Hey!Bear in the Night
She was one of the participants of the wizards tournament, we have seen her multiple times already and we know who she is. Last time when MC saw her was at the train station talking with Naomi just before departure to spend the Christmas with the family.
I just got the same bug playing the VN version. Now it seems as if we haven't met her before.
There are two slightly different dialogs there in the script, in one we haven't seen Dakota before and in the other one we know her.
The other one gets selected in case a variable namedQ_Samantha > 11
and the one we got in case it's not.
However, myQ_Samantha
isNone
in season 2 and was0
in the end of season 1. It means that the variable transferred somewhat correctly and the problem is not a wrong value of that variable.
So, I'm guessing, there should be at least one more condition there to select the other, the correct dialog option, in case there is the wizards tournament happening.
I made a kind of fix, that might* work correctly for the VN mode, by adding a new condition thereor not game
, so that in VN mode the MC also knows Dakota already:
*However, I'm not completely sure that the MC knows Dakota in every possible VN path, so this may be a wrong condition to use in case there exists a VN path where the MC hasn't met Dakota yet.Python:label Intro_10_label: $ setMusic("") if hasattr(store,'Q_Samantha') and Q_Samantha > 11 or not game:
How to apply the fix:
To apply the fix just extract attached patch zip into the main folder (the root folder) of the game, where the game launcher files are.
In case you are using some mod or a fix to the sameintro.rpy
file, it will cancel out any previous changes there.
It's not really a bug, we decided to do it this way.
But we already changed it in the next version for those who didn't transfer their saves