Yes, im skip overwriting the files with your patch to check if game is still working.
Ah. Those files do need to be overwritten before the game will function in any way, though. There are only 2 ways for the game to run:
- don't delete/rename Game.rgss3a, in which case MSE will just use Game.rgss3a to obtain all its assets and the Data directory will be completely ignored and the game will run normally in its unpatched state
- or you delete/rename Game.rgss3a, and then do
every single step in the instructions, or the game won't run at all
So there's no point if we don't do every step.
Let me ask again just to make sure. In the game's default/unmodified state, are you actually able to run the game properly, and get it to load the title screen? The game should be at least able to run before you follow any of the instructions required to patch it. This is important.
You should have been able to see this screen:
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For the record, once it's patched successfully, it looks like this:
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But anyway, I figured out your problem. Your language for non-Unicode programs needs to be set to Japanese. I often forget about this because in newer Windows versions, it's all handled automatically.
First follow the steps here, to go into your Control Panel and change this setting:
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Next, optionally re-extract the original game. I think it's optional, because AFAIK, the original game didn't have any key files with Japanese filenames. But I did notice you were missing one un-important file, a directory called _カットインサンプル that's supposed to exist in your game folder if you properly extracted them, so it's possible there are others.
Most importantly, re-run RPG Maker Decrypter. The big problem is that the Graphics folder is full of files with Japanese filenames, like Graphics\Pictures\cap_クリアエリア.png for example. You need to make sure these are extracted properly.
After that, just re-overwrite the rvdata/rdata 2 files in Data using the MSE-Better-English-Patch.zip files, and it should work.