Там сначала нужно его след найти и тыкнуть на него. Потом на следующий и т.д. И он приведет тебя в пещеру.Ребята скажите, пожалуйста, где можно найти Огра в 1 главе квестов в таверне, обошёл весь лес не как не найти его.
Там сначала нужно его след найти и тыкнуть на него. Потом на следующий и т.д. И он приведет тебя в пещеру.Ребята скажите, пожалуйста, где можно найти Огра в 1 главе квестов в таверне, обошёл весь лес не как не найти его.
Can u check animations after battle?no idea what you mean. our zip method is lossless.
that being said, the game just works fine on my end (taken from my torrent obv.).
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what a chore to test something that should be obviously working (webm doesnt break when compressed - and we are not even compressing, we are 7zipping it, which is lossless packaging)Can u check animations after battle?
Encountered 3 errors already in the new update of the game on mobile hope these errors will be fixed in the next update so that I can play the game smoothly without encountering these errors ever again playing on the male APK Version
В пещере, по квесту по следам иди и придёшь в неё. Сама пещера во второй локации находитсяГде найти огра?
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
Exception: Grid overfull.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "quest.rpyc", line 1190, in script
File "renpy/ast.py", line 2015, in execute
self.call("execute")
File "renpy/ast.py", line 2003, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3136, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3737, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 441, in visit_all
self.child.visit_all(callback, seen=None)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 570, in visit_all
callback(self)
File "renpy/display/core.py", line 3737, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/layout.py", line 546, in per_interact
raise Exception("Grid overfull.")
Exception: Grid overfull.
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
LustHunter 0.7.2
Sat Jan 7 00:54:36 2023
To pass the maze you just need to follow all paths, even the ones with a dead end, everybody has problems findind the passage for the top part of the map because there isn't one.. you get teleported when entering a "door" and that door is the only one you can't see until you get to it at the end of a dead end street. Right side of the map, second or third way up, the one that looking at it it gets you nowhere..Somebody should help me with a video how to pass from the cave maze please
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
Exception: Grid overfull.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "quest.rpyc", line 1190, in script
File "renpy/ast.py", line 2015, in execute
self.call("execute")
File "renpy/ast.py", line 2003, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3136, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3737, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 441, in visit_all
self.child.visit_all(callback, seen=None)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 570, in visit_all
callback(self)
File "renpy/display/core.py", line 3737, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/layout.py", line 546, in per_interact
raise Exception("Grid overfull.")
Exception: Grid overfull.
Windows-10-10.0.22000
Ren'Py 7.4.11.2266
LustHunter 0.7.2
Thu Jan 12 18:06:42 2023
How to get key unlock cardsYou need to get the Dom widow down to about half power and then use low hit cards at the beginning of a new hand. When she gets angry and is going to put you in chastity (it lets you know in purple at the top of her info) then you need to hit her with everything youve got to knock her out of using it. If you hit her enough times she won't use the chastity and take all your power away. You also need a low deck like 40 cards or less because if you get a bad draw and she puts you in chastity you need to be able to get to the key unlock cards that enter your deck. I hope this makes sense.