What can we say?? Heroes are scarce . . .3.6.1b out and still no 3.5.1
Haley forgot her first time with the MC and had another one later on. Consistency is not the best thing on here.Brah Bear in the Night , if you allow the players to play both routes at the same time, make sure the MC doesn't have amnesia about the stuff he knows about Audrey for half her route. Its goofy as fuck the MC being clueless for many conversations then all of a sudden you remember that he is supposed to know about it and add a dialogue change.
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yeah, just played that part...Haley forgot her first time with the MC and had another one later on. Consistency is not the best thing on here.
Wh not? Sure, there are some gameplay elements missing like the mini games, bt if you take all story scenes of a sandbox game and play them in a certain order, you got a VN.sandbox... there is a choice at the beginning of the sandbox or VN... how can a sandbox be played as an VN?.. maybe it's just a VN disguised as a sandbox?.. It's more like the truth...
one excludes the other... the freedom of action of the sandbox and the linearity of the VN... then what is the point of a sandbox if you don't change anything as a result of all your actions?.. grind for grind's sake, what would you like to see a piece of VN?.. in such games, it probably is, but that doesn't make them sandboxes...Wh not? Sure, there are some gameplay elements missing like the mini games, bt if you take all story scenes of a sandbox game and play them in a certain order, you got a VN.
Yeah, S1 has some problems with that, sometimes even S2. But we getting better on this with S3Brah Bear in the Night , if you allow the players to play both routes at the same time, make sure the MC doesn't have amnesia about the stuff he knows about Audrey for half her route. Its goofy as fuck the MC being clueless for many conversations then all of a sudden you remember that he is supposed to know about it and add a dialogue change.
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Even S3?My main critique about the game is the dialogue. At times it feels either really stilted or really inorganic. Other times, it doesn't make sense or has quite a few grammar mistakes.
It's nothing terrible, but does become increasingly obvious and sometimes awkward the longer you play.
Just described how to change one into the other. Freedom of choice into linearity.one excludes the other... the freedom of action of the sandbox and the linearity of the VN... then what is the point of a sandbox if you don't change anything as a result of all your actions?.. grind for grind's sake, what would you like to see a piece of VN?.. in such games, it probably is, but that doesn't make them sandboxes...
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I don't see a contradiction here at all. In a VN, you have a story, told in a particular order, with choices along the way that dictate various things about how that story plays out. In a sandbox game, you can choose which parts of the story to pursue, and in what order, with the addition of other things like mini games to do.one excludes the other... the freedom of action of the sandbox and the linearity of the VN... then what is the point of a sandbox if you don't change anything as a result of all your actions?.. grind for grind's sake, what would you like to see a piece of VN?.. in such games, it probably is, but that doesn't make them sandboxes...
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House Party, Man of the House... These games are not sandboxes... In your opinion, apparently any game that is not an VN is a sandbox... No, it's not like that...Just described how to change one into the other. Freedom of choice into linearity.
Sandbox does not mean you have many choices (that you have in VNs as well, choices don't make them sandbox games), but that you can decide where to go and what to do next.
And why grind? There are sandbox games without any grind (House Party, Man of the House). Everything in them is event based. The only thing to grind in this game is money and house points to unlock weekend events.
everyone is crazy about these VN... they are made, they are loved, and some are also trying to disguise their VN as a sandbox... and it turns out to be disgusting... as a result, you grind to see the VN... Both sandbox and VN cannot be compatible... because it's warm and cold, + and -...I don't see a contradiction here at all. In a VN, you have a story, told in a particular order, with choices along the way that dictate various things about how that story plays out. In a sandbox game, you can choose which parts of the story to pursue, and in what order, with the addition of other things like mini games to do.
I'm not arguing this particular game does a perfect job of balancing the two, but they can absolutely coexist.
You should talk about your opinion and not about mine. Actually I see them more as adventure style games, but they are called sandbox games. And I accept that."In your opinion, apparently any game that is not an VN is a sandbox "