A bit bummed about a fresh start but this revamped version is honestly a much more polished and straightforward story then before. The added context and redone character dynamics make things feel a lot more natural. Navigation is still wonky and right now it feels like it doesn't yet justify being a sandbox game with how little content there is. Still, the art is fantastic, the concept is good, and I'm seeing nothing but improvements.
The biggest problem I have right now is conveyance. Even with the hints, it's difficult to know how much content is available to you. The last versions almost felt like a walkthrough was required and this revamp doesn't seem to have fundamentally changed that. I see that they axed the sub and dom mechanic (something I'm in favor of since it was a pretty unclear system and tended to lock players out of content hours later without them even being aware of it.) However, I see that there are now points for the girls that change your dynamic with them and it's not yet clear yet how these will work. I definitely get the need to not fall into the classic mistake of having a "right" and "wrong" answer, but I think if you're going to have a system that notes your choices and chooses a path for you; it would be helpful give players a way to track that and make it clear how it works. (If this is will work how I think it will then maybe trying something like Being a Dik's trait meter would probably help?) I like the idea a lot, I just think it needs a bit of tuning up for it to be fully fun and not frustrating.
To jump off from that, just how much content is on this version? I only had the Reyes quest and everyone else seems to just give me the basic question dialogue options. The ending banner mentioned side quests and whatnot, but I'm not sure if that's true yet or not.