Should I share public patreon as new posts in here?


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xDarknessZ

New Member
Dec 17, 2016
14
17
I am not entirely sure what you mean, but I'll look into it :unsure:



I don't know, I just created a separate scene and set everything up then made a screenshot because I thought it'd be nice :KEK:
Its like, i load my save and it goes back on quests like start repeating dialogues i already saw like the park discussion and parts i already played like elf's scene of revealing for the first time her monster, the moms bar scene. And in my save, it started again with the mother scene where you need to go see you mother at night but as i have already "finished", it doesn't complete and i can't sleep.
 

Mystikos

Member
Game Developer
Apr 17, 2019
183
267
Its like, i load my save and it goes back on quests like start repeating dialogues i already saw like the park discussion and parts i already played like elf's scene of revealing for the first time her monster, the moms bar scene. And in my save, it started again with the mother scene where you need to go see you mother at night but as i have already "finished", it doesn't complete and i can't sleep.
I see, interesting. I'll look into it. Cheers
 

Joeburqa

Member
Aug 4, 2019
278
734
yup. same for me. windows 7 64 bit, game opens, can go into options, can change settings, but when i click new game i see a brief flash of loading 0% in the bottom corner then it remains at a black screen saying press escape to skip. escape does nothing, other keys do nothing, mouse cursor looks normal and moves around but clicks do nothing, task manager shows its still responding, but it wont move past that screen. octocore 4.7ghz cpu, 4gb 4k nvidia video card, 16gb ram, dont think its my computer specs that are the issue, unless its a windows 7 problem. deleted and redownloaded and reextracted, same issue. maybe its a problem with the source? dont remember which link i downloaded from. too lazy to figure that out.
 

DKOC

Active Member
Feb 1, 2019
834
895
Well game "semi" works with Windows 8.1 64 bit. Maybe the issues reported in the review with popin is related to that, but for me it is completely unplayable in its current state.
 

Mystikos

Member
Game Developer
Apr 17, 2019
183
267
As for windows 7 users, unity video player has an issue being compatible with Windows 7, causing the black screen. (I generally add a windows 7 version, however for this update I haven't done that)
As for your windows 8.1, I've never touched 8.1. However, I wouldn't put it past Unity to have issues with it either.

As for your review DKOC....
It's a poly art game. There are many differences between the different quality settings, but yes, you're not suddenly getting realistic graphics by putting it on ultra. Whether it's simply an artstyle that is not to your taste, that is fine. But to complain about the graphics settings because of it, that's just weird.

The font size was increased due to feedback I have gotten earlier, and you can press space to skip text.
This should already be in in the latest public version, and considering that I have a 1920x1080 screen myself, I am having trouble trying to understand how the font is "so small"

As for opening a menu.. press escape.. and you can literally click the buttons in the main menu to exit it..

And for the buildings popping in and out, I can't say I've had that issue during all my testing.
Based on your review, I will add a better tutorial. As for the rest; I can't say I agree.
 

DKOC

Active Member
Feb 1, 2019
834
895
Thanks for the reply.

Yes, it is a low-poly art game. However, there shouldn't be any improvement from normal to ultra in such a game, because the point of a low-poly art game, is to go for the low-texture quality aesthetic. So I just don't understand why Ultra isn't set to default as the actual visual cost isn't that much different between normal to ultra. Unless I'm missing something. I get the whole low poly art aesthetic... it works for some games moreso than a 3rd person game though... like say Kingdoms and Castles or the Steam Next Fest demo of Diplomacy Is Not an Option. Those two work really well with the low-poly aesthetic, but not sure it works well for a pornographic title. Maybe its just for exploration, and the sex scenes are performed some other fashion? I dunno, again didn't get to any.

As for complaining about the graphics settings, I assumed that by you stating it was on normal, that on normal, it would be a low-poly aesthetic, and on ultra, it would be a high-poly aesthetic, with large texture resolution. Sorry if I misunderstood.

Nowhere is it mentioned that Space skips text. EDIT: Space doesn't work on the introduction section. You have to hit Next, or Continue to proceed, often waiting for them to appear.

The font size is only about the size of 12 Times New Roman in a Word Document. I was hoping for something like 25+ Times New Roman. Or maybe the reason the text is hard to read, is less the font size, and more a matter of positioning. As most text in a word document, is justified to the top of the screen, that is easy to read, but when the text is justified at the bottom of the screen it is harder to read. Maybe moving that giant brown text box to the top of the screen, would help things?

