RPGM Abandoned Malise And The Machine [v0.0511] [Eromancer]

3.70 star(s) 9 Votes

Dixiepig

New Member
Jun 27, 2017
10
57
Hey, I'm an animator/modeler/rigger and I'm very curious about this "Maya and rigging stuff" bottleneck. Do we have any more info on this?
 

bigpenniser

Well-Known Member
Aug 7, 2016
1,918
2,611
Hey, I'm an animator/modeler/rigger and I'm very curious about this "Maya and rigging stuff" bottleneck. Do we have any more info on this?
Yeah, the info is that they claim it took them 2+ years to port 3 models from Daz to Maya, but apparently it has taken them about a month to make a new one in that new style for the new sca... game they are going to make.
 
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Litoningu

Member
Oct 1, 2018
178
275
Was trying to find somewhere I can read, at least what had this so called [Inner Circle] is all about and why is it so secretive, cost about 10 bucks each month and what can I expect.

Clearly I find the right place in a right time, seems like most opinion represent here are not much far from what I been expected for a game with development take place more then a year and not present anything to public eye about 2 years in average.

I salute to all those still keep keen eyes on this [Inner Circle] which I prefer to call IC from now on, sacrifice those bucks and willingly to share what has the devils been plot all along, you doing what only god knows where will it leads into. Please accept my utmost respect.

So in summarized :: All these IC related are just in-depth development where every significant and insignificant movement are to be report no matter how much it related to affiliation of game itself or not, so far, about throughout this year in this thread I been read of IC report, are compose with nothing that materialize into playable stage at all, instead mumbling on about technical and aesthetic workshop all day long.

I was hoping that IC would have a little bit of playable demo for testing propose on all these renewal workshop they been so proud of, good things I didn't set my hope that high.

Compare with completed game that release nowadays, this type of patronage becoming more and more of scam to my eyes, where many quality game ....well not that many but still it finished, completed, playable, enjoyable and usable, some even booming and hugely popular. Here MATM, lies a horizontal of development that has almost no hope to see it actual shape of continent within year or two, all those promising since they newly start a project had been diminishing into ground the more time pass by.

Until they officially release another actual playable demo on their [engine] they so proud of, I believe there'll be no end to IC technical bullshit that almost no one care about. They can't even handle most criticizing so well, instead shove them off and walk away.

Judging from their asset, they might try to fully animate all single movement happen in game with all those body physic, eye's angle and such, final product can be quite a magnificent one to look into but now there're no hope to stay tune for such thing at all.
 

nobody_666

Newbie
Feb 27, 2018
47
44
Compare with completed game that release nowadays, this type of patronage becoming more and more of scam to my eyes, where many quality game ....well not that many but still it finished, completed, playable, enjoyable and usable, some even booming and hugely popular. Here MATM, lies a horizontal of development that has almost no hope to see it actual shape of continent within year or two, all those promising since they newly start a project had been diminishing into ground the more time pass by.

Until they officially release another actual playable demo on their [engine] they so proud of, I believe there'll be no end to IC technical bullshit that almost no one care about. They can't even handle most criticizing so well, instead shove them off and walk away.
The problem is not with MatM developers but with people who support them. If you pay someone for nothing, he'll get used to it after a while. I know I repeat myself, but I think there is only one chance to cut them out of the money supply and then we'll see what's going to happen.
 

Litoningu

Member
Oct 1, 2018
178
275
It's remind me of ViperV's incident where nothing has been moved about full year but he still get paid from his patronage and end up blame all of them on flood disaster, I mean, it's make sense but he didn't even bother to find a way to alert his backer or even pause all of those support while he can't work on it, what else I can think other then exploitation that already happened ?

All those backing bucks may mean nothing if he happens to be in an actually flooded area until it subside, but right after that over, there're still huge amount of funds awaiting him right at Patreon gate, with a little bit of drama and soap - but in the end he just hog all of that and call it even while start anew like nothing ever happening at all. In the end of the day, flood disaster causes many tragedy but not justify his action or to be blamed for his unprogressive movement.

