Bear in the Night
W8 w8 w8, a scene here where you see Elijah and Dakota the white haired chick...it says something along the lines of "wow, i've never seen this girl be4...", what? Wasn't she introduced in season 1?
She was one of the participants of the wizards tournament, we have seen her multiple times already and we know who she is. Last time when MC saw her was at the train station talking with Naomi just before departure to spend the Christmas with the family.
I just got the same
bug playing the VN version. Now it seems as if we haven't met her before.
There are two slightly different dialogs there in the script, in one we haven't seen Dakota before and in the other one we know her.
The other one gets selected in case a variable named
Q_Samantha > 11
and the one we got in case it's not.
However, my
Q_Samantha
is
None
in season 2 and was
0
in the end of season 1. It means that the variable transferred somewhat correctly and the problem is not a wrong value of that variable.
So, I'm guessing, there should be at least
one more condition there to select the other, the correct dialog option, in case there is the wizards tournament happening.
I made a
kind of fix, that might* work correctly for the
VN mode, by adding a new condition there
or not game
, so that in VN mode the MC also knows Dakota already:
Python:
label Intro_10_label:
$ setMusic("")
if hasattr(store,'Q_Samantha') and Q_Samantha > 11 or not game:
*However, I'm not
completely sure that the MC knows Dakota in
every possible VN path, so this may be a wrong condition to use in case there exists a VN path where the MC hasn't met Dakota yet.
__________________________
update 0.1
The same kind of problem is with the dialog about the mushrooms. Selection of the correct branch of the script depends solely on the Q_Lily variable there that in the VN mode is zero and the wrong dialog gets selected.
I applied the same kind of pseudo-fix to that dialog now, too:
Python:
if hasattr(store,'Q_Lily') and Q_Lily > 5 or not game:
ch_Name "{i}(Where mushrooms are as tall as trees...){/i}"
show sc i_Intro_11_11 with my_dissolve
ch_Name "{i}(Wait a minute! I got it!){/i}"
________________________________________
update 0.2
Added the same kind of fix to Sabrina Spellman's dialog about the mushroom forest
Python:
if hasattr(store,'Q_Lily') and Q_Lily > 5 or not game:
show sc i_Intro_12_11 with my_dissolve
Sabrina "You have my attention."
Sabrina "I'm not sure if I will be able to help you, but I'll try."
ch_Name "Remember that time you, Lily and I went to find some ingredients in the woods?"
________________________________________
**In case you have somehow avoided Samantha's and Lily's paths in VN mode, don't use this patch.
How to apply the fix:
To apply the fix just extract attached patch zip into the main folder (the root folder) of the game, where the game launcher files are.
In case you are using some mod or a fix to the same
intro.rpy
file, it will cancel out any previous changes there.
This fix is
only for the
Lust Academy 2 v1.2.1d, not for future versions. Use it only for playing in
VN mode.