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In the last three posts, I often caught myself thinking "damn - I'm really nailing this Patreon thing! I'm already posting again even though my last post was last week!", and every time, I'm met with the harsh truth. My last post was
last month. Time is slipping through my fingers like boiling noodles.
I digress.
The mildly annoying...
Hey, folks. I hope you're all good, at least better than I am, 'cause - I haven't told you this - but I've actually been sick twice in the past three months. The last time, which I've only healed recently was the fiercest one. It got me coughing for two whole weeks, which might not seem like a big deal, but I'm really not used to being sick (at all). I think it's related to the new place since I'm very allergic to house dust and pretty much anything with a perceptible smell that's not edible. I spent a lot of my sick time playing Kenshi (btw, great game, go play) and fiddling with my stress-relief projects (might be posting some animations soon).
Needless to say...I haven't touched MW all that much. I'm really sorry.
Seeing as it's been one year since I've updated MW, it really got me thinking...and reading...and air-punching...
Something that's taken as the canon among players and developers is that
indie games getting completed are not the rule, but the exception.
I refuse that truth. It's pretty well-established that in order to release something, you must navigate in-between the original concept and ambition of your idea and what you can actually make. But the way I see it, if I cannot bear the reality of not releasing anything new for a year, how am I supposed to say no the moment some publisher offers to take my soul for money? I've told you guys before that I intend to follow a game dev career, and MW won't be my last game. I need to be able to do wonders out of scraps if I'm gonna be anything like the guy I wanna be in a few years, and that means rejecting the very pleasing idea of releasing the game half-baked and getting some easy money. I mean, how would anyone even know? You don't have the original material to compare it to, you won't know how much I actually cut so I can push an update. You can't see inside of my head.
I understand that if I had done all the previous chapters exactly how I wanted to make them we would still be talking about Chapter 0...but that doesn't make me regret it less, because
I can still see inside of my head. I'll see what
it is knowing what it
could've been...and that stings, man.
Chapter 4 is coming out exactly how I want it to be, regardless of how sick, poor, or stressed out I get.
Might sound too extreme and I know a lot of people don't care about this as much as I do...but I do. My games might never be among the best or even the decent ones, but
I still love doing it so much.
Oh, I'm rambling again. I almost forgot to tell you about...
...the highly satisfactory.
I'm rich.
Well, not really, but...compared to where I was a week and a half ago, yeah.
Not getting too much into it, but I've recently managed to get my hands on a nice
sum of cash™ - meaning - I'll no longer be worrying about money for a while, which puts me in a place where I can work more on MW and worry less about everything else.
With some of the money, I decided to acquire this bad boy right here for work purposes:
-Intel Core i5 10300h
-8 gb ram
-256 ssd
-NVidia Geforce 1650 4gb
8 gigs of ram are pretty much nothing and its storage doesn't have enough space for a fart in it, but it's good enough.
I'll be able to divide the work load between computers quite nicely, which is great, considering it wasn't cheap. The CPU also has a faster clock speed than my desktop. Let that sink in.
This is where it's sitting right now:
Disregard the complete mess...
This is where I hide from the su-
*ahem* work.
I spent the last 48 hours running logistics between the two computers and listening to my favorite podcasts. The little guy has access to my assets and scene files and is ready to kick gum and chew ass. No longer will I fear getting shut out of my computer every time I'm doing rendering work. Now I can render stuff on my laptop while working from my desktop and vice versa. I'm really enjoying the upgrade.
Another win for the one-man studio.
Here hoping to have you guys witnessing the next ones.
Still at it - still winning.