Ren'Py Lust & Piracy [v0.0.3.5] [RVNSN]

3.00 star(s) 2 Votes

Jnx

Active Member
Jun 6, 2017
672
3,499
I just came here to bitch about a fetish I don't like being in a game I don't have to download instead of going to watch porn of my specific fetish because my life is so dull and pointless this is my only outlet for some godforsaken reason.
 

Ogre

Member
Mar 29, 2018
290
759
I just came here to bitch about a fetish I don't like being in a game I don't have to download instead of going to watch porn of my specific fetish because my life is so dull and pointless this is my only outlet for some godforsaken reason.
Congrats! You are now a true F95er. You can pick up your "I fear the imaginary possibility of NTR more than I fear Ebola" T Shirt at the front desk.
 

SonsOfLiberty

Discussion Dynamo
Compressor
Sep 3, 2022
24,537
208,451
Lust & Piracy [v0.0.3.5] [RVNSN]

COMPRESSED:

Win/Linux:
- - -

Mac:
- - -
 

RVNSN

Drunken Pirate Skirtchaser
Game Developer
Jan 17, 2019
820
492
MikesDK
Thank you for the input.

I just want to clarify one thing: the twins are not "playing with each other" in the bath/shower; as they grew up together, not really having anyone else with whom they were close (before meeting Britta), they have done everything together and relied on each other; they bathe together and wash each other (they also sleep together), but it is not a sexual thing for them, regardless of whether a player or other character finds it to be sexually enticing.
 
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-CookieMonster666-

Message Maven
Nov 20, 2018
12,151
18,049
Game: "Click here for back story:

*clicks there*

Game: *lots of text that's has no backstory or story at all*
Really? I don't remember where that is, but it sounds like a bug. I assume this is in the journal, right? Do you remember what series of clicks to see that you were using? I do know that some stuff doesn't show up until you've reached a certain point (like characters, ofc, whom you haven't met yet). But I'm not sure about the backstory off the top of my head.
 

RVNSN

Drunken Pirate Skirtchaser
Game Developer
Jan 17, 2019
820
492
Really? I don't remember where that is, but it sounds like a bug. I assume this is in the journal, right? Do you remember what series of clicks to see that you were using? I do know that some stuff doesn't show up until you've reached a certain point (like characters, ofc, whom you haven't met yet). But I'm not sure about the backstory off the top of my head.
Think they're referring to the prelude.
 
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MikesDK

Member
Apr 10, 2023
369
3,532
MikesDK
Thank you for the input.

I just want to clarify one thing: the twins are not "playing with each other" in the bath/shower; as they grew up together, not really having anyone else with whom they were close (before meeting Britta), they have done everything together and relied on each other; they bathe together and wash each other (they also sleep together), but it is not a sexual thing for them, regardless of whether a player or other character finds it to be sexually enticing.
Thanks for the info, just looks like one of the twins was rubbing the other ones pussy and it looked like she was enjoying it, maybe my imagination went a bit to far since they dident really mind it when the 3rd friend touched them on the ride for treasure hunt thing.

Still got high hopes for this game :) but it all comes down to how choices works in the game, i like choices lol.
 

estrada777

Forum Fanatic
Modder
Donor
Mar 22, 2020
4,120
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Updated Android port. Nothing too fancy but let me know if you have any issues.

Version: 0.0.3.5

Appreciate my porting? Leave a Tip! You're supporting my efforts, paying for storage, and encouraging more ports!
¯\_(ツ)_/¯ OR or even MEGA

You don't have permission to view the spoiler content. Log in or register now.

This unofficial port/version is not released by the developer, download at your own risk.

PLEASE don't reply, or @ me, or DM me for updates. I always update my ports, YES I ALREADY KNOW ABOUT THE UPDATE.

PIXELDRAIN
MEGA

PLEASE don't reply, or @ me, or DM me for updates. I always update my ports, YES I ALREADY KNOW ABOUT THE UPDATE.

Size 676 MB

Come find me on .
Updated my android port.
 
