- Jan 29, 2020
- 4,737
- 5,413
This game look interesting so I'll bookmark, download and check out the available content. Wish Dev and his team the best for their first project
Yes... I am aware of this... It must be some error in the color of the text according to the state you are in.I thoroughly enjoyed this and joined you on Patreon. However, there is an issue, after you unlock the final girl and try to check your journal there is an error and it must be rolled back, so we are unable to access that information.
Thanks for your comment! As for the team... Well... does Lisapi count as part of my team? (I'm kidding, Lisapi is a role-playing character in the communities, actually I'm totally alone hahaha)This game look interesting so I'll bookmark, download and check out the available content. Wish Dev and his team the best for their first project
No, it is after that point. She's already arrived and I've already done the sleep early thing. I think it maybe has to do with the rank quest being completed, as I've finished that and it is not appearing on my quest sheet anymore. When I click the 'Royalty Visit Gold Valley' quest, I'm greeted with 'An Exception has Occurred' screen and it is showing me:Yes... I am aware of this... It must be some error in the color of the text according to the state you are in.
If it is the point when Maria asks you for 225 gold so Mara (the last girl in the version) moves in with you, you have to sleep at night once you get the gold.
I am trying to reproduce that error because it must be in specific conditions (for example, Yuna's level is 3 but Anna's no).
I'm really sorry. As soon as I can reproduce it, I'll fix it and release a version with that bug fixed as soon as possible.
Here you can see the quest log
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I'm sorry, but an uncaught exception occurred.
While processing text tag {color} in u"{s}Pay off your debt to Maria (110 gold){/s}\n{s}Visit Maria in the {color=#dccf00}morning{/color}{/s}\n{s}Get 225 gold{/s}\nIt's been a hard days, you should sleep early ({color=#7aeeff}night{/color})\n\n{s}Optional: Yuna {color=#f7e600}trust{/color} level 3{/s}\nOptional: Anna {color=#f7e600}trust{color} level 3\n\n\n\nRewards:\nA new girl will move to your manor ".:
File "renpy/common/000statements.rpy", line 531, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
Exception: empty value supplied for tag u'color'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "localizaciones.rpyc", line 968, in script
File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\ast.py", line 1949, in execute
self.call("execute")
File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\ast.py", line 1937, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\statements.py", line 277, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 531, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\exports.py", line 2905, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\display\core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\display\core.py", line 3194, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\display\core.py", line 2094, in draw_screen
renpy.config.screen_height,
File "renpy/display/render.pyx", line 490, in renpy.display.render.render_screen (gen\renpy.display.render.c:6805)
rv = render(root, width, height, st, st)
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\display\screen.py", line 675, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\display\layout.py", line 1127, in render
st, at)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\display\layout.py", line 925, in render
surf = render(d, width - x, rh, cst, cat)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\text\text.py", line 1996, in render
virtual_layout = Layout(self, width, height, renders, drawable_res=False, size_only=True)
File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\text\text.py", line 597, in __init__
self.paragraphs = self.segment(text.tokens, style, renders, text)
File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\text\text.py", line 1101, in segment
raise Exception("empty value supplied for tag %r" % tag)
Exception: empty value supplied for tag u'color'
Windows-8-6.2.9200
Ren'Py 7.3.5.606
LustAge 0.1.0
Sat Apr 24 08:24:01 2021
weird was that game you linked been takin down ("Kingdom Queens")? The link it self takes you nowhere and while searching on here myself comes up with no matches. I am curious now did that game have anything bad in it for it to be takin down?Firstly congratulations on 1st post as developer
The tags need to be registered somewhere to appear on the games lists and at the top of this page
I think you need certain privileges to do that - which I don't have
TheBlueKnight - hope you don't mind me being presumptive enough to link you, but I thought you may know the answer
PS. Blue Knight another new game appears to have exactly the same issue - apologies for dropping on you like this
Kingdom Queens, Princesses & Whores [v0.1] [NobleoneStudio]
Oh and the game name in the header bar doesn't work properly as a link either - which is the same on this page
The two issues may be related - and both games were uploaded at a similar time
OK - I'm afraid this may be slightly off thread for this game - Lust Ageweird was that game you linked been takin down ("Kingdom Queens")? The link it self takes you nowhere and while searching on here myself comes up with no matches I am curious now did that game have anything bad in it for it to be takin down?
