- Jul 21, 2018
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If you had to ask, you won't be able to. Willing to bet on it. Uasset files are "cooked" asset files for Unreal Engine games. You'd need Epic Games Launcher to run the correct version of Unreal Engine just to even try. UEModel can extract some assets (visual types/maybe audio, NOTHING CODE-WISE). File that needs patching is ./MagicalGirlDF/Content/MGDF_BP/MGDF_GameModeBase.uexp (compiled version of MGDF_GameModeBase_C). There is an 'Apply Censors' function that needs to have its execution stepped to just return instead of continuing its junk, or the call(s) to it eliminated/bool set to not apply. I've been very busy rebuilding a motorcycle and other life stuff so I haven't been able to write a tool to work on uexp files yet. Once done though, easy.I unpacked pakchunk0, but how can i edit .uasset file?
I was able at one point, with Ark, to be able to manually load up cooked asset files. I made a single Blueprint that was byte-patched cleverly enough to reference a uasset and the UE editor allowed viewing of properties but not of raw extraction of data (not necessary with code though).