- May 25, 2017
- 168
- 316
So July progress update part 2 Electric Boogaloo:
-Stigmata (giant fuckrobot from early versions) is now upgraded to version 2.0. Looks like something out of Mechwarrior/HAWKEN and is really detailed and well done. Also in the post is a gif of it's dick(s) "deploying". Ubercharge (new artist supposed to start in September) had a hand in all this.
-New group/character, the Syndicate and "The Masked Man" have been shown, they appear in 0.6.0 but neither are enemies (yet).
-Altair PL did a full write up on his URGE engine progress. I don't understand half of it, but I checked in word and the full write up was over 1,100 words, so it's really fucking detailed. From what I understand, the vast majority of things are done, there's a rpgmaker compatibility comparison chart which has most things ticked off as working, 90% working which is all that's needed for 0.6.0 or not needed. To be specific, sound is done (aside from in-game pitch shifting which straight up is impossible to get working), tilemaps are pretty much done, and optimization of sprite/plane rendering is also done.
So yeah, pleasantly surprised that they revealed stigmata which wasn't in last week's inner circle update and everything is going swimmingly as far as I can tell.
-Stigmata (giant fuckrobot from early versions) is now upgraded to version 2.0. Looks like something out of Mechwarrior/HAWKEN and is really detailed and well done. Also in the post is a gif of it's dick(s) "deploying". Ubercharge (new artist supposed to start in September) had a hand in all this.
-New group/character, the Syndicate and "The Masked Man" have been shown, they appear in 0.6.0 but neither are enemies (yet).
-Altair PL did a full write up on his URGE engine progress. I don't understand half of it, but I checked in word and the full write up was over 1,100 words, so it's really fucking detailed. From what I understand, the vast majority of things are done, there's a rpgmaker compatibility comparison chart which has most things ticked off as working, 90% working which is all that's needed for 0.6.0 or not needed. To be specific, sound is done (aside from in-game pitch shifting which straight up is impossible to get working), tilemaps are pretty much done, and optimization of sprite/plane rendering is also done.
So yeah, pleasantly surprised that they revealed stigmata which wasn't in last week's inner circle update and everything is going swimmingly as far as I can tell.