I tried hitting Escape, it wouldn't accept my input. Or maybe something else was waiting to activate and thus my input was being ignored, while a hidden timer was waiting to activate something else... like another tutorial window. I had no indication that the next tutorial screen was coming up, so I just assumed the game froze.

Maybe some pictures of the pop in and pop out, might help?
EDIT:
P1 = The continue text is super tiny. There is plenty of space in the message box, so why not make it bigger? Also you have to alternate between hitting this and "Next". How about just using the Continue button to proceed?
Extra Note -> There is no explanation of what the different types of Soul does.

P2 = This is the menu I had so much grief exiting. I'm hitting the Escape key but it won't let me out. I don't want to hit Exit or Quit, because those sound like they will exit the game or quit to the main menu. What key am I supposed to hit reliably, to exit this menu? EDIT: Apparently "Exit" does it, but it is so poorly explained, that I assumed that would exit the game instead. Maybe if it was called... "Continue Playing" instead?

P3 and P4 = Here is the pop in and pop out, I've mentioned. In the P3, the mother and table disappears and reveals the outside and lets sunlight in. By moving the camera slightly to the left, now in P4, the wall with the window pops out and reveals the outdoors.

P5 = Here is an example of highlighting two options at once. My cursor (despite it not being visible), is over the bottom most line, but both of them are highlighted. So, when I click it, will I get the one I want, or the one above it?

P6 = Here is another example of pop out, letting the sunshine in.
Extra Note -> I'm trying to exit now back to the ingame menu, but Escape key, F10, F12, are doing nothing. How do I get back to that screen?

P7 and P8 = Here is the main reason I can't play the game. P7, is normal. Everything is loaded in. I move the camera slightly to the right, and that is what P8 is. Everytime I move the camera, things like this is going on... things are popping out, then popping in, repeatedly, constantly, and this is what is giving me a migraine.

=====

I hope these images help you to figure out things and to better understand my perspective in the review. I'm not making this shit up. I'm not trying to be malicious with your project at all... but as you can see from my images, I'm having serious issues.

My hardware, for reference is a Nvidia Titan X (12gb), 16 GB DDR4 (2800 Mhz), 6 core 3.6ghz, and Windows 8.1, 64 bit.
 
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Mystikos

Member
Game Developer
Apr 17, 2019
183
267
Thanks for the reply.

Yes, it is a low-poly art game. However, there shouldn't be any improvement from normal to ultra in such a game, because the point of a low-poly art game, is to go for the low-texture quality aesthetic. So I just don't understand why Ultra isn't set to default as the actual visual cost isn't that much different between normal to ultra. Unless I'm missing something. I get the whole low poly art aesthetic... it works for some games moreso than a 3rd person game though... like say Kingdoms and Castles or the Steam Next Fest demo of Diplomacy Is Not an Option. Those two work really well with the low-poly aesthetic, but not sure it works well for a pornographic title. Maybe its just for exploration, and the sex scenes are performed some other fashion? I dunno, again didn't get to any.

As for complaining about the graphics settings, I assumed that by you stating it was on normal, that on normal, it would be a low-poly aesthetic, and on ultra, it would be a high-poly aesthetic, with large texture resolution. Sorry if I misunderstood.

Nowhere is it mentioned that Space skips text. EDIT: Space doesn't work on the introduction section. You have to hit Next, or Continue to proceed, often waiting for them to appear.

The font size is only about the size of 12 Times New Roman in a Word Document. I was hoping for something like 25+ Times New Roman. Or maybe the reason the text is hard to read, is less the font size, and more a matter of positioning. As most text in a word document, is justified to the top of the screen, that is easy to read, but when the text is justified at the bottom of the screen it is harder to read. Maybe moving that giant brown text box to the top of the screen, would help things?

I tried hitting Escape, it wouldn't accept my input. Or maybe something else was waiting to activate and thus my input was being ignored, while a hidden timer was waiting to activate something else... like another tutorial window. I had no indication that the next tutorial screen was coming up, so I just assumed the game froze.

Maybe some pictures of the pop in and pop out, might help?
EDIT:
P1 = The continue text is super tiny. There is plenty of space in the message box, so why not make it bigger? Also you have to alternate between hitting this and "Next". How about just using the Continue button to proceed?
Extra Note -> There is no explanation of what the different types of Soul does.

