paperbag I've been playing games since I was 5 since the sega master system. Now its 2019, and this is the first time I've seen a beat em up hentai game like this. I'll give you my thoughts on the demo I've played.
PROS:
The art is really nice and the heroine is gorgeous.
Its just a demo but the interaction between the two looks like it will be fun to watch so looking forward to the story.
Animation is well done.
The combat from a video first look impression looks amazing. Collision seemed on point, the fast pacing is well done, the effects are also on point and the combos aren't half bad. Character dash can be used for cancels.
Cons:
I have high hopes for the game, but after actually playing the demo, the combat is really really boring.
No knock ups for air combos
No throws
No counters, blocks, cross counters, stuns, down attacks, dash attacks or bursts.
Useless lockons and tracking that don't work well
AI making for a very very boring game that you can just button smash, dodge and win.
Infinite long distance quick dashing making it easy to close in avoid, or cancel attacks.
Boring copy/paste enemy sprites.
Jump low and attack barely hits. Pointless to use. Her ability to toss her axe is pointless as well. Biger hitbox needed. Also a motion glow of the weapon would make it cool. She has no way to launch enemies into the air and some attacks have the wrong physics.
The game is too power hungry. I'm using an i7-720qm and a 5870m. I know its old but....
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I have to play on these settings to keep my frame rate at 30fps. During the sex animation, I'm getting 22fps. I can play B&S on high with this resolution and get around 40-60fps.
The mini game during H scenes are very frustrating. Its easy, I just tap space but having to keep it in the radius, having to move my eyes up and down is annoying. The main menu->Hscene is much better. Just move left/right to change speed/animations.
Suggestion:
Adding everything listed in the cons will make for a better game but not necessary a good game. Developers seem to don't understand what makes a game fun. You can always focus on one thing and get some recognition. In this case, H scenes. If its good enough to fap too, people will buy it, play it for a bit, then forget it exists on their hardrive. If its really good, they will come back to fap again and follow you. But this game hasn't reached that lvl yet. Ofc its just a demo but the animation and camera needs to improve.
Back when I was making games (no don't ask xD), I make sure to ask myself if the fighting/action game has the following:
Combat - Improvement, Tension, Difficulty, Patterns, Timing. AI smarts
Improvement - The ability to keep playing and get better. This game has little room to improve skill wise.
Playing professionally vs causally -
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remember power stones 2? Manual throwing instead of auto, using the walls to avoid damage, catch timing, predictions, etc
Tension - aka pressure. 1 more area to reach that save point. 1 mistake and its over. Your little brother jumps on your back causing you to lose. Avoiding that debuff in combat or your screwed -
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Someone trying to get your attention but your too focused on the game type of tension -
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Difficulty.
Normal -
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Epic, hard, legendary, whatever u want to call it -
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execute it well. difficulty doesn't just mean giving enemies more hp and damage or removing more hp potions or less gold. This annoys me. This isn't difficulty, its simply changing the gameplay.
Consider how your enemy fights. Why must enemies only have 1 or 2 attacks and just blindly get close and do 1 or the other? I always ask my buddies in college, "tell me when your done with your main character." When they finish, I tell them... "ok, come up with a new main character. The one you came up with is now a normal mob enemy" It shows them that they don't put enough effort into basic enemies (lots of potential).
I want to see aggressive enemies. If I were them, I would double arm lock her, while the other enemies start punching her in the gut and the distance enemies shoots at her.
pattern and timing:
Who's familiar with the Blackwyrm on B&S xD
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gl keeping this up for 20-40 minutes with a raid party.
AI smarts -
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That easy punish at 3:37, 4:49, 10:08, 11:58. Ofc, this isn't all there is to AI, just during combat.