Thanks for sharing the fulltrack, I found the bug....No, it
No, it is after that point. She's already arrived and I've already done the sleep early thing. I think it maybe has to do with the rank quest being completed, as I've finished that and it is not appearing on my quest sheet anymore. When I click the 'Royalty Visit Gold Valley' quest, I'm greeted with 'An Exception has Occurred' screen and it is showing me:
Hope this helps you out, look forward to more in the future. Thanks!Code:I'm sorry, but an uncaught exception occurred. While processing text tag {color} in u"{s}Pay off your debt to Maria (110 gold){/s}\n{s}Visit Maria in the {color=#dccf00}morning{/color}{/s}\n{s}Get 225 gold{/s}\nIt's been a hard days, you should sleep early ({color=#7aeeff}night{/color})\n\n{s}Optional: Yuna {color=#f7e600}trust{/color} level 3{/s}\nOptional: Anna {color=#f7e600}trust{color} level 3\n\n\n\nRewards:\nA new girl will move to your manor ".: File "renpy/common/000statements.rpy", line 531, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) Exception: empty value supplied for tag u'color' -- Full Traceback ------------------------------------------------------------ Full traceback: File "localizaciones.rpyc", line 968, in script File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\ast.py", line 1949, in execute self.call("execute") File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\ast.py", line 1937, in call return renpy.statements.call(method, parsed, *args, **kwargs) File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\statements.py", line 277, in call return method(parsed, *args, **kwargs) File "renpy/common/000statements.rpy", line 531, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\exports.py", line 2905, in call_screen rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward) File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\ui.py", line 297, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\display\core.py", line 2702, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\display\core.py", line 3194, in interact_core self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn) File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\display\core.py", line 2094, in draw_screen renpy.config.screen_height, File "renpy/display/render.pyx", line 490, in renpy.display.render.render_screen (gen\renpy.display.render.c:6805) rv = render(root, width, height, st, st) File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\display\layout.py", line 722, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\display\layout.py", line 722, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\display\layout.py", line 722, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\display\screen.py", line 675, in render child = renpy.display.render.render(self.child, w, h, st, at) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\display\layout.py", line 722, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\display\layout.py", line 1127, in render st, at) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\display\layout.py", line 925, in render surf = render(d, width - x, rh, cst, cat) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\text\text.py", line 1996, in render virtual_layout = Layout(self, width, height, renders, drawable_res=False, size_only=True) File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\text\text.py", line 597, in __init__ self.paragraphs = self.segment(text.tokens, style, renders, text) File "I:\Games\LustAge-0.1.0-win_linux\LustAge-0.1.0-pc\renpy\text\text.py", line 1101, in segment raise Exception("empty value supplied for tag %r" % tag) Exception: empty value supplied for tag u'color' Windows-8-6.2.9200 Ren'Py 7.3.5.606 LustAge 0.1.0 Sat Apr 24 08:24:01 2021
thanks for sharing. Yes, I am checking and there are some small errors in the last descriptions of the quest log... I am collecting everything to fix it. Thanks for the help. By the way, I sent you a message to Patreon with some questions in case you see it and it's not a bother for you to answer!
Thanks for your comment. Yes, I know that it is something like you say in some aspects... I have to think about how to balance it because the hardmode has the purpose that your actions are unique and you cannot go back. I don't want to waste anyone's time having to play the same content twice, I know.In general, I liked the game, but the division into 2 difficulty modes, with additional content in 1 mode, looks to me like a loss of content in the other. I mean, if I want to see most (all) of the content, I will have to start a new game and spend most of my time on content that I have already seen. And since (as I understand it) there will be no unique content for the normal mode, from the practical point of view, there is no point in playing it. Well, the hard mod is not so much difficult as tedious because of the turned off mechanics (such as the impossibility of rollback and other features).(IMHO)
If you are interested in my opinion on the hardmodе, then there is a certain difficulty. I mean, you can increase the grind, but this will no longer be a difficulty, but an increase in time; the option with blocked functions does not impane me for 1 simple reason (due to the inability to save at any time, I loaded several times instead of saving), this is not the game's fault, this is my habit, but at first it can be annoying.Thanks for your comment. Yes, I know that it is something like you say in some aspects... I have to think about how to balance it because the hardmode has the purpose that your actions are unique and you cannot go back. I don't want to waste anyone's time having to play the same content twice, I know.
I assumed that opinions would be a bit scattered on that.