P2 = This is the menu I had so much grief exiting. I'm hitting the Escape key but it won't let me out. I don't want to hit Exit or Quit, because those sound like they will exit the game or quit to the main menu. What key am I supposed to hit reliably, to exit this menu? EDIT: Apparently "Exit" does it, but it is so poorly explained, that I assumed that would exit the game instead. Maybe if it was called... "Continue Playing" instead?

P3 and P4 = Here is the pop in and pop out, I've mentioned. In the P3, the mother and table disappears and reveals the outside and lets sunlight in. By moving the camera slightly to the left, now in P4, the wall with the window pops out and reveals the outdoors.

P5 = Here is an example of highlighting two options at once. My cursor (despite it not being visible), is over the bottom most line, but both of them are highlighted. So, when I click it, will I get the one I want, or the one above it?

P6 = Here is another example of pop out, letting the sunshine in.
Extra Note -> I'm trying to exit now back to the ingame menu, but Escape key, F10, F12, are doing nothing. How do I get back to that screen?

P7 and P8 = Here is the main reason I can't play the game. P7, is normal. Everything is loaded in. I move the camera slightly to the right, and that is what P8 is. Everytime I move the camera, things like this is going on... things are popping out, then popping in, repeatedly, constantly, and this is what is giving me a migraine.

=====

I hope these images help you to figure out things and to better understand my perspective in the review. I'm not making this shit up. I'm not trying to be malicious with your project at all... but as you can see from my images, I'm having serious issues.

My hardware, for reference is a Nvidia Titan X (12gb), 16 GB DDR4 (2800 Mhz), 6 core 3.6ghz, and Windows 8.1, 64 bit.
Hi, actually there's a huge difference between the current normal setting and ultra setting; It has a big impact on LODs and particle effects, distances scripts/NPCs are activated (The amount, the quality, the draw distance) etc, which all have heavy impact on the CPU.

Considering the fact that open world games are very tough on the CPU and not everyone has a top tier PC, I can't let it default to ultra. It's also easier to adjust settings while your PC is running 60+ FPS compared to your Game running 20 FPS, hence another reason why it shouldn't default to higher amounts.

In regards to the aesthetic working for a porn game or not; that's very subjective so I can't really argue about that. All I know is that I wanted an approach that's different from other porn games to see how it works out. Eventually I'll be adding a third person camera so people can switch to their preference.

In regards to nothing about the functionality in regards to space being shown, you're entirely correct. I won't add a keybindings options within the upcoming 1-2 patches just yet, but I'll definitely show people what every key does in the upcoming patch.
However, to me it works fine in the introduction screen, so I am not sure about that. I'll look into it.

As for the text size... I'll admit that to me it still looks big enough.. However I wouldn't mind increasing the size further (And eventually add a text size slider)

As for having to click the exit button in the main menu and the naming of it.. yeah.. haha. It's one of those things that as developer you don't think about because you know what to do. But that's why it's still such an early build I suppose, the player testing definitely helps. :p

Out of curiousity; If you save and load the game, do you still have the pop in and out issue? I'll look into a fix either way, but I am curious if that fixes it for you.

As for your cursor hovering over two options, that's incorrect. It's a single option; just poor formatting on my end. But the sentences should correlate enough to see that's one option haha (I'll still fix it, of course)

As for maliciousness, I'll admit I did take it as being malicious because I looked at your ratings and I see most of them are 1/5 BUT I'll also admit I can understand some of your frustration. (Having a 1/5 rating on your game is painful, okay? Especially so early on in development hahah)
I made sure to put windows 10 before the download link a while ago, because I have already warned people a while ago of some other windows versions being unstable (I simply can't test stability if I don't have the specific OS, so I have to rely on player testing for that). I'll still try to do my best to make it stable on all versions of windows if the bugs are reported; I'll be transitioning to a non-unity videoplayer soon for example which should get rid of the win 7 blackscreen... But yeah, I'll need the players for that :p

All in all, I hope to have a much better refined early game within the next couple of patches, so I hope that will be more to your taste.
 
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DKOC

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Feb 1, 2019
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Thanks for the reply.

If you don't want a keybindings options yet, you could always have a button, like ?, that brings up a still / static image of all the current keybinds. That would be sufficient.

Tried saving and loading, didn't help. I'll try setting the graphics at normal, rather than ultra, and see if that fixes it. Maybe Ultra settings are just broken.

