dahakacrawl Fantastic work!!
I'm a person who used the method you came up with
on page 10 to bypass one of the integrity checks, which let me edit many of MSE's scripts, and used that as the basis of the TL patch I first posted
on page 12. Unfortunately, I still couldn't access/edit the full DB and a couple of the key rvdata2 files like the common events, and I had no clear idea what the problem was. I PM'ed mattmator to ask if he had any ideas, but didn't PM you because you hadn't been on f95zone in at least a couple of months at the time. So it's awesome to see you suddenly return and present a solution to that problem too.
After checking out the clean version you uploaded, I have two questions / requests:
1. Can you tell me what program can be used to edit the database? I opened it up in the English language official VX Ace editor (created a .rvproj2 file first, containing "RPGVXAce 1.01") and I ran into the same problems I had before: lots of blank entries, and trying to edit certain scripts of the DB causes script files to be corrupted. Of the 15 files that are modified when I save the project in the editor, 9 of them (at least the Actors, Armors, Classes, Enemies, Items, scripts, Skills, States, Weapons rvdata2 files in my one test) ended up shrunk, some of them drastically; Enemies went from 281 to 111 KB. This is the same core TL roadblock I encountered before, where I wasn't even completely sure if it was purposeful DRM or not. Let me know if you want me to upload files to show you what I mean.
2. Assuming #1 isn't a problem anymore, could you use whatever method you used to "flatten" the rvdata2 files, to re-flatten them after the original rvdata2 files are replaced with
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? I noticed that they're no longer compatible with my TL patch. Otherwise, even if I can now edit the database, all of the previous TL'ed content would need to be manually re-done.