- Mar 5, 2018
- 202
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Hello all! Sorry for the delay in our response, those answers were important for us to discuss, so we had to met and talk about them to be precise.
Again, thanks all for your support. We are working now in the v0.4 and it is going to be awesome!
Oltriplehlo, Thanks for your comments! For our v0.4 there'll have a tutorial to explain how the relationship system works and about the combat matter, we're working to improve it. There is a reason why you can find so many batteries in the maps hehe. Keep playing!Hey MM,
Really enjoying the game and the art style. Can't wait to see more.
I'm not sure if you've stated, but I'd love to see the combat flushed out a bit more, and be able to see the number under the hood. It's great that you can just surrender and see the action, but in general it feels kind of thin with enemies just slowing you down if you don't dodge them.
I may have missed how to check stats, but it would be nice to see where we are at relationship-wise, what the impact of that is etc. I like the subtle contextual interactions Kate's lust level has on how she views the world and what's going on around her. I also REALLY enjoyed how she could develop a relationship at the cost of another, and how that relationship evolved (i.e. w/Bob). On a side note, not sure if I did things wrong but I pursued him as far as I could and got as far as isolating him and some "couch stuff" (without spoiling).
Just wanted to share some input. The grammar and spelling stuff will come, I'm sure if you needed someone here could help free of charge or w/e. Again, great stuff!
roarg, thanks for your comment. The triggers are there to stop you to activate all the events and go straight to the end. Lust Vessel is going to have different finals and the idea is to play it more than once.Art looks good. But I really dislike when games use counters to trigger events (which I assume this will in the future), because it really just forces you to use walkthroughs since there's never a good way to predict the outcomes.
kvier, until the version 0.2.1 the only path available is Bob & Lucila's. In the version 3 (Early acces for our patreons) you can go with Erika. The next version will have unlocked all the path's from the beginning.Out of curiosity, is it yet possible to retain both Bob and Erika after eating? I can't seem to find enough points, but maybe I'm missing something...
Again, thanks all for your support. We are working now in the v0.4 and it is going to be awesome!