- Oct 21, 2018
- 15
- 2
Bro, you really need to stop typing so aggressively. I'm not going to help you anymore if you sound like you don't want to enjoy the game.Going through a door and 100% unable to do fuck all against instantly being surrounded out of nowhere is retarded
so there a way to slow down the text or at least scroll up to fuckin SEE what its saying?
You're right, I don't get it. What you're saying is very vague, dude. Grab a screenshot if you have to.I mean exactly what I said. You aint getting it. Two times enter the door thing and instantly surrounded upon exit. Literally couldnt do anything has nothing to do on my end be it whatever. Dash move thing only works with like green bar which aint no good if not full enough.
Should be some way to escape or something
Same thing to go to another level gotta go through transparent door. So it's exactly that stepped through and lost instantly. That shouldn't be a thing in any game of any sort least of all a rpgm game. This aint even going into how single saves can get corrupted but thankfully that dont seem to be a rpgm game as it is to basic.You're right, I don't get it. What you're saying is very vague, dude. Grab a screenshot if you have to.
The only other thing I could think of is going down a floor (which is very different from a door) and having to kill everything in one, big ass room to get out. In which case, it's very unfortunate you weren't prepared for that. I think there's a consumable item for exiting a dungeon, but you'd have to find it. Those rooms are beatable, but you need a few staves and to be very good at crowd control.
If you really can't live without save scumming, I think the game autosaves after every floor change. Just copy and paste the save to a blank folder before descending.
P.S. The first time I got dropped into one of those sucked for me too. Definitely wasn't prepared for that.
That is exactly not what hard is. That would imply being able to do something. It's laughably poor design to allow a situation to occur. Any lack of forewarning, levels or direction aside from go to the town is poor/lazy. Game seems solid but that is a huge flawThen stop playing on Daimakyou difficulty then you muppet if you don't like Danger Rooms
And yes you can escape them using your jump and Angelic Hallow intelligently, but its hard which is the intent of nightmare encounters.
Instead of getting angry and pissing up the thread, how about you go play something easier instead
I feel like you've never beaten a single dungeon crawler rogue-like before lmaoSame thing to go to another level gotta go through transparent door. So it's exactly that stepped through and lost instantly. That shouldn't be a thing in any game of any sort least of all a rpgm game. This aint even going into how single saves can get corrupted but thankfully that dont seem to be a rpgm game as it is to basic.
PS Mate dont say "save scumming" literally no such thing and you seem too literate to be retarded. Bad enough that there are over a dozen terms people are too incompetent to use correctly in regards to games, dont need to create phrases just to be stupid intentionally and use incorrectly
That is exactly not what hard is. That would imply being able to do something. It's laughably poor design to allow a situation to occur. Any lack of forewarning, levels or direction aside from go to the town is poor/lazy. Game seems solid but that is a huge flaw
Save summing discussions aside, unwinnable scenarios are an unfortunate but very normal part of the roguelike experience. As a fan of roguelikes, I think one of the charms of the genre is the constant fear of imminent death or crippling defeat. It makes each run unique and it gives you a stronger sense of accomplishment when you succeed. If I had to describe it, I'd say it's like tactical gambling. You're constantly on the edge of your seat to see what happen next and you're taking informed risks to come back alive with that hard-earned loot. There's a satisfaction in knowing that it's not a scripted fight that you lost to and that you're not only mindlessly grinding your stats to overcome an artificial difficulty curve. Your accomplishments are real because the risk is real. When you become learned and strong enough to beat that seemingly-impossible room, boss, whatever, you feel like a god damn champ!Same thing to go to another level gotta go through transparent door. So it's exactly that stepped through and lost instantly. That shouldn't be a thing in any game of any sort least of all a rpgm game. This aint even going into how single saves can get corrupted but thankfully that dont seem to be a rpgm game as it is to basic.
PS Mate dont say "save scumming" literally no such thing and you seem too literate to be retarded. Bad enough that there are over a dozen terms people are too incompetent to use correctly in regards to games, dont need to create phrases just to be stupid intentionally and use incorrectly
That is exactly not what hard is. That would imply being able to do something. It's laughably poor design to allow a situation to occur. Any lack of forewarning, levels or direction aside from go to the town is poor/lazy. Game seems solid but that is a huge flaw
The text in memory is not translated to English. Did I screw up somewhere or is this really not translated yet?For anyone who's interested in playing the game, but has been discouraged by the official translation's bad/broken English:
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Does it look like the bottom image here?The text in memory is not translated to English. Did I screw up somewhere or is this really not translated yet?
I think I did it correctly. I noticed that the opening scene was translated in English, but other text in the story (memory) were not translated.Does it look like the bottom image here?
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If so, that's the best which is possible. These are the built-in Engrish translations that Abare Usagi came up with himself... they're stored in the database which is locked behind a kind of DRM. Though I was able to translate the scene that you can view with "- Introduction -" because it's its own map, rather than text stored in the database.
The green and blue messages in the top image are an example of what my TL patch changes (note that it reads like normal English). If it doesn't look like that, then for some reason it didn't apply my patch, and is just defaulting to the built-in Engrish for those messages.
Well, since Abare Usagi has been known to flip out when other people modified their work, when I first posted my better English patch, I wanted to try to lessen any potential fallout by not distributing a pre-patched copy personally.So, about the patches. Should I use all available patches, or only the latest ones? And why not make a download for prepatched game so people wont have to patch it themselves?