Gussifriz

Newbie
Sep 11, 2018
53
74
243
As I am a new developer, there may be things I am unaware of. Since I designed the school, the number of new characters is a bit high. What are your expectations in this regard? If you could provide some information, I could be more careful in future updates.
Well it's fairly simple really.. Quality over quantity. Don't introduce a bunch of characters at once, introduce them slowly, 2-3 max, this way you can give them depth. If you introduce all 11 at once, we won't even remember half of them, and we all know they will most likely be forgotten even by you. Each character has to be unique and serve a purpose, you can't do that well if you introduce 11 in a single update, not even the introduction will be well done unless it's a 3h long single update.

That is, if you plan to have them serve a purpose to begin with. If it's like introducing a useless bunch of classmates or school staff we won't ever talk to or barely interact and serves as a back-background character.. Don't even list them in the update. "Introduced" characters should only ever be characters that matter and will accompany us for a good part of the game.

Those, again, should be introduced with care and depth. Not superficial greetings and then fall in limbo until we get back to them in 5-6 updates later. Of course I don't mean to tell us everything about a character that just introduced right of the bat, but they should, again, serve a purpose. Not be introduced for the sake of it and then remain on stand-by indefinitely.

Sometimes it's even better to include the character and it's model to be on some renders (ex: fill a classroom), so a school wouldn't feel empty, but don't necessarily engage with them until later.

Edit: Some of the best games on this forum who have been under active development for years don't even have that many characters.
 

Croxy Sama

Newbie
Game Developer
Jun 23, 2025
97
169
42
Well it's fairly simple really.. Quality over quantity. Don't introduce a bunch of characters at once, introduce them slowly, 2-3 max, this way you can give them depth. If you introduce all 11 at once, we won't even remember half of them, and we all know they will most likely be forgotten even by you. Each character has to be unique and serve a purpose, you can't do that well if you introduce 11 in a single update, not even the introduction will be well done unless it's a 3h long single update.

That is, if you plan to have them serve a purpose to begin with. If it's like introducing a useless bunch of classmates or school staff we won't ever talk to or barely interact and serves as a back-background character.. Don't even list them in the update. "Introduced" characters should only ever be characters that matter and will accompany us for a good part of the game.

Those, again, should be introduced with care and depth. Not superficial greetings and then fall in limbo until we get back to them in 5-6 updates later. Of course I don't mean to tell us everything about a character that just introduced right of the bat, but they should, again, serve a purpose. Not be introduced for the sake of it and then remain on stand-by indefinitely.

Sometimes it's even better to include the character and it's model to be on some renders (ex: fill a classroom), so a school wouldn't feel empty, but don't necessarily engage with them until later.

Edit: Some of the best games on this forum who have been under active development for years don't even have that many characters.
Thank you very much for your explanation. I took note of what you said. I want each of the characters I create to serve a specific purpose. As you said, the introductory sections may be a little simple, but I want their stories to deepen through our interactions with each character. One reason the update took so much time was that I was dealing with too many characters. My initial plan was to introduce the entire cast in the town first and then start adding depth, but I think that might not be the right approach. In future updates, I’ll focus on adding more depth to the existing characters while keeping this in mind.
 
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Croxy Sama

Newbie
Game Developer
Jun 23, 2025
97
169
42
Good game. BTW, please improve the gym session, it is hard to finish perfect, the timing is kind of hard. Cheers
I added the option to hold down the key to make it easier. You can succeed by holding down the keys.
 

Shinesan

New Member
Jun 19, 2020
8
8
143
Hi Dev ! this is a really good game, but I would like to warn you of the incest, cause Patreon are actively banning those type of content, in the future, as your game grow bigger, you will be exposed to much risk! As you just began your journeyn, I advise that you move to Subscribestars if dont want to have any problems in the future, and if plan to keep incest, or make a Incest patch, anyway good luck !
 

Croxy Sama

Newbie
Game Developer
Jun 23, 2025
97
169
42
Hi Dev ! this is a really good game, but I would like to warn you of the incest, cause Patreon are actively banning those type of content, in the future, as your game grow bigger, you will be exposed to much risk! As you just began your journeyn, I advise that you move to Subscribestars if dont want to have any problems in the future, and if plan to keep incest, or make a Incest patch, anyway good luck !
Yes, with that in mind, I created a page on Subscribestar, but they haven't approved it for a long time and they haven't responded to my emails either.
 

Croxy Sama

Newbie
Game Developer
Jun 23, 2025
97
169
42
Everything looks great, but I'm not making any progress with washing the dishes.
Actually, there aren't many developments in the activities at home right now. You can only try a new sports activity with Jenny. In the next patch, I will focus on improving interactions at home. I am currently writing the dialogues and will try to release them as soon as possible.
 
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Usop123

Member
Sep 20, 2019
166
270
208
Yes, with that in mind, I created a page on Subscribestar, but they haven't approved it for a long time and they haven't responded to my emails either.
in your game you enter the relationships yourself, that's enough. You can also add that the age of the character is entered, just to add some spice
 
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Croxy Sama

Newbie
Game Developer
Jun 23, 2025
97
169
42
in your game you enter the relationships yourself, that's enough. You can also add that the age of the character is entered, just to add some spice
Actually, it crossed my mind. I'm thinking of adding a character card. I'll add information such as how the character's personality develops as the story progresses, as well as their age.
Thanks for reminding me!
 

Gojii

Well-Known Member
Oct 29, 2019
1,541
2,400
283
As I am a new developer, there may be things I am unaware of. Since I designed the school, the number of new characters is a bit high. What are your expectations in this regard? If you could provide some information, I could be more careful in future updates.
I think some people see content creep (tons of waifus, stage progression, etc) as an issue, thinking of similar games to yours like CityDom that have similar vibes and fell off, despite there being clear demand for games like this. No ill intent. Will definitely be giving your game a look. :PogChamp:

A BWH on character cards/profiles is good too, especially if corruption causes some changes in them as the game progresses.
 
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155loko

New Member
Aug 11, 2024
2
1
81
¿Alguien sabe qué pasa con el minijuego del gimnasio? Intento hacerlo, pero no sé qué tecla presionar ni qué hacer.
 
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greenarrow25

Newbie
Nov 25, 2018
86
53
226
I don't get what i'm doing wrong for shower i go to the spot and nothing is going on.
Edit : ok i had to click on the spot with the mouse for some reason i don't get.
 
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youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
9,066
4,153
436
MLustTown-0.03
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