You're welcome. I picked that up from code contributions I did to some open source games I guess.
Not looking to commit to an offical or semi-offical role, but I'll keep the reports coming if I run across more bugs.
On that note:
Fair enough, no pressure. I'll take what I can get, and I greatly appreciate it either way.
For the Check-in - that's not great. I reworked that a while back to be based on a choice system instead of running down the whole list (going over every single Maid felt like overkill, especially as more were added) and creating a true dynamic choice system isn't really possible in the core engine. From working on other aspects, I've got a different idea in mind that should be more dynamic and work a lot better. I'll get that finished for the next build.
For trading furs in Ventire - semi-on-purpose, but it should probably be a choice on the player's behalf instead of happening with no warning. Fixed for the next build.
Thank you so much, I never knew that was even an option. Maybe it would help if it was mentioned at some point haha
Sorry about the trouble with that. Each choice you can make there is supposed to give you a different hint that the option is there (with one option telling you to think "cancel"), but I dislike overt tutorials. Makes it hard to tell you certain things sometimes. It is mentioned as being a thing you can do in the Controls section of the README though.
If you have any suggestions about how to make that clearer (or how it might be mentioned earlier, since Lothario is supposed to introduce a number of similar mechanics), I'm happy to listen.