For the time being, now he actually working on it and we can see an actual progress for what he doing, he may able to make up for what he been done but as we always said "Can forgive, but can never forget." And seeing his real progress taking its step, it not took that long to see some real movement on what his project about to be expect even tho Chris Armin not doing Illustration for him anymore but all those leftover asset are still put to good use.

I hardly know how will Eromancer and staffs will come out to be in the end, all that I know are that, they have very poor adjustment on handling complain and criticizes and their ego keep driving them to be more and more self-centered with each day pass by.
 
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Gnodab

Active Member
Feb 4, 2018
604
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Alright, so this will be my last 3$ Update i am sharing with you guys, since i stopped supporting. They admitted that MatM needs more than a year to be complete from this point and i just about had enough of their Bullshit.

Onyx looks decnt enough imho, but nothing i will lose sleep over. It will be available on the Internet one way or the other.

And i will believe the "something playable in November" crap as soon as i got evidence, not a second sooner.

I originally intented to wait until Next Year January to cut my support if nothing major regarding MatM happens, which is unlikely af at this point.

There are more deserving Patreons out there.
 

psycohunter96

Member
Aug 19, 2017
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Alright, so this will be my last 3$ Update i am sharing with you guys, since i stopped supporting. They admitted that MatM needs more than a year to be complete from this point and i just about had enough of their Bullshit.

Onyx looks decnt enough imho, but nothing i will lose sleep over. It will be available on the Internet one way or the other.

And i will believe the "something playable in November" crap as soon as i got evidence, not a second sooner.

I originally intented to wait until Next Year January to cut my support if nothing major regarding MatM happens, which is unlikely af at this point.

There are more deserving Patreons out there.
*GOD HAS LEFT THE SERVER*:FeelsBadMan:
 

bigpenniser

Well-Known Member
Aug 7, 2016
1,918
2,611
Had to delete post. Would have been to many edits after reading it in parts while I was doing shit.

Oh my, here we go:

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bigpenniser

Well-Known Member
Aug 7, 2016
1,918
2,611
why cant we bring this issue to notify patreon as this is really a scam?
Cause I believe that Patreon's stance is that if you are getting scammed just stop donating.

They have lost in just these 2 weeks 2k bucks if I remember correctly the money they were getting when I checked on the 21st of sept, so we getting there I guess.
 

bloodmane

Active Member
Dec 6, 2017
650
1,023
Cause I believe that Patreon's stance is that if you are getting scammed just stop donating.

They have lost in just these 2 weeks 2k bucks if I remember correctly the money they were getting when I checked on the 21st of sept, so we getting there I guess.
well i kind of dont like patreon's stance about it. how about those people who are getting scammed that doesnt know they are being scammed..

But thats a good news i guess. them losing backers
 
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156_163_146_167

Engaged Member
Jun 5, 2017
3,138
2,514
why cant we bring this issue to notify patreon as this is really a scam?
The thing about Patreon is that there is no guarantee that whoever is backing someone actually gets anything out of it. That is not what they wanted to do with their platform. They see it more as a way to support creators you like, and creators can give something back in return. So while I think it's not okay to not deliver anything after such a long time (and they're not likely to deliver for a long time to come), I don't think Patreon can do anything about it. They are using their platform for what it was intended to be used for. If you do not like what Eromancer is doing, then don't give them any money is what it comes down to.
 
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bloodmane

Active Member
Dec 6, 2017
650
1,023
The thing about Patreon is that there is no guarantee that whoever is backing someone actually gets anything out of it. That is not what they wanted to do with their platform. They see it more as a way to support creators you like, and creators can give something back in return. So while I think it's not okay to not deliver anything after such a long time (and they're not likely to deliver for a long time to come), I don't think Patreon can do anything about it. They are using their platform for what it was intended to be used for. If you do not like what Eromancer is doing, then don't give them any money is what it comes down to.
oh yeah, right right. its just that this is really scammy and their platform is being exploited but i guess the backers should know when to stop pledging...
 
