Gonna split this one up so it's easier to respond.
So I got an alert that this had the mind control tag, which was apparently removed because it's only supposed to have tags that are currently in the game, but there's no mind control tag in the "planned content" section. Does that mean it was never meant to be a thing in the first place, or just that you left it out of the list by mistake? And if the latter, how prominently does it feature?
I had included it originally because of the definition provided in the tag list. There's a magical component that defines the relationship between a Master and a Servant. Within the fiction, a Master is functionally able to dictate how much free will their Servants have. According to the tag list as I had initially read it, that constitutes mind control.
When the tags needed to be updated in order to comply with the forum rules, it was removed by the mods. Once I updated the other tags in the dev notes for planned content, I was unsure how relevant the tag actually was.
I do intend to explore this as part of the story, so it
will feature in at least some capacity, but it isn't something the MC will do, so I ultimately chose to exclude it. It's in kind of a weird space, because it's a component that is technically integral to the setting, but the way it is present is subtle, and I don't want to mislead anyone.
I was really looking forward to this when I got an alert for a MC tag and seeing the title (and crossing my fingers hoping to God that this wasn't yet another M2F game), but now I'm not even sure if it's gonna be a thing.
I can say for certain that the MC won't undergo a permanent M2F change. The protagonist is and will remain male for the entirety of the story.
I haven't touched RPGMaker since I messed around with it for a moment when I was a little kid, but I think what this person's referring to is as simple as applying a sprite to an otherwise invisible event trigger so that you know an object is interactible. For example, if there's a cabinet that you can interact with and isn't just a static part of the background, it can have a small sparkle sprite on top of it to show people that something will happen if you press the button on it. It's no different from making an NPC that you can talk to, except they look like a sparkle and are standing on the cabinet's tile.
It's possible that this person is also asking for it to be more situational, like having the sparkle be visible when it's important to the plot and invisible when it's not. But even just having it always be there so that players know what can be interacted with and what can't could make a big difference for some people.
Yup, I'm familiar. The issue is that a lot of objects that might include a sparkle or other relevant marker are already event objects that will disappear after you've interacted with them and they've served their purpose. To the best of my knowledge, it isn't possible to stack events on top of each other (at least in VX Ace), so in order to accomplish that effect I'd need to take the sprite list for the sparkle animation, overlay it onto the sprite that needs the animation, and create custom sprite sheets so that the object in question doesn't sparkle when it isn't relevant, does sparkle when it is, and still disappears when it's supposed to. In my brain, it's a lot easier to have an NPC say "you can find trees already chopped down on the north road."
To that end, I'm also making as many items as possible interactive. Not only do I feel it enriches the game world to be able to interact with otherwise inconsequential items, it gives me that many more opportunities to hide secrets for the people that like to dig around in game worlds just for the sake of seeing what they can find.
That said, if navigation of the game and location of important interactive items ends up being enough of an issue, I can dedicate more brain power to finding a solution that won't require a ground-up rework.
It opens on a blowjob, so yes. There are three scenes currently, with plenty more planned.
And apparently I missed a few of you. Sorry about that.
This game by Charles Dickens is funny
I'm not Charles Dickens, but thank you?
You're welcome!
Finally a game about maids
I genuinely can't tell if this is sarcastic or not. Though I personally haven't encountered many games where maids feature heavily, so I'll assume it's not. I've encountered less than 5 maid-centric games on F95, and I can't say any of them kept my interest. Hopefully this game will change that for some people.