Well for dialogue, I've always heard that it is best to keep an option to a few words, maybe a single sentence. If you need multiple sentences to explain a dialogue option, then maybe introduce additional scenes into the dialogue.

I get that; I've been developing a non-porn game for 3, coming on 4 years, and I've gotten a lot of scathing 1/5 style reviews. I've tried my best over the years to fix things brought up and so, the worst kind of review I've had in recent memory is a 3/5 "needs improvement". Eventually after you fix the major things, the 1 and 2 out of 5 reviews will stop coming, and the worst will be a mediocre review. I also change my reviews when things get fixed. The reason I have so many 1/5 reviews, is because I've retried these games months to over a year later, and the problem reported still hasn't been fixed, so it stays a 1/5. But for my Steam reviews, when a developer fixes the issues, I remove my negative review and turn it positive. I give credit to where it is do; if you put the effort in, I'll reward it. If you are lazy and don't want to fix your critical gamebreaking bugs, then you get to live with a 1/5 review. That is how I work. So if the issues reported for your game gets addressed (graphics/aesthetics are not usually huge priorities for my btw, but gamebreaking issues or migraine/motion sickness inducing effects are), then I'll update the review!
 
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icollectsouls

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Jul 15, 2018
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Haven't played this in a while... Might as well share what I think of the game in its current state (which is still understandably "quite early.")
  • I'm sure it doesn't matter for anything at the moment, but the beginning question about "what your soul is like" and no explanation on what each option would do just doesn't feel like great game design, especially when it will have a purpose when developed further.
  • The village being so large isn't necessarily a bad thing, and the fast-travel benches help a lot, but the massive amount of NPCs lingering around and buildings with only a decorative purpose all feel very "unnecessary" in my opinion. Doesn't help when there's only a handful of NPCs that you can interact with and even less who're actually worth interacting with.
    • I do understand they're included for realism but having a full, populated town of people just ends up being fairly low on my (non-existent) "list of stuff I want to see out of a very-early version porn game." As of right now they feel like a distraction to the player.
  • I feel like there needs to be a better balance of "porn" and "game." After three in-game days (about... 30 minutes of real time maybe?) the most erotic thing I had seen was a lady get a boner under her clothes, and the only other really NSFW element besides the semen ingredient was an elf chained up in the not-very-arousing art-style of the 3D models. I understand not wanting the game to be a constant stream of dicks/tits/ass/pussy/etc. but I do think that a porn game should have more to draw in a player in the first half-hour.
    • I am aware of another scene you can access early on, but the content of the scene itself isn't really my cup of tea. The POV of a guy perving out and jerking it to a fully-clothed woman... cleaning some part of the floor, not really my favorite.
    • My personal recommendation for implementing future ero-content would be to worry less about having art associated with every possible scene, and instead focus on text-only scenes without necessarily getting rid of the art altogether. When you have the funding/time/whatever to add more art, you can just add it to the preexisting scenes that are text-only, and revise some of the text so it doesn't require as many active descriptors like "her face grew twisted with pleasure" since you can just have a picture change to show that happening.
  • Mentioning the buggy/glitchy parts of the game would probably be useless as I'm sure you've already heard enough about it already.
  • I think overall, the game could just be more exciting? The start of the game is a lengthy-but-skippable cutscene (but players who're interested in the lore might not want to skip) followed by a vague lore-dump (and at that point even the lore-interested players might clock out) followed by a long series of non-combat quests that also get broken up by needing to start new in-game days.
With all that being said though, I still see the potential for something more in this game. You're still less than a year after its initial version and you've already got a fairly solid base for more.
 
