I feel like i am stuck, i need that ring for the old guy but i am not able to go over the pentagram inside the tower to check under the beds. i already found the master key for my uncle home, i could rip out the weed and bushes at the "love hut" but i need other tools to fix the fireplace and to cut the trees, i got the girl pregnant in cumhail, i need cotton underware for the potential maid. I got the one blue hair maid and she already fixed the bookshelves, i went through the family "crypt" and the one that is behind Augalamh. Now i am kinda clueless how to get progress. main maid tells me only that i did a good job with Viridus that is not a real clue because as i mentioned above to get to the mansion i need that ring.
Getting the elder in Ventire his ring is optional.
To the point you can find it then never give it to him.
Trophies are also never required to continue. Some will have story benefits or get you into places with more loot, but you aren't required to get them in order to progress in the story.
For where it sounds like you are in the game right now, there are two main steps before you can get into the Fekhacht tower: clearing the Hold behind Ventire, and clearing the Hold in Hachtlamh.
The Hachtlamh Hold is at the back of "old Augalamh." It sounds like you already did that one, but just in case you didn't -
it's south of Augalamh. Follow the tree line south of the village to the east until you can't go east anymore, then go north to get into Hachtlamh. Once you're in the Hachtlamh map, go to the north end to get to the Hold. The Hold itself is pretty straightforward; just jump over the gaps until you get to the Vaultkeeper.
The Ventire Hold is easier to get to, but requires appeasing the old man guarding it.
To do that, you do tasks around the village, similar to Cumhaill at the start of the game. There's a side quest to fetch water from Augalamh, a child's toy you can find and give to a girl (or her mom), or donate Antidotes to Vendra. It's possible to get enough reputation to not need to donate Antidotes, but if you're anything like me, you've probably got 60+ Antidotes not doing anything in your inventory. The puzzle leading into the Hold works kinda like the Deep Wilds Hold, but it's two switches instead of one, so sometimes you might need to backtrack a bit and flip a switch to progress.
Once you reach the headstone of whichever Hold you clear second, an event will happen, and then you go to Fekhacht.
I know it doesn't provide much in the way of specific hints, but the Task List in the menu will at least give you your current objectives.
I thought I would give this another run through and try a couple different things.
So, I try to be agressive with Viridius. Sneak to his estate, break in, wander around and fight a bunch of unnecessary fights. Then, I finally find my way to his bedroom... only to lose the fight against the 4 maids at once.
So, I level up a few more times and stock up on potions (etc) and prepare to go back in
Is being agressive the proper route? Do I get anything special for being agressive vs taking the handouts?
Obviously, I am getting big sis either way but what changes?
Will the estate owner try to revenge? Will I get trading blocked later?
Will it have effects in my dealing with other estate owners?
Will I be locked into a fighting route?
I saw there are 3 pages of results when I searched for "walkthrough". It is clear that others need one.
I could use one too... but, I will settle for a couple answers
![Crying :cry: :cry:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
to those questions above
There really isn't a "proper route." Leaving Viridius pissed at you will eventually have consequences, but similar to whether you avoid the fight with Lalita or not, the main difference is taking the opportunity to get extra XP on the aggression path or having higher Viridius reputation on the diplomatic path (not counting differences in dialogue comparing talking with him to breaking into his bedroom and telling him to give you his stuff).
The consequences (like most of the long term things that will come up later on) will be relevant in Act 3.
The trouble with making a walkthrough is that if I was going to do it, I'd want to do it right - full enemy stat readouts, pictures, commentary on how puzzles and quests are put together or what inspired them, easy-to-miss side content and other details, etc. - and that's a massive undertaking for a game this big. It would take months to put together (and I know that because it took two months to remaster just Act 1), and I don't want development to grind to a halt for it.
If no one beats me to it (a couple of people have said they'd try, and I've offered my help but haven't heard anything from anybody since), it'd be something I do as part of post-game support alongside bugfix updates in between completing this and starting on my next game.
In the mean time, I'm happy to answer questions, and if I get the same question a bunch of times, I know it's a pain point and I can change it (and have changed things) to make it less painful. It makes the game better and it makes me better as a dev (but it'd invalidate any existing walkthroughs after a while).
Anyone have any hints as to the last chicken at Big Dick's?
Got the 6 to the east of the main house, 2 outside barn, 2 inside barn, 2 inside coop. Only one I can find is the one to the west of the entrance, but I cannot figure out how to get to it.
There are only 12 to get, so it sounds to me like you got them all (unless you missed one or interacted with the same one twice; I've done that myself a couple times while testing).
I just went through all of them to double check and didn't find any bugs.
The last one you got should've laid an egg for you to bring back to Big Dick. If he doesn't give you the trophy (or if you're sure you never got the egg), try going back through them all to see if a pair of them swapped places on you when you weren't looking.