- Aug 7, 2016
- 1,918
- 2,611
Oh dayum that is so fucking goodI feel like that stating my abyssmal opinion over this project twice a year is enough but i just happen to found theYou must be registered to see the links:relievedface:
Oh dayum that is so fucking goodI feel like that stating my abyssmal opinion over this project twice a year is enough but i just happen to found theYou must be registered to see the links:relievedface:
Yeah, the info is that they claim it took them 2+ years to port 3 models from Daz to Maya, but apparently it has taken them about a month to make a new one in that new style for the new sca... game they are going to make.Hey, I'm an animator/modeler/rigger and I'm very curious about this "Maya and rigging stuff" bottleneck. Do we have any more info on this?
The problem is not with MatM developers but with people who support them. If you pay someone for nothing, he'll get used to it after a while. I know I repeat myself, but I think there is only one chance to cut them out of the money supply and then we'll see what's going to happen.Compare with completed game that release nowadays, this type of patronage becoming more and more of scam to my eyes, where many quality game ....well not that many but still it finished, completed, playable, enjoyable and usable, some even booming and hugely popular. Here MATM, lies a horizontal of development that has almost no hope to see it actual shape of continent within year or two, all those promising since they newly start a project had been diminishing into ground the more time pass by.
Until they officially release another actual playable demo on their [engine] they so proud of, I believe there'll be no end to IC technical bullshit that almost no one care about. They can't even handle most criticizing so well, instead shove them off and walk away.
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Alright, so this will be my last 3$ Update i am sharing with you guys, since i stopped supporting. They admitted that MatM needs more than a year to be complete from this point and i just about had enough of their Bullshit.
Onyx looks decnt enough imho, but nothing i will lose sleep over. It will be available on the Internet one way or the other.
And i will believe the "something playable in November" crap as soon as i got evidence, not a second sooner.
I originally intented to wait until Next Year January to cut my support if nothing major regarding MatM happens, which is unlikely af at this point.
There are more deserving Patreons out there.
Cause I believe that Patreon's stance is that if you are getting scammed just stop donating.why cant we bring this issue to notify patreon as this is really a scam?
well i kind of dont like patreon's stance about it. how about those people who are getting scammed that doesnt know they are being scammed..Cause I believe that Patreon's stance is that if you are getting scammed just stop donating.
They have lost in just these 2 weeks 2k bucks if I remember correctly the money they were getting when I checked on the 21st of sept, so we getting there I guess.
The thing about Patreon is that there is no guarantee that whoever is backing someone actually gets anything out of it. That is not what they wanted to do with their platform. They see it more as a way to support creators you like, and creators can give something back in return. So while I think it's not okay to not deliver anything after such a long time (and they're not likely to deliver for a long time to come), I don't think Patreon can do anything about it. They are using their platform for what it was intended to be used for. If you do not like what Eromancer is doing, then don't give them any money is what it comes down to.why cant we bring this issue to notify patreon as this is really a scam?
oh yeah, right right. its just that this is really scammy and their platform is being exploited but i guess the backers should know when to stop pledging...The thing about Patreon is that there is no guarantee that whoever is backing someone actually gets anything out of it. That is not what they wanted to do with their platform. They see it more as a way to support creators you like, and creators can give something back in return. So while I think it's not okay to not deliver anything after such a long time (and they're not likely to deliver for a long time to come), I don't think Patreon can do anything about it. They are using their platform for what it was intended to be used for. If you do not like what Eromancer is doing, then don't give them any money is what it comes down to.
I'm more interested in the technical specifics. The scope of work for rigging can vary a great deal. For example, rigging a main character in an animated film can take an *enormous* amount of work that can tie up a professional for the better part of a year. My understanding is that DAZ human models have a very comprehensive amount of control over minute details of the face, and many cool features such as corrective shape keys (makes knees etc bend realistically) which are a huge pain in the ass to make for a realistic human figure.Yeah, the info is that they claim it took them 2+ years to port 3 models from Daz to Maya, but apparently it has taken them about a month to make a new one in that new style for the new sca... game they are going to make.
That seems to be the main flaw of the MatM team. Doing things that the game does not need in the slightest. The last playable version they released was not bad at all, but in the meantime they decided to revamp just about everything. If they continued what they were doing back then until they had a completed game, they wouldn't have a horde of angry people going after them.To me though it seems like a strange thing to do because their project doesn't demand nearly that level of control.
The most disappointing thing IMO is that with the "revamp" of graphics the art style in general happened to suffer. Previous character renders with simple but contrast light and outlines had quite an artistic consistency with overall design (interface, backgrounds etc) while kept the general feeling of "motion comic". Now the new renders are oh so gleamy and technological, however give quite a feel of uncanny valley: not (even quasi-)photorealistic yet (lacking dynamic illumination due to pre-render), while not being stylized "comic-wise" already.The last playable version they released was not bad at all, but in the meantime they decided to revamp just about everything.
The truth hurts.the team has no flaws...they were smart. they made just the right amount of great content and sat on the monthly donations for a while with limited intention to finish
people saying 'they were too young' or 'the project is too big for them' are just getting punked. they could do it but it's way smarter for them for time and money to just leave the project where it is and string people along. the only losers are those that keep giving money. patreon and the matm dev team are just fine