Okay, played a bit of this.
It reminds me of a few games, except for the amount of women and the whole ' Get laid or Die' facts. Couldn't tell you any names, because I can't recall those right now.
The scenes i've played through (not a lot, but still) don't have a lot of content, but that's understandable . As it was mentioned in some post, mentioning at some time that LP will kill you if you're not attentive could be helpful.
Hunting... slower beasts give 5 meat, whereas faster give 3 meat, irregardless of which type, which is a curious thing. Especially if compare a cow to a chicken , there's way more meat on the cow that people eat. So i'm afraid the system could use some upgrades, maybe something like various difficulty levels which reward you with more meat if you actually hit, but they're all fast animals, whereas easier just give you enough for a few days, but they're slow and so on.
Foraging is relatively safe and simple, and covers a low amount for everything.
Scouting could maybe use a slight increase in amounts found or maybe something like being able to tell the others that 'Come here, we'll scout' so you can use all their benefits.
Conversations... if you focus on specific people at a time, it's much easier to memorize what to say and actually get the points, but if you're going for everyone at once and scrambling to keep them feed each day, it wouldn't really work out well. Some people would likely want some way to keep track ingame of which options to choose.
Constructions / Buildings ... I would honestly suggest a more central hub for that which you can access in any region and it might show a map and then the symbols for what's built in each region, but you can keep on building from any region. Would decrease AP wastage and make it easier to keep track.
So, there you have some comments , but it all depends on which direction you want to take this. Easy, challenging, etc.
And last thing, do you keep track of what codes for each resource is ? There's always some people for each game that needs grinding that would rather just use codes to either get ahead or keep afloat.