Aarkken Oops, it's definitely my fault for typo'ing somewhere... Sorry about that. Since the error message you shared seems detailed, it seems like it should be possible for me to find it, so I'm going to go and try to find it now and post a fix soon. The most tricky part about the TL process, which is actually what slowed it down so much for me, was trying to make sure I didn't accidentally mess with the formatting and cause a crash. I always thought it was possible I typo'ed something...
Edit 1 hour later:
Okay, does the pink mushroom's skill cause paralysis? If so, I'm 90% sure I fixed it. If not, I'm 80% sure I didn't fix it. See the attached file
MSE TL Patch - Test Fix 1 Dated 2022-04-30 - Overwrite Files in Version 2021-11-05.zip. In the future, you could try that area of the game again with those files overwriting the last patch's files.
If that doesn't work, you can also try
MSE TL Patch - Reversion of Skills and States - May Mitigate Obscure Errors.zip. This patch leaves much of my TL patch intact, just reverting everything related to Skills and States to the original game's files, which will solve the problem if it turns out that the error is indeed related to a skill or a state.
I think I found a typo related to paralysis, but in the first place, I'm not completely sure of the formatting rules which could have caused this error. As a heads up, my TL patch (it's the one on the
bottom of page 16 by the way, for anyone reading this who's not sure what we're talking about) includes the YAML files, so if it turns out that this fix doesn't work, then if anyone wants to try to look at the files there and compare them to the original clean version's YAML files to try to find the typo that might have caused this crash, please feel free to find it and report it to me to be fixed (or you can try to compile a fix yourself, it's just that the compiling process is complicated for MSE so it may be easier to just contact me).