not sure when they added art variants for dick size as well; but that has been a lot of fun- will be cool when that is retconned into all the older art.

Maybe we will get more male art variants eventually- such as the tattoo you can get with Kleo or some piercings or something.

The way the game deals with body modifications and variants is far more robust than anything I've played before.
 
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EvolutionKills

Well-Known Member
Jan 3, 2021
1,111
3,601
Welp, don't say I never helped.

Just discovered a continuity bug that can lock out a character.

This concerns Audrey and her initial encounter with Danny in the Pub.

During your first time going to the pub, you can encounter Sasha there and enter a dialogue tree, where you can end up with the option of offering to help her finish unpacking her stuff from the move. There are three options; not helping, helping later, or helping now. Choosing the last option causes you to immediately leave the Pub, skipping the Audrey and Danny scene, and potentially locking Audrey out of the game.

Now if you go back that same night, you can still trigger the Audrey/Danny scene after you've helped Sasha. But if you don't, and try checking out the Pub the next night or any time after that, the Audrey/Danny scene will no longer trigger, and Audrey never appears later in the game.

I was 15 days into a New Game+ playthrough before I noticed that something was weird, and tracked it down to there being no Audrey (she needs to be present for Aletta's submission scene at 20 kink where she is using the remote vibrator during the office meeting with all of the office staff, including the then-missing Audrey).

EDIT: Also, you can take your facepalm emoji and shove it.
 

Cartageno

Devoted Member
Dec 1, 2019
8,611
14,620
EDIT: Also, you can take your facepalm emoji and shove it.
Just a thought: maybe you wouldn't get it if you put your - valid and thoroughly explained - critique into some more constructive words. You are no Ebert or Siskel, you are not writing for a public audience which wants to be entertained, thus you can avoid all the badmouthing (which they rarely did anyway). Your goal in this thread can only be to point out problems to the creator, and they are more likely to listen to calmer talk.
 

BanUndead

Newbie
Jun 16, 2019
30
7
This has probably been asked before, but if you do gamer girl Bree path of the story does that mean you can’t get her submissiveness past 50?
 

EvolutionKills

Well-Known Member
Jan 3, 2021
1,111
3,601
Just a thought: maybe you wouldn't get it if you put your - valid and thoroughly explained - critique into some more constructive words. You are no Ebert or Siskel, you are not writing for a public audience which wants to be entertained, thus you can avoid all the badmouthing (which they rarely did anyway). Your goal in this thread can only be to point out problems to the creator, and they are more likely to listen to calmer talk.
Why bother? In depth critique is time consuming, if you want to do it right. Kinda like art itself is.

I just pointed out some of the most basic, surface level problems, and the response was in as many words, 'go pound sand'. I'm not going to put in that additional time and effort for someone who's response to criticism is complete dismissal of it. That's what the whole 'oh, well show us your game' bullshit is, a cop out by someone not actually interested in discourse or critique.

I could also dust off my old Wacom tablet, fire up GIMP, spend time to find or create good reference material, and do a fucking bang up job of drawing 2 people on the back of a motorcycle. And if I wanted to do it right, to be able to create something that I wouldn't be embarrassed to claim credit for, I'd have easily spent a dozen hours or more. For what? An outline sketch of 2 people on the back of a bike, but done with good perspective, proportions, an interesting POV; and the dev's wouldn't learn anything even if they wanted to. I could accomplish the same thing by just showing them a photo of 2 people on the back of a bike. Whereas I could do an in-depth breakdown of what is wrong, and how to fix it, for a few dozen art pieces in the same amount of time. Information that was crafted to the specific problems and examples, that a receptive artist could use to actually improve their craft. You know, something that could actually help someone who actually cared.

As far as the artist goes, why spend that extra time and effort if the person hiring you (the dev) is happy with the crap you can shove out in a fraction of the time? Kudos to the artist, they found someone to happily buy and defend their sub-par work. Great gig if you can get it, I guess. Me? I'd be too embarrassed to turn in artwork when I was in high school that messed up basic perspective and human anatomy the way this art does. My high school art teacher would have grilled me savagely if I had handed in stuff at this level. But, it's not my job to fix it.
 
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