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Dixiepig

New Member
Jun 27, 2017
10
57
Yeah, the info is that they claim it took them 2+ years to port 3 models from Daz to Maya, but apparently it has taken them about a month to make a new one in that new style for the new sca... game they are going to make.
I'm more interested in the technical specifics. The scope of work for rigging can vary a great deal. For example, rigging a main character in an animated film can take an *enormous* amount of work that can tie up a professional for the better part of a year. My understanding is that DAZ human models have a very comprehensive amount of control over minute details of the face, and many cool features such as corrective shape keys (makes knees etc bend realistically) which are a huge pain in the ass to make for a realistic human figure.

If the MatM team are porting these human models into Maya (if I read that correctly), *and* trying to re-create the rig's feature set, then that would be a big time sink even for a professional.

To me though it seems like a strange thing to do because their project doesn't demand nearly that level of control. Their main characters aren't animated (which I think is great: huge scope reduction), so they don't need (e.g) correctly interpolating corrective shape keys, or detailed facial rig controls. They could get by with a very simple rig and a small set of facial expressions, and correct artifacts in the still renders on a case-by-case basis, instead of building a fully general rigged character that can handle problems they never need to throw at it.

The animated enemies are great because they are very simple from a rigging perspective. Rigid-jointed characters like robots and insects are dead easy to weight-paint, which sucks and takes ages for soft organic things like humans or clothing. These SWAT team guys would be harder but their faces are covered and their clothing is tight so it could be a lot worse.

I am definitely speculating here on almost no information, which is why I would like to hear more details. Also I am far from an expert in DAZ, MAYA, RPGMaker... pretty much all the tools they are using, so take everything I say with two big scoops of skepticism.
 

156_163_146_167

Engaged Member
Jun 5, 2017
3,138
2,514
To me though it seems like a strange thing to do because their project doesn't demand nearly that level of control.
That seems to be the main flaw of the MatM team. Doing things that the game does not need in the slightest. The last playable version they released was not bad at all, but in the meantime they decided to revamp just about everything. If they continued what they were doing back then until they had a completed game, they wouldn't have a horde of angry people going after them.
 

C17H19NO3

Member
Oct 8, 2018
221
796
The last playable version they released was not bad at all, but in the meantime they decided to revamp just about everything.
The most disappointing thing IMO is that with the "revamp" of graphics the art style in general happened to suffer. Previous character renders with simple but contrast light and outlines had quite an artistic consistency with overall design (interface, backgrounds etc) while kept the general feeling of "motion comic". Now the new renders are oh so gleamy and technological, however give quite a feel of uncanny valley: not (even quasi-)photorealistic yet (lacking dynamic illumination due to pre-render), while not being stylized "comic-wise" already.
 

kasdiddd

Member
Sep 15, 2018
118
78
the team has no flaws...they were smart. they made just the right amount of great content and sat on the monthly donations for a while with limited intention to finish

people saying 'they were too young' or 'the project is too big for them' are just getting punked. they could do it but it's way smarter for them for time and money to just leave the project where it is and string people along. the only losers are those that keep giving money. patreon and the matm dev team are just fine
 

156_163_146_167

Engaged Member
Jun 5, 2017
3,138
2,514
the team has no flaws...they were smart. they made just the right amount of great content and sat on the monthly donations for a while with limited intention to finish

people saying 'they were too young' or 'the project is too big for them' are just getting punked. they could do it but it's way smarter for them for time and money to just leave the project where it is and string people along. the only losers are those that keep giving money. patreon and the matm dev team are just fine
The truth hurts.
 

stardecay

Newbie
Jul 28, 2018
19
24
This makes me want to make my own side scrolling unity game 'cause it's just not hard with the appropriate skills to release monthly updates...
 
3.70 star(s) 9 Votes