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Mystikos

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Apr 17, 2019
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Haven't played this in a while... Might as well share what I think of the game in its current state (which is still understandably "quite early.")
  • I'm sure it doesn't matter for anything at the moment, but the beginning question about "what your soul is like" and no explanation on what each option would do just doesn't feel like great game design, especially when it will have a purpose when developed further.
  • The village being so large isn't necessarily a bad thing, and the fast-travel benches help a lot, but the massive amount of NPCs lingering around and buildings with only a decorative purpose all feel very "unnecessary" in my opinion. Doesn't help when there's only a handful of NPCs that you can interact with and even less who're actually worth interacting with.
    • I do understand they're included for realism but having a full, populated town of people just ends up being fairly low on my (non-existent) "list of stuff I want to see out of a very-early version porn game." As of right now they feel like a distraction to the player.
  • I feel like there needs to be a better balance of "porn" and "game." After three in-game days (about... 30 minutes of real time maybe?) the most erotic thing I had seen was a lady get a boner under her clothes, and the only other really NSFW element besides the semen ingredient was an elf chained up in the not-very-arousing art-style of the 3D models. I understand not wanting the game to be a constant stream of dicks/tits/ass/pussy/etc. but I do think that a porn game should have more to draw in a player in the first half-hour.
    • I am aware of another scene you can access early on, but the content of the scene itself isn't really my cup of tea. The POV of a guy perving out and jerking it to a fully-clothed woman... cleaning some part of the floor, not really my favorite.
    • My personal recommendation for implementing future ero-content would be to worry less about having art associated with every possible scene, and instead focus on text-only scenes without necessarily getting rid of the art altogether. When you have the funding/time/whatever to add more art, you can just add it to the preexisting scenes that are text-only, and revise some of the text so it doesn't require as many active descriptors like "her face grew twisted with pleasure" since you can just have a picture change to show that happening.
  • Mentioning the buggy/glitchy parts of the game would probably be useless as I'm sure you've already heard enough about it already.
  • I think overall, the game could just be more exciting? The start of the game is a lengthy-but-skippable cutscene (but players who're interested in the lore might not want to skip) followed by a vague lore-dump (and at that point even the lore-interested players might clock out) followed by a long series of non-combat quests that also get broken up by needing to start new in-game days.
With all that being said though, I still see the potential for something more in this game. You're still less than a year after its initial version and you've already got a fairly solid base for more.

Hey, many thanks for your feedback!
In regards to your soul, you're correct. I've been wanting to revamp the intro a bit in the first place so for now it was more of an introductory thing and more like a placeholder of what I want to have there later. But I highly understand your opinion of this.

As for the NPCs, it helps having them there to make sure everything fits, the population is correct and the things I can set up for them in the future by visually having them there. I am gradually increasing content for the characters that are there however, including a radar showing which NPCs are actually worth talking to to solve this issue.

I've held a poll earlier on my patreon about how much time should be between scenes, and thus I'm slowly working towards that. This also goes back to the previous point; having NPCs do sexual things around the player whilst the player is slowly working towards more porn scenes themselves should help cover things while still showing a continuous growth.
Ps: The woman tied to the wheel on the wall isn't really set up to be arousing by itself :KEK:
But it will get a scene later.

I wholly understand that polyart isn't exactly the most arousing artstyle by itself haha.

As for the text sex scenes; I always wanted to hire someone in regards to writing the text for certain sex scenes as I've never been too amazing at it; thus I've mostly relied on having the art do most of the work for me. However, I'll give it a try in the near future and to see whether people like it.

As for the vague lore dump; agreed. It's a placeholder like I mentioned earlier, haha. I actually want to hire an older woman voice actor to speak and show some world things in a cutscene-like style while at the same time giving it a more "intro" feel where it's more of a character creation set up during the scenes. I just put it at a lower priority since it's not necessary compared to having more content for people to enjoy, but in hindsight I should have probably just left it out completely.

I just figured that putting placeholders on some things so people will know when and what is being worked on would be nice; although probably not in that case. haha

Once again, thanks for the feedback. Cheers.
 
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dark0s

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Oct 11, 2019
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Hey, just wanted to pop in and say that the game looks promising to me! I'll keep checking it out until there is enough game for me to formulate a more-or-less definitive opinion about the whole thing. I love the futa theme, I like the medieval-fantasy aesthetic. I don't know why people harp on the low-poly artstyle, it looks fine to me.

I also agree with the notion that you should fill more sex-content on textual basis at first so that people have a good inkling on what fetishes will be explored and so that they have some content to go through in general. When you have a bulk of sexual text to go around, you can pick and choose which scenes to support with art and which not.

I wish you patience and calm coding evenings/nights, will come back to see how development goes!

P.S. - about hiring someone to write sex scenes - just write your fantasies out, man. Most of even most popular projects on this site have mediocre writing quality AT BEST and that's me being charitable. And still, those projects thrive. Mostly, because it's more about how you present the scene and describe a fetish - if it's up the alley for the user they will consume it regardless of quality. Besides, it's great practice for you and a healthy exercise for the game.
 
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