- May 1, 2017
- 114
- 182
yeah that makes senseCuz it's a leaked version . We will post changelogs when the public version will officially released
yeah that makes senseCuz it's a leaked version . We will post changelogs when the public version will officially released
Hey!Ah, another grindy sandbox that lacks the quality control for beta testing. I mean, I'd understand if you go public with a buggy version but those who actually pay got a working one, but the other way, not so much. The further we go into this game, the more it falls apart anyway, like on the level of story, mechanics, and playability. Sure, looks decent enough, but that's pretty much the only consistent thing it has going for it.
Last time I played, 1 or 2 versions ago, you had a timetable for characters and set-in-stone opportunities where and when you should interact them for story progression. "Visit her during this class, then meet up with her during this daytime at this place", and then there were those magic classes where you had to repeat the minigames. That's a grind aspect at worst, a clickfest at best, especially if you tie specific days for said progression events, like visit xy characters during Thursday evening for example. Given the weekend teaser previously, and if you haven't scrapped the whole "weekly house competition" idea, that's also going to be a sort of grind if you tie certain progression events for that village, since I guess you won't be able to do them in one go, and for that, you'll have to participate actively for points. This falls under the grind category as well, not so much as having to farm certain amount of points with characters for progression, which maybe you will include in some form or maybe not, but it is anyway.Hey!
Thank you for your constructive opinion! Would like to hear more details
I would like to know what mechanics you considered as "grind"
Try to start a new game and you probably won't face a critical bag (like pple here). For sure you know what mean "alpha\beta tests" are and the reason for them.
Have a good day
Okay, then I need to explain it:Last time I played, 1 or 2 versions ago, you had a timetable for characters and set-in-stone opportunities where and when you should interact them for story progression. "Visit her during this class, then meet up with her during this daytime at this place", and then there were those magic classes where you had to repeat the minigames. That's a grind aspect at worst, a clickfest at best, especially if you tie specific days for said progression events, like visit xy characters during Thursday evening for example. Given the weekend teaser previously, and if you haven't scrapped the whole "weekly house competition" idea, that's also going to be a sort of grind if you tie certain progression events for that village, since I guess you won't be able to do them in one go, and for that, you'll have to participate actively for points. This falls under the grind category as well, not so much as having to farm certain amount of points with characters for progression, which maybe you will include in some form or maybe not, but it is anyway.
I literally started a new game, and the game breaking bug came with the scene between the foster parents. If I choose to continue to watch, bug screen that couldn't be ignored came, and if I rolldback I couldn't choose the other option, which halted the progression from the intro itself.
I know about beta testings, I did them myself. That's why I will never understand, why developers decide to release beta versions for patrons as a "reward". It will create leaks, backlash, and as I mentioned, it's a weird marketing strategy in itself. I also know that for sandbox games, it's necessary to have them, because you'll only find a few of these games that can be updated without any sort of a hitch. I'm also familiar with the early access model, which is different, because there you get a more than enough for a demo chunk of content, which will most likely change in the finished version but sometimes can be buggy. I have an EA for Baldurs Gate 3 currently and had for Divinity 2.
If your beta got leaked from a small select group that you have for this purpose, ignore the last paragraph of course, but I advise you to purge the leaker, since it will cause only problems on the long run.
Have a good day as well.
Hey thanks for the report!Bear in the Night did you take a look at the bug I reported some post ago? It seems quite strange, because I was able to check the Char Info tab just before the adventure in the forest with mushrooms people. After that, I was not able to check the Char Info tab (exception).
This means that since the mushrooms adventure no Char Info are available. Do you need more info about the bug? The stack trace posted is enough?
Please note that you can not "Skip" scenes/dialogue until it has been played through at lease once.Bear in the Night
I downloaded the latest version on this site, but my saves weren't found. Also, seems like I can't "Auto" the text.
Did engine change? If so, can you enable "auto"? I'm okay with fast forwarding until around the part where we get to free roam, just don't wanna have to play it all, since I've already done so.
Edit: btw maybe it's a problem with my PC, I wanted to check but forgot to mention that XD
Yeah but my OCD prevents from doing so. Plus I have restarted this particular game 5 times already.You get a choice to Skip that part (Prologue).
Could we get a large render of the fairy?You must be registered to see the links
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Unlocked
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Greetings, dear witches and wizards!
Today we want to brag about something special:
Our programming wizard has leveled up and learned a new spell!
His unique ability can turn a perfectly 99% almost ready-to-release build into a buggy mess!
Alas, we've learned this the hard way and now we need a little bit more time to reverse this tricky spell! We're very sorry for this inconvenience. We promise you, this won't take long.
But even though technical errors try to stop us, we're rapidly moving forward. All the details in our weekly dev blog:
As you can see, no problem can stop us. As always, we want to thank you for all your support and interest. This makes us stronger and better.
- created 57 renders for the main story
- retouched them to perfection
- created 1 location for the academy
- created 1 new animation
- finished story for Audrey's quest scenes.
- finished story for Haley's quest scenes.
Sincerely,
Bear in the Night.
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It`s just you !!!!! Only games !game" folder is over 1.5 GB, so that sould tell you something, when you download the zip file !!!!Is it just me or is the game folder missing in the 0.2.2b download? I tried MEGA -You must be registered to see the links- WORKUPLOAD downloads for win/linux but in each of them the game folder is missing as is the game launcher. Is it possible to fix this?
Hey!Wow.. just.. Wow.. The animations are phenomenal. Beautiful renders and voice overs. I've only gotten on the train thus far. This is looking to be a great game.
Thanks so much for sharing
Would type more but the game seems to be pulling me back in.
5/5 ⭐'s so far
Any news about fixes (missing image/anim) I wrote about ?????Hey!
Could I ask you to post your review also in the "review" section?
Hey!Any news about fixes (missing image/anim) I wrote about ?????