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Cirdon

Well-Known Member
Nov 27, 2019
1,332
1,973
Lust & Piracy [v0.0.3.5] [RVNSN]

COMPRESSED:

Win/Linux:
- - PIXELDRAIN - WORKUPLOAD

Mac:
- - PIXELDRAIN - WORKUPLOAD
Workupload link leads to
LustPiracy_workload.png

So you've got a 50/50 chance of downloading the version (mac & PC) that you want. I got lucky and guessed PC was first, but I don't know if they are always presented in a predetermined order.
 

malaac2025

Active Member
Mar 17, 2024
611
442
I wonder when the real story will happen. So far from story line we need to get a lot of money as Ran basically wants us to resist the government and return Freedom back to the world. But so far it's just been surfing and some minor treasure hunting for a few coin.
 

RVNSN

Drunken Pirate Skirtchaser
Game Developer
Jan 17, 2019
820
492



Changelog:

  • Some general editing.
  • Changed a couple of textures in Professor's Office scene, re-rendered scene; no story changes, just visual changes.
  • Remade Victory flyby video (when first seeing your new ship).
  • Made new product logos, re-rendered Sven's scenes.
  • Added tracking number of times you say girls, ladies, or wenches in good morning on ship before treasure hunting; forgot to do this previously and only recorded it as a one time or most recent time choice.
  • Added summoning Britta, Saga, and Signe to Katya's beach in morning for surfing lessons (event - quest is triggered by talking to Katya in morning once available).
  • Added more spycams in cabins, with a couple of zoom features. Added daytime spycam scenes with Britta, Saga, and Signe in their cabins, with variants for lust under 10 or 10+.
  • Added daily lust stat increase for Britta, Saga, Signe, and Katya.
  • Added repeatable event to summon Britta, Saga, and Signe to Katya's beach for surfing.
  • Added new animated option with "sleeping" Katya.
  • Added Four Adorations practice that can be performed in the ship's temple after reading that section in the book "The 12 Gate Passage" in the library (available morning, midday, sunset, & nocturn - once per time of day). This will have no noticeable effect on anything at the moment, but it is tracked.


Extra notes:

  • with spycams in Britta's cabin and Saga & Singe's cabin, girls will masturbate if their lust 10+; for Saga & Signe, there are 3 masturbation scenarios: 1. both, 2. Saga mast / Signe read, 3. Saga read / Signe mast; there are currently no repeatable events to change Saga or Signe's lust level individually, so once you see both twins masturbating at the same time, they will always have the same lust level (until future content with an event to raise/lower one's lust without doing to same for the other's lust; if you have made the same choices as I have, going into this version, Saga should have 1 more lust point than Signe (and Britta), so if you check the Saga/Signe cabin spycam during the day when Saga is at 10 lust and Signe 9 lust, you can see the Saga mast / Signe read content, then the next day (or up to 9 days) you can see the Saga read / Signe mast content
  • added a "crypto" currency called "clitcoin"; player presently has none, nor can you buy or sell any yet (looking to add that in next release, as captain and crew make a voyage off Ránsö to a new populated location); value changes everyday using a non-uniform random increase/decrease, with current random chances of neg50%-neg25% = 1% chance, neg25%-neg10% = 8%, neg10%-neg5% = 10%, neg5%-neg0% = 15%, pos0%-pos5% = 35%, pos5%-pos10% = 14%, pos10%-pos15% = 7%, pos15%-pos20% = 5%, pos20%-pos25% = 5%; clitcoin can be checked on computer in captain's office, includes previous day's value, change percentage, change amount, and current value; had a problem with the value resetting to 1 every time the game initialized, as I did not set the class handling correctly, so for now it is not using a python class feature, just using standard renpy coding - will look at going through it again before making clitcoin available to use , as I would like to be able to display a value history with the day number and value that day (but this is not a high priority); if you want to play around skipping through days to see what it does for testing, you can reset its value back to 1 with the code "clitcoin value 1"; please feel free to provide any feedback regarding bugs, thoughts on how the value increase/decrease is working (going up too much too fast, etc), or if you think the starting value should be lower; this is just a little extra feature I mostly coded when in limbo while rendering, without giving it too much time, but as well as it being a reference to the real life bitcoin, I like the idea of its inclusion as a currency for the people not directly controlled by the central banking system of the GCC
 
