Saves me the trips to the iron mine then, just need to grind some steak.
Saves me the trips to the iron mine then, just need to grind some steak.
There is a skill that improves drop rates of resources. A single trip to a cave can give you a decent amount of iron, and you can leave the cave and go back in, and the iron ore rocks will respawn, so you can get them again.Does anyone have a efficient strategy to farm materials like iron and get your skills up without grinding painstakingly everything?
This is mostly useful for resources that you can't conveniently gather manually, such as mandrake. Anything else you're getting out of it is a byproduct.Do you capture a bunch of NPCs and put them in mines? They don't seem to give you that much resources but maybe I am missing something.
Me neither. Perhaps, cheating? Or maybe the merchant has a bargain for high-level players.Don't know how people have the resources to make those iron reinforced walls in bases.
One leveling strategy is to summon and kill (with AoE attacks) a lot of raiders.Does killing raiders give skill XP outside of the XP berries?
For most people (who aren't speedrunning), you beeline straight for Harvest Lv3 for 2x harvest drops. Maybe sidetrack to Self-Healing Lvl 1 if you need it, though a lot of people can make do without by avoiding combat and/or carrying around a leaf bed in inventory.Does anyone have a efficient strategy to farm materials like iron and get your skills up without grinding painstakingly everything?
NPCs are ludicrously inefficient at mining iron. Mostly because you need 10 iron ore for every ingot, so ingots are effectively rarer than even diamonds (NPCs can mine diamonds in Chaos zones).Do you capture a bunch of NPCs and put them in mines? They don't seem to give you that much resources but maybe I am missing something.
Don't know how people have the resources to make those iron reinforced walls in bases.
Yes.Does killing raiders give skill XP outside of the XP berries?
So the strategy for mining is to get Harvest as much as possible and get better pickaxes?Once you get Harvest high enough, you can start mining iron en masse in the South Mine (AKA Iron Caves). Find a spot with 4~5 iron ore rocks close together and plant a flag, mine the rocks, then fast travel (0 food cost) to the flag to respawn the rocks. Repeat until you get enough ore. Once you get the timing done you can even start the Fast Travel right as you're finishing mining the last rock for increased efficiency.
Yes.So the strategy for mining is to get Harvest as much as possible and get better pickaxes?
For grinding XP against raids you just spam raid horns instead of bothering with the raid-cooldown adjusting smokes. And yes, as many enemies as your computer can support, and as high a level as possible that you can still comfortably mow down in 1~2 AoE hits.As for grinding skills setup your raids for fast cooldown, lots of enemies and and decent levels?
What is a good AoE weapon in the early game?And yes, as many enemies as your computer can support, and as high a level as possible that you can still comfortably mow down in 1~2 AoE hits.
There... aren't any AoE weapons in the early game.What is a good AoE weapon in the early game?
From what I have seen most weapons only hit one target.
wut, iron spikes do exist in iron workbench tho, its called iron needle. But i rather get the spinning saw from traderI had a weird Mandela Effect thing happen to me earlier today where, annoyed at having to repair all the wooden spikes (not the floor ones) post raid, I started going through all the crafting stations to find the iron spikes... only to realize there aren't iron spikes.
On a totally unrelated sidenote, I'm wondering if we'll get iron spikes in some future update.
wut, iron spikes do exist in iron workbench tho, its called iron needle. But i rather get the spinning saw from trader
if u mean the knife to cut the rope behind the native boss, i remember knife (mens workbench), blood knife (meat workbench) and kodachi (spring workbench) can cut it.How to get knife and fighter orb?
Not really worth it except in some niche circumstances.I've been heavy-attacking my way with Katana (and Smash) for a while, but are the AoE swords from the dungeon worth it? The one from the guardian and the one from the chest reward.
Feeling like they're a bit low on damage (at least next to the snip-snip-snip I'm currently doing with the katana).
Unfortunately that's something everybody deals with. Try pausing the game before you access it. The cheat mods a little temperamental as well. Sometimes you need to reload the game as it breaks itself. As in won't recognize the item you are trying to spawn.
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You know the base game has a building (from Casie) that allows to maintain and repair all structures within a certain rangeI had already posted something similar, which is fine. The cheat menu itself just corrupted my game, it won't let me enter houses or interact with the NPCs I already had...
I feel like it's okay to a certain extent, I can't deny that it's great to be able to repair EVERYTHING with one command, because I'm too lazy to click on them one by one.
But I feel like I prefer to stick with the game's established commands. I still don't find the cheat menu very useful.
I mean, with the /watk (random number) command, you can easily change the damage a weapon inflicts. You can set the simplest sword to do 999,999 damage. But anyway, let's see if changing the version helps (I was currently playing "Mad Island v0.4.5.3-DLC 64bit").
Or, failing that, having to start from scratch in this new version. Will it include the DLC?
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for now , there is no npc use mind controlIs this a sandbox game?
Can you set up a situation where you have a male npc use mind control on you or the people in your settlement?