throweawayee

Member
Jun 26, 2020
144
100
I started a new save and I've been following the wiki. I can't seem to get . Her wedding is done, hearts >= 60, Bakery 10:00 - 15:00
 
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gnadudu

Well-Known Member
Aug 31, 2018
1,847
2,738
I started a new save and I've been following the wiki. I can't seem to get . Her wedding is done, hearts >= 60, Bakery 10:00 - 15:00
That's a bug in 23.9.0, they completely revised Sam's flags and forgot to adjust those for Emma's introduction event. It may already have been fixed in 23.9.0a, but I don't know for sure, because it didn't get leaked yet...)

View attachment 2959675
can someone tell me what i should do to have nest event with audrey?
Are her subpoints >= 50?
 
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Eater228

Newbie
May 22, 2020
26
8
That's a bug in 23.9.0, they completely revised Sam's flags and forgot to adjust those for Emma's introduction event. It may already have been fixed in 23.9.0a, but I don't know for sure, because it didn't get leaked yet...)



Are her subpoints >= 50?
No
 

DioDanika

Newbie
Oct 4, 2017
95
118
More girls? geez, there are enough. Game is currently super long but thin. Most of the girls have next to no content. Very little artwork. Sex "scenes" are one picture with red overlay or bad cum effects. Very few girls have alternate outfits or sexy/slutty dresses, bathing suits, and lingerie basically non-existent. No really ability to control outfits. Only section that play with dress up is the obnoxious to get office harem.

Put more content into the existing girls, locations, and activities.
 
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Birae

New Member
Dec 30, 2020
2
0
the update says that there are a hot tub scene and a sex scene for angela, but I haven't been able to get either to work. I already reached the point where it says there is no mores story content for her. anybody got any ideas?
 

godoftheearth

Member
Jul 6, 2020
130
97
I never play Cassidy's mistress route, but I think the requirement for cassidy_dwayne_visit should be cassidy_dwayne_fight_fallout instead, because 'cassidy.status != "pet"' and IsDone("cassidy_dwayne_visit") can never be true (because it's only playable on the pet path) at the same time which locks her story when played this way...
Edit: The event also shouldn't trigger on the pet path, because it checks for IsFlag("alettafight") which doesn't get set in the code anymore... (should probably be Not(IsFlag("alettafightDelay")) instead)
The Event defined as:
Python:
    Event(**{
        "name": "cassidy_dwayne_visit",
        "label": "cassidy_dwayne_visit",
        "conditions": [
            IsDone("cassidy_dwayne_fight_fallout"),
            HeroTarget(HasRoomTag("mcoffice")),
            'cassidy.status == "pet"',
            PersonTarget(cassidy,
                Not(IsPresent()),
                Not(IsHidden()),
                Not(IsFlag("dwaynevisitDelay")),
                ),
            ],
        "do_once": True,
        })
looks like it will trigger after "cassidy_wayne_fight_fallout", and wait for "dwaynevisitDelay" to fade.
and it don't have a line:
Python:
HeroTarget(IsActivity("work", "workhard", "work_personal", "workhard_personal")),
seems it don't need a work activity
 

gnadudu

Well-Known Member
Aug 31, 2018
1,847
2,738
The Event defined as:
Python:
    Event(**{
        "name": "cassidy_dwayne_visit",
        "label": "cassidy_dwayne_visit",
        "conditions": [
            IsDone("cassidy_dwayne_fight_fallout"),
            HeroTarget(HasRoomTag("mcoffice")),
            'cassidy.status == "pet"',
            PersonTarget(cassidy,
                Not(IsPresent()),
                Not(IsHidden()),
                Not(IsFlag("dwaynevisitDelay")),
                ),
            ],
        "do_once": True,
        })
looks like it will trigger after "cassidy_wayne_fight_fallout", and wait for "dwaynevisitDelay" to fade.
and it don't have a line:
Python:
HeroTarget(IsActivity("work", "workhard", "work_personal", "workhard_personal")),
seems it don't need a work activity
I think the two conditions are switched, it should be ( 'cassidy.status != "pet"' and IsDone("cassidy_dwayne_fight_fallout")) OR ( 'cassidy.status == "pet"' and IsDone("cassidy_dwayne_visit")) not the other way around...
The fixed code should look like this:
Python:
Event(**{
        "name": "cassidy_aletta_fight",
        "label": "cassidy_aletta_fight",
        "conditions": [
            Or(
                And(
                    #gna: dwayne visit only happens on the pet path, options are switched
                    #'cassidy.status == "pet"'
                    'cassidy.status != "pet"',
                    IsDone("cassidy_dwayne_fight_fallout")
                    ),
                And(
                    #gna: dwayne visit only happens on the pet path, options are switched
                    #'cassidy.status != "pet"'
                    'cassidy.status == "pet"',
                    IsDone("cassidy_dwayne_visit")
                    ),
                ),
            HeroTarget(HasRoomTag("mcoffice")),
            PersonTarget(cassidy,
                Not(IsPresent()),
                Not(IsHidden()),
                #gna: flag doesn't get set anymore
                #IsFlag("alettafight"),
                Not(IsFlag("alettafightDelay")),
                ),
            PersonTarget(aletta,
                Not(IsHidden()),
                ),
            ],
        "priority": 1000,
        "do_once": True,
        })
Nonetheless the current version has way too many issues with Emma and Sam to start fixing all of those... ^^
 

godoftheearth

Member
Jul 6, 2020
130
97
I never play Cassidy's mistress route, but I think the requirement for cassidy_dwayne_visit should be cassidy_dwayne_fight_fallout instead, because 'cassidy.status != "pet"' and IsDone("cassidy_dwayne_visit") can never be true (because it's only playable on the pet path) at the same time which locks her story when played this way...
Edit: The event also shouldn't trigger on the pet path, because it checks for IsFlag("alettafight") which doesn't get set in the code anymore... (should probably be Not(IsFlag("alettafightDelay")) instead)
I check the event cassidy_aletta_fight you mentioned, I thought it should be fixed like this:
Python:
    Event(**{
        "name": "cassidy_aletta_fight",
        "label": "cassidy_aletta_fight",
        "conditions": [
            Or(
                And(
                    'cassidy.status != "pet"',
                    IsDone("cassidy_dwayne_fight_fallout")
                    ),
                And(
                    'cassidy.status == "pet"',
                    IsDone("cassidy_dwayne_visit")
                    ),
                ),
            HeroTarget(HasRoomTag("mcoffice")),
            PersonTarget(cassidy,
                Not(IsPresent()),
                Not(IsHidden()),
                Not(IsFlag("alettafightDelay")),
                ),
            PersonTarget(aletta,
                Not(IsHidden()),
                ),
            ],
        "priority": 1000,
        "do_once": True,
        })
 
Jul 17, 2021
63
15
ok so last time i played this the blond chick that was going to marry this one dude that cheats on her i'm trying to remember what route gives me more scenes if i tell her or not to or wait to tell her till the day of the wedding and if there's a way to have a good ending with the yandere where she wont break in my house or is that set
 

gnadudu

Well-Known Member
Aug 31, 2018
1,847
2,738
I check the event cassidy_aletta_fight you mentioned, I thought it should be fixed like this:
Python:
    Event(**{
        "name": "cassidy_aletta_fight",
        "label": "cassidy_aletta_fight",
        "conditions": [
            Or(
                And(
                    'cassidy.status != "pet"',
                    IsDone("cassidy_dwayne_fight_fallout")
                    ),
                And(
                    'cassidy.status == "pet"',
                    IsDone("cassidy_dwayne_visit")
                    ),
                ),
            HeroTarget(HasRoomTag("mcoffice")),
            PersonTarget(cassidy,
                Not(IsPresent()),
                Not(IsHidden()),
                Not(IsFlag("alettafightDelay")),
                ),
            PersonTarget(aletta,
                Not(IsHidden()),
                ),
            ],
        "priority": 1000,
        "do_once": True,
        })
Should work (is basically the same as the one I posted without the comments ^^)
 

Lolindir

New Member
Apr 23, 2021
1
0
Found two bugs so far.
1: You can proceed in Lexi´s story, but it doesn´t show up in the Story Tracker
2: Dawyne and Cassedy, its still bugged, but now its frozen in Work at the Office.
Worked there and nothing happened...
Worked Hard, Fast, Normal and slagged off.. Nothing.
So its still bugged.
Yeah in bug 1 the bitch steal my wallet and took all my money, and the story shows complete, as if I rejected the first step
 

Cartageno

Devoted Member
Dec 1, 2019
8,616
14,631
ok so last time i played this the blond chick that was going to marry this one dude that cheats on her i'm trying to remember what route gives me more scenes if i tell her or not to or wait to tell her till the day of the wedding and if there's a way to have a good ending with the yandere where she wont break in my house or is that set
Look her up in the Wiki, her name is Samantha, you are talking about the marriage event chain. The four (intersecting) paths are described in great detail.
 

Razor_97

New Member
Feb 25, 2020
1
0
Okay Dwayne and Cassidy quest is bugged.
I got Cassidy up to 40 then heard her argument with Dwayne insisted she tell me what was wrong.
The got her love up to 60....
And then... Nothing.

Dwayne never showed up and now the text reads
Cassidy and Aletta have come to a truce, and now the three of us have decided we need to do something about Dwayne.
Even though Cassidy and Aletta haven´t talked yet.
Is there a fix for this ????????
 

godoftheearth

Member
Jul 6, 2020
130
97
I found that all flags about Samantha's story line were totally gone in 23.9.0......what a disaster....
it seems need quite a big fix for next version.....
 
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