Last edited:
  • Yay, update!
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-CookieMonster666-

Message Maven
Nov 20, 2018
12,151
18,049



Changelog:

  • Some general editing.
  • Changed a couple of textures in Professor's Office scene, re-rendered scene; no story changes, just visual changes.
  • Remade Victory flyby video (when first seeing your new ship).
  • Made new product logos, re-rendered Sven's scenes.
  • Added tracking number of times you say girls, ladies, or wenches in good morning on ship before treasure hunting; forgot to do this previously and only recorded it as a one time or most recent time choice.
  • Added summoning Britta, Saga, and Signe to Katya's beach in morning for surfing lessons (event - quest is triggered by talking to Katya in morning once available).
  • Added more spycams in cabins, with a couple of zoom features. Added daytime spycam scenes with Britta, Saga, and Signe in their cabins, with variants for lust under 10 or 10+.
  • Added daily lust stat increase for Britta, Saga, Signe, and Katya.
  • Added repeatable event to summon Britta, Saga, and Signe to Katya's beach for surfing.
  • Added new animated option with "sleeping" Katya.
  • Added Four Adorations practice that can be performed in the ship's temple after reading that section in the book "The 12 Gate Passage" in the library (available morning, midday, sunset, & nocturn - once per time of day). This will have no noticeable effect on anything at the moment, but it is tracked.


Extra notes:

  • with spycams in Britta's cabin and Saga & Singe's cabin, girls will masturbate if their lust 10+; for Saga & Signe, there are 3 masturbation scenarios: 1. both, 2. Saga mast / Signe read, 3. Saga read / Signe mast; there are currently no repeatable events to change Saga or Signe's lust level individually, so once you see both twins masturbating at the same time, they will always have the same lust level (until future content with an event to raise/lower one's lust without doing to same for the other's lust; if you have made the same choices as I have, going into this version, Saga should have 1 more lust point than Signe (and Britta), so if you check the Saga/Signe cabin spycam during the day when Saga is at 10 lust and Signe 9 lust, you can see the Saga mast / Signe read content, then the next day (or up to 9 days) you can see the Saga read / Signe mast content
  • added a "crypto" currency called "clitcoin"; player presently has none, nor can you buy or sell any yet (looking to add that in next release, as captain and crew make a voyage off Ránsö to a new populated location); value changes everyday using a non-uniform random increase/decrease, with current random chances of neg50%-neg25% = 1% chance, neg25%-neg10% = 8%, neg10%-neg5% = 10%, neg5%-neg0% = 15%, pos0%-pos5% = 35%, pos5%-pos10% = 14%, pos10%-pos15% = 7%, pos15%-pos20% = 5%, pos20%-pos25% = 5%; clitcoin can be checked on computer in captain's office, includes previous day's value, change percentage, change amount, and current value; had a problem with the value resetting to 1 every time the game initialized, as I did not set the class handling correctly, so for now it is not using a python class feature, just using standard renpy coding - will look at going through it again before making clitcoin available to use , as I would like to be able to display a value history with the day number and value that day (but this is not a high priority); if you want to play around skipping through days to see what it does for testing, you can reset its value back to 1 with the code "clitcoin value 1"; please feel free to provide any feedback regarding bugs, thoughts on how the value increase/decrease is working (going up too much too fast, etc), or if you think the starting value should be lower; this is just a little extra feature I mostly coded when in limbo while rendering, without giving it too much time, but as well as it being a reference to the real life bitcoin, I like the idea of its inclusion as a currency for the people not directly controlled by the central banking system of the GCC
Thanks for the update, RVNSN! I always have a lot of fun with this game. Every time I return to the island / ship I really look forward to it. :D
 
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3.00 star(s) 2 Votes