In the not too distant future I am going to try to focus it more for people who simply want to feel that their choices have consequences by not being able to go back and your choices penalize you even more, but of course, I want to offer some reward in return..
I'm going to think of some way in which the hardmode can be summarized more something like: x2 earnings, +2 trust points, no rollback, lisapi with her different clothes and some small change in some image but something not significant (like Vanessa's background in the hardmode section of the achievements).
I really appreciate your comment because hardmode is something that is rarely seen in adult games and maybe it is because of things like the one you comment or have discussed above.
Really my intention is to give a few extra rewards to whoever decides to play that mode.
I will think about it, thank you very much!
That's because we are in an early version of the game, although everything about grind is true. I honestly have to think about it, because that's the non-adult part of the game and maybe I'm focusing it wrong...If you are interested in my opinion on the hardmodе, then there is a certain difficulty. I mean, you can increase the grind, but this will no longer be a difficulty, but an increase in time; the option with blocked functions does not impane me for 1 simple reason (due to the inability to save at any time, I loaded several times instead of saving), this is not the game's fault, this is my habit, but at first it can be annoying.
The problem of hardmodе in this game will be that almost any function will be aimed not at complexity (as in conventional RPGs, where difficulty is the characteristics of the character and opponents), but at grinding, whether it is slowing down the pumping of characteristics, reducing the number of trust points received, and etc. If you have any specific vision of hardmode, tell me, maybe I can give you some advice.
Well, it's hard for me to imagine a non-grind-based hardmodе in a vn sandbox. As for me, the main difficulty option that can be entered is the direct interaction of the player with the game. You can make mini-games for reaction, with varying difficulty. Or make a system like a gwent from The Witcher 3, if you wish, then you can spend time and collect the entire collection / collect maximum points and get some kind of reward for this. It is possible to introduce a combat / hunting system based on minigames or stat checks. These are all rather technical aspects than exclusively grinding, but they also have a share of grinding.That's because we are in an early version of the game, although everything about grind is true. I honestly have to think about it, because that's the non-adult part of the game and maybe I'm focusing it wrong...
It's something similar to what happened in old resident evil when you were playing hardmode. Everything was more difficult but they rewarded you with exclusive weapons to make the game easier, cheaper upgrades (or more expensive but enhanced) and things like that. Let's say it's something I wanted to implement in Lust Age in its early days when it was only on paper.
I personally like that there are for example exclusive achievements for hardmode players. But... I understand (now more than before) that it may be unfair and I want people to be satisfied with the game in general aspects...
Maybe I'm really making the wrong point about hardmode in Lust Age.You don't have permission to view the spoiler content. Log in or register now.
If you really think there might be some approach where it is not unfair to both difficulties, I would be happy to hear them. I appreciate your time and comments.
You almost read my mind on everything....Well, it's hard for me to imagine a non-grind-based hardmodе in a vn sandbox. As for me, the main difficulty option that can be entered is the direct interaction of the player with the game. You can make mini-games for reaction, with varying difficulty. Or make a system like a gwent from The Witcher 3, if you wish, then you can spend time and collect the entire collection / collect maximum points and get some kind of reward for this. It is possible to introduce a combat / hunting system based on minigames or stat checks. These are all rather technical aspects than exclusively grinding, but they also have a share of grinding.
And, perhaps it seemed to me, but you should not take my words to heart. Make the game you like, and take my words as unobtrusive advice, not a rebuke or demand.
You can joke all You want, but I wouldn't vouch for Mabel, she's pretty hard on outsidersif you misbehave with me, Mabel will break your penis! (just kidding )
Thank you! I look forward to hearing from you soon! Sincerely? I didn't think that girls would like it to people, I don't know... it's new to me. I have my crushes and I simp for other girls from other devs, but that someone can do the same with my girls? It seems to me something positively strange (sorry for the "off-topic a bit here xD)You can joke all You want, but I wouldn't vouch for Mabel, she's pretty hard on outsiders
I'm testing Your game on hardcore right now, girls are lovely, I'll share my full opinion after I'm done
You know, I've read somewhere that the most important thing is to create a character and then let him/her/it take over, put them in some situation and just go with the flow, they will know what to do if You have them already designed in Your head You're on the right trackThank you! I look forward to hearing from you soon! Sincerely? I didn't think that girls would like it to people, I don't know... it's new to me. I have my crushes and I simp for other girls from other devs, but that someone can do the same with my girls? It seems to me something positively strange (sorry for the "off-topic a bit here xD)