Its like, i load my save and it goes back on quests like start repeating dialogues i already saw like the park discussion and parts i already played like elf's scene of revealing for the first time her monster, the moms bar scene. And in my save, it started again with the mother scene where you need to go see you mother at night but as i have already "finished", it doesn't complete and i can't sleep.I am not entirely sure what you mean, but I'll look into it
I don't know, I just created a separate scene and set everything up then made a screenshot because I thought it'd be nice
What's your OS?I just get black screen after new game with tex "press esc to skip" and Its dosent work
I see, interesting. I'll look into it. CheersIts like, i load my save and it goes back on quests like start repeating dialogues i already saw like the park discussion and parts i already played like elf's scene of revealing for the first time her monster, the moms bar scene. And in my save, it started again with the mother scene where you need to go see you mother at night but as i have already "finished", it doesn't complete and i can't sleep.
Female x futa exist, although no vaginal/anal yet in terms of currently existing content. Lesbian and vaginal/anal are planned.Female protag?
Don't see a lesbian tag.
Any lesbian content?
Any female x futa?
Hi, actually there's a huge difference between the current normal setting and ultra setting; It has a big impact on LODs and particle effects, distances scripts/NPCs are activated (The amount, the quality, the draw distance) etc, which all have heavy impact on the CPU.Thanks for the reply.
Yes, it is a low-poly art game. However, there shouldn't be any improvement from normal to ultra in such a game, because the point of a low-poly art game, is to go for the low-texture quality aesthetic. So I just don't understand why Ultra isn't set to default as the actual visual cost isn't that much different between normal to ultra. Unless I'm missing something. I get the whole low poly art aesthetic... it works for some games moreso than a 3rd person game though... like say Kingdoms and Castles or the Steam Next Fest demo of Diplomacy Is Not an Option. Those two work really well with the low-poly aesthetic, but not sure it works well for a pornographic title. Maybe its just for exploration, and the sex scenes are performed some other fashion? I dunno, again didn't get to any.
As for complaining about the graphics settings, I assumed that by you stating it was on normal, that on normal, it would be a low-poly aesthetic, and on ultra, it would be a high-poly aesthetic, with large texture resolution. Sorry if I misunderstood.
Nowhere is it mentioned that Space skips text. EDIT: Space doesn't work on the introduction section. You have to hit Next, or Continue to proceed, often waiting for them to appear.
The font size is only about the size of 12 Times New Roman in a Word Document. I was hoping for something like 25+ Times New Roman. Or maybe the reason the text is hard to read, is less the font size, and more a matter of positioning. As most text in a word document, is justified to the top of the screen, that is easy to read, but when the text is justified at the bottom of the screen it is harder to read. Maybe moving that giant brown text box to the top of the screen, would help things?
I tried hitting Escape, it wouldn't accept my input. Or maybe something else was waiting to activate and thus my input was being ignored, while a hidden timer was waiting to activate something else... like another tutorial window. I had no indication that the next tutorial screen was coming up, so I just assumed the game froze.
Maybe some pictures of the pop in and pop out, might help?
EDIT:
P1 = The continue text is super tiny. There is plenty of space in the message box, so why not make it bigger? Also you have to alternate between hitting this and "Next". How about just using the Continue button to proceed?
Extra Note -> There is no explanation of what the different types of Soul does.
P2 = This is the menu I had so much grief exiting. I'm hitting the Escape key but it won't let me out. I don't want to hit Exit or Quit, because those sound like they will exit the game or quit to the main menu. What key am I supposed to hit reliably, to exit this menu? EDIT: Apparently "Exit" does it, but it is so poorly explained, that I assumed that would exit the game instead. Maybe if it was called... "Continue Playing" instead?
P3 and P4 = Here is the pop in and pop out, I've mentioned. In the P3, the mother and table disappears and reveals the outside and lets sunlight in. By moving the camera slightly to the left, now in P4, the wall with the window pops out and reveals the outdoors.
P5 = Here is an example of highlighting two options at once. My cursor (despite it not being visible), is over the bottom most line, but both of them are highlighted. So, when I click it, will I get the one I want, or the one above it?
P6 = Here is another example of pop out, letting the sunshine in.
Extra Note -> I'm trying to exit now back to the ingame menu, but Escape key, F10, F12, are doing nothing. How do I get back to that screen?
P7 and P8 = Here is the main reason I can't play the game. P7, is normal. Everything is loaded in. I move the camera slightly to the right, and that is what P8 is. Everytime I move the camera, things like this is going on... things are popping out, then popping in, repeatedly, constantly, and this is what is giving me a migraine.
=====
I hope these images help you to figure out things and to better understand my perspective in the review. I'm not making this shit up. I'm not trying to be malicious with your project at all... but as you can see from my images, I'm having serious issues.
My hardware, for reference is a Nvidia Titan X (12gb), 16 GB DDR4 (2800 Mhz), 6 core 3.6ghz, and Windows 8.1, 64 bit.
Haven't played this in a while... Might as well share what I think of the game in its current state (which is still understandably "quite early.")
With all that being said though, I still see the potential for something more in this game. You're still less than a year after its initial version and you've already got a fairly solid base for more.
- I'm sure it doesn't matter for anything at the moment, but the beginning question about "what your soul is like" and no explanation on what each option would do just doesn't feel like great game design, especially when it will have a purpose when developed further.
- The village being so large isn't necessarily a bad thing, and the fast-travel benches help a lot, but the massive amount of NPCs lingering around and buildings with only a decorative purpose all feel very "unnecessary" in my opinion. Doesn't help when there's only a handful of NPCs that you can interact with and even less who're actually worth interacting with.
- I do understand they're included for realism but having a full, populated town of people just ends up being fairly low on my (non-existent) "list of stuff I want to see out of a very-early version porn game." As of right now they feel like a distraction to the player.
- I feel like there needs to be a better balance of "porn" and "game." After three in-game days (about... 30 minutes of real time maybe?) the most erotic thing I had seen was a lady get a boner under her clothes, and the only other really NSFW element besides the semen ingredient was an elf chained up in the not-very-arousing art-style of the 3D models. I understand not wanting the game to be a constant stream of dicks/tits/ass/pussy/etc. but I do think that a porn game should have more to draw in a player in the first half-hour.
- I am aware of another scene you can access early on, but the content of the scene itself isn't really my cup of tea. The POV of a guy perving out and jerking it to a fully-clothed woman... cleaning some part of the floor, not really my favorite.
- My personal recommendation for implementing future ero-content would be to worry less about having art associated with every possible scene, and instead focus on text-only scenes without necessarily getting rid of the art altogether. When you have the funding/time/whatever to add more art, you can just add it to the preexisting scenes that are text-only, and revise some of the text so it doesn't require as many active descriptors like "her face grew twisted with pleasure" since you can just have a picture change to show that happening.
- Mentioning the buggy/glitchy parts of the game would probably be useless as I'm sure you've already heard enough about it already.
- I think overall, the game could just be more exciting? The start of the game is a lengthy-but-skippable cutscene (but players who're interested in the lore might not want to skip) followed by a vague lore-dump (and at that point even the lore-interested players might clock out) followed by a long series of non-combat quests that also get broken up by needing to start new in-game days.
I think if it died it would say abandoned like other games that died.Last update was quite a while ago did this game die too?