Is there actually any difference between this and the other Lovecraft Locker game? The girls are slightly redder and some have horns? I don't get what the point of this is...
Ok random example...let's assume
100 people per year as buying customers per product:
Scenario 1
Release 1 tentacle game at $5
Year 1 - $500 profit.
Year 2 - $500 profit ($1000)
Year 3 - $500 profit ($1500)
Year 4 - $500 profit ($2000)
Year 5 - $500 profit ($2500)
Total ROI (Return on investment) over 5 years = $2500
Scenario 2
Release 1 tentacle game at $5, then take existing code and simply reskin the graphics (less time investment you know.) and release that alongside the 1st game.
You now have 2 games, very quickly produced at $5 each...
Year 1 - $1000 profit.
Year 2 - $1000 profit ($2000)
Year 3 - $1000 profit ($3000)
Year 4 - $1000 profit ($4000)
Year 5 - $1000 profit ($5000)
Total ROI (Return on investment) over 5 years = $5000.
Double your money for making a reskin with no code change? Quick and easier to do.
These calculations do not take into account diminishing returns over time.
Source of Figures: My arse.
